@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans 
 3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
 1 armour moved from Morocco to Tunisia
 2 infantry moved from Morocco to Algeria
 2 mech_infantrys moved from Morocco to Tunisia
 2 bombers moved from Spain to Western Germany
 2 bombers moved from United Kingdom to Western Germany
 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 Americans take 98 Sea Zone from Italians
 3 fighters moved from Spain to Normandy Bordeaux
 1 artillery moved from Gibraltar to Spain
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 4 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry moved from 87 Sea Zone to French West Africa
 1 infantry moved from 87 Sea Zone to French West Africa
 3 armour, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
 2 bombers moved from Eastern United States to Normandy Bordeaux
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans 
 3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
 1 armour moved from Morocco to Tunisia
 2 infantry moved from Morocco to Algeria
 2 mech_infantrys moved from Morocco to Tunisia
 2 bombers moved from Spain to Western Germany
 2 bombers moved from United Kingdom to Western Germany
 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 Americans take 98 Sea Zone from Italians
 3 fighters moved from Spain to Normandy Bordeaux
 1 artillery moved from Gibraltar to Spain
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 4 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry moved from 87 Sea Zone to French West Africa
 1 infantry moved from 87 Sea Zone to French West Africa
 3 armour, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
 2 bombers moved from Eastern United States to Normandy BordeauxCombat - Americans 
 Strategic bombing raid in Western Germany
 1 bomber killed by AA
 Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
 Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
 Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: airfield = 6, factory_major = 8
 Battle in Normandy Bordeaux
 Americans attack with 2 bombers and 3 fighters
 Germans defend with 1 factory_minor, 1 harbour and 3 infantry
 Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -11
 Casualties for Germans: 3 infantry
 Casualties for Americans: 2 fighters
 Battle in French West AfricaNon Combat Move - Americans 
 3 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
 2 bombers moved from Normandy Bordeaux to Spain
 3 bombers moved from Western Germany to United Kingdom
 1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - Americans 
 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
 2 fighters placed in Western United States
 1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,1,5,5,2,6
 Americans collect 48 PUs (6 lost to blockades); end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 0 PUs total
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - British 
 1 infantry moved from India to Burma
 1 fighter moved from India to Burma
 2 tactical_bombers moved from India to Burma
 1 infantry moved from India to West India
 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - British 
 British buy 1 fighter and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from India to Burma
 1 fighter moved from India to Burma
 2 tactical_bombers moved from India to Burma
 1 infantry moved from India to West India
 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British 
 Battle in Burma
 British attack with 1 fighter, 1 infantry and 2 tactical_bombers
 Japanese defend with 1 infantry
 British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 2 tactical_bombers moved from Burma to India
 1 fighter moved from Burma to IndiaPlace Units - British 
 2 transports placed in 109 Sea Zone
 1 fighter placed in United KingdomTurn Complete - British 
 British collect 23 PUs; end with 25 PUs totalPlace Units - UK_Pacific 
 1 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some Units in India change ownership: 1 armour
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
 Italians buy 4 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians 
 11 infantry moved from Caucasus to Volgograd
 1 armour moved from Afghanistan to Volgograd
 1 armour moved from Egypt to Kenya
 Italians take Kenya from British
 1 armour moved from Egypt to Ethiopia
 Italians take Ethiopia from British
 1 armour moved from Nigeria to Belgian Congo
 Italians take Belgian Congo from British
 1 artillery and 1 infantry moved from Egypt to Alexandria
 1 armour moved from Egypt to Alexandria
 1 armour moved from Egypt to Alexandria
 2 mech_infantrys moved from Trans-Jordan to AlexandriaCombat - Italians 
 Battle in Volgograd
 Italians attack with 1 armour and 11 infantry
 Russians defend with 1 factory_minor and 7 infantry
 Italians win, taking Volgograd from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 7 infantry
 Casualties for Russians: 7 infantry
 Battle in Alexandria
 Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
 Americans defend with 1 fighter
 Italians win, taking Alexandria from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 fighterNon Combat Move - Italians 
 2 infantry moved from Trans-Jordan to Egypt
 4 infantry moved from Afghanistan to Eastern PersiaPlace Units - Italians 
 3 armour placed in Egypt
 1 armour, 1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,3,1,5,5,1
 Italians collect 29 PUs (5 lost to blockades); end with 30 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Bid Purchase - British 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 1 fighter moved from Western Germany to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 tactical_bomber moved from Poland to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 1 fighter moved from Western Germany to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 tactical_bomber moved from Poland to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 1 fighter moved from Western Germany to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 tactical_bomber moved from Poland to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
 Battle in 106 Sea Zone
 Germans attack with 2 submarines
 British defend with 1 destroyer and 1 transport
 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
 Casualties for Germans: 1 submarine
 Casualties for British: 1 destroyer and 1 transport
 Battle in France
 Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
 British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 24
 Casualties for Germans: 2 artilleries and 7 infantry
 Casualties for British: 1 armour and 1 artillery
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Battle in Yugoslavia
 Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
 Neutral_Allies defend with 5 infantry
 Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Germans: 3 infantry
 Casualties for Neutral_Allies: 5 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
 British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
 Units damaged: 1 battleship owned by the British
 Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
 Casualties for Germans: 2 submarines
 Casualties for British: 1 battleship and 1 cruiser
 Casualties for French: 1 cruiser
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Units damaged: 1 battleship owned by the British
 Units damaged: 1 battleship owned by the Germans
 Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 30
 Casualties for Germans: 1 battleship
 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
 1 bomber moved from 111 Sea Zone to Western Germany
 1 fighter moved from 110 Sea Zone to Western Germany
 1 fighter moved from 110 Sea Zone to Western Germany
 3 aaGuns moved from Western Germany to Holland Belgium
 3 aaGuns moved from Germany to Western Germany
 1 fighter moved from 110 Sea Zone to Holland Belgium
 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
 1 bomber moved from 110 Sea Zone to Western Germany
 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
 2 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 2 infantry moved from Slovakia Hungary to Romania
 3 infantry moved from Poland to Slovakia Hungary
 2 infantry moved from Germany to 114 Sea Zone
 2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to Norway
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 3 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 2 infantry moved from Denmark to Western Germany
 3 artilleries and 9 infantry moved from Germany to PolandPlace Units - Germans 
 3 fighters placed in Western GermanyTurn Complete - Germans 
 Germans collect 39 PUs; end with 58 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Russians 
 Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Baltic States to Novgorod
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Belarus to Novgorod
 3 infantry moved from Vyborg to Novgorod
 2 infantry moved from Karelia to Novgorod
 1 infantry moved from Archangel to Novgorod
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Caucasus to Volgograd
 1 infantry moved from Amur to Buryatia
 6 infantry moved from Buryatia to Yakut S.S.R.
 6 infantry moved from Sakha to Buryatia
 1 infantry moved from Amur to Buryatia
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Russians 
 Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Baltic States to Novgorod
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Belarus to Novgorod
 3 infantry moved from Vyborg to Novgorod
 2 infantry moved from Karelia to Novgorod
 1 infantry moved from Archangel to Novgorod
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Caucasus to Volgograd
 1 infantry moved from Amur to Buryatia
 6 infantry moved from Buryatia to Yakut S.S.R.
 6 infantry moved from Sakha to Buryatia
 1 infantry moved from Amur to BuryatiaCombat - Russians Non Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 2 aaGuns moved from Sakha to AmurPlace Units - Russians 
 3 infantry placed in Novgorod
 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Japanese 
 Japanese buy 1 harbour, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese 
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 artillery and 3 infantry moved from Kiangsi to Hunan
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
 1 infantry moved from Okinawa to 19 Sea Zone
 4 infantry moved from Korea to Amur
 1 artillery moved from Manchuria to Amur
 1 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 5 infantry moved from Manchuria to Amur
 1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
 1 battleship moved from 19 Sea Zone to 5 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 armour and 1 infantry moved from 5 Sea Zone to Amur
 1 mech_infantry moved from Manchuria to Amur
 2 bombers moved from Japan to YunnanCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Chinese: 4 infantry
 Casualties for Japanese: 2 infantry
 Battle in Amur
 Japanese attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
 Russians defend with 2 aaGuns and 4 infantry
 Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
 Casualties for Russians: 2 aaGuns and 4 infantry
 Casualties for Japanese: 3 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 infantry moved from Jehol to Manchuria
 1 artillery moved from Jehol to Anhwe
 1 artillery moved from Shantung to Anhwe
 2 infantry moved from Shantung to Jehol
 1 artillery moved from Kiangsu to Anhwe
 2 infantry moved from Kiangsu to Anhwe
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 1 carrier moved from 33 Sea Zone to 36 Sea Zone
 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 carrier moved from 6 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from Japan to Manchuria
 1 fighter moved from Yunnan to Kwangsi
 1 bomber moved from Yunnan to Kwangsi
 2 fighters moved from Hunan to Kwangsi
 1 fighter moved from Korea to Manchuria
 1 fighter moved from Formosa to Kwangsi
 1 tactical_bomber moved from Yunnan to Kwangsi
 2 tactical_bombers moved from Hunan to Kwangsi
 1 tactical_bomber moved from Japan to Kwangsi
 1 tactical_bomber moved from 6 Sea Zone to Jehol
 1 fighter moved from Japan to Jehol
 1 fighter moved from Japan to 6 Sea Zone
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 infantry moved from Kiangsu to Anhwe
 1 fighter moved from Okinawa to Japan
 1 infantry moved from Manchuria to Amur
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to Korea
 1 bomber moved from Yunnan to KwangsiPlace Units - Japanese 
 1 harbour placed in Hainan
 1 transport placed in 6 Sea Zone
 1 mech_infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 31 PUs; end with 31 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Americans 
 Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans 
 1 bomber moved from Central United States to Eastern United States
 1 infantry moved from Central United States to Eastern United States
 3 mech_infantrys moved from Central United States to Eastern United States
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 armour moved from Central United States to Eastern United States
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 fighter moved from Western United States to 10 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 infantry moved from Szechwan to Yunnan
 2 infantry moved from Kweichow to Yunnan
 1 fighter moved from Szechwan to Yunnan
 2 infantry moved from Suiyuyan to Chahar
 1 infantry moved from Shensi to Kweichow
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 infantry moved from Szechwan to Yunnan
 2 infantry moved from Kweichow to Yunnan
 1 fighter moved from Szechwan to Yunnan
 2 infantry moved from Suiyuyan to Chahar
 1 infantry moved from Shensi to KweichowCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 8 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Chahar
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Szechwan
 1 fighter moved from Szechwan to SikangPlace Units - Chinese 
 4 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs




 
		 
		





