G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians repair 0 damage on 1 factory_major; Remaining resources: 15 PUs;
 Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 artilleries moved from Bryansk to Russia
 1 infantry moved from Rostov to VolgogradNon Combat Move - Russians Place Units - Russians 
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 12 PUs; end with 12 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese 
 2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
 3 fighters moved from 26 Sea Zone to 10 Sea Zone
 2 carriers moved from 26 Sea Zone to 10 Sea Zone
 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
 1 artillery moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 artillery moved from New South Wales to Queensland
 Japanese take Queensland from ANZAC
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 2 artilleries and 2 transports moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from 63 Sea Zone to New Zealand
 1 battleship moved from 62 Sea Zone to 63 Sea Zone
 1 cruiser moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from New South Wales to 62 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
 1 artillery moved from 49 Sea Zone to Solomon Islands
 1 artillery and 1 transport moved from 62 Sea Zone to 48 Sea Zone
 1 artillery moved from 48 Sea Zone to Gilbert Islands
 4 transports moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 artillery and 2 infantry moved from Novosibirsk to Vologda
 Japanese take Vologda from Russians
 1 armour and 1 mech_infantry moved from Nenetsia to Smolensk
 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Yunnan to Burma
 2 fighters and 2 tactical_bombers moved from Yunnan to Burma
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
 1 submarine moved from 39 Sea Zone to 40 Sea ZoneCombat - Japanese 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese 
 2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
 3 fighters moved from 26 Sea Zone to 10 Sea Zone
 2 carriers moved from 26 Sea Zone to 10 Sea Zone
 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
 1 artillery moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 artillery moved from New South Wales to Queensland
 Japanese take Queensland from ANZAC
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 2 artilleries and 2 transports moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from 63 Sea Zone to New Zealand
 1 battleship moved from 62 Sea Zone to 63 Sea Zone
 1 cruiser moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from New South Wales to 62 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
 1 artillery moved from 49 Sea Zone to Solomon Islands
 1 artillery and 1 transport moved from 62 Sea Zone to 48 Sea Zone
 1 artillery moved from 48 Sea Zone to Gilbert Islands
 4 transports moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 artillery and 2 infantry moved from Novosibirsk to Vologda
 Japanese take Vologda from Russians
 1 armour and 1 mech_infantry moved from Nenetsia to Smolensk
 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Yunnan to Burma
 2 fighters and 2 tactical_bombers moved from Yunnan to Burma
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
 1 submarine moved from 39 Sea Zone to 40 Sea ZoneCombat - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese 
 2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
 3 fighters moved from 26 Sea Zone to 10 Sea Zone
 2 carriers moved from 26 Sea Zone to 10 Sea Zone
 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
 1 artillery moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 artillery moved from New South Wales to Queensland
 Japanese take Queensland from ANZAC
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 2 artilleries and 2 transports moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from 63 Sea Zone to New Zealand
 1 battleship moved from 62 Sea Zone to 63 Sea Zone
 1 cruiser moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from New South Wales to 62 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
 1 artillery moved from 49 Sea Zone to Solomon Islands
 1 artillery and 1 transport moved from 62 Sea Zone to 48 Sea Zone
 1 artillery moved from 48 Sea Zone to Gilbert Islands
 4 transports moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 artillery and 2 infantry moved from Novosibirsk to Vologda
 Japanese take Vologda from Russians
 1 armour and 1 mech_infantry moved from Nenetsia to Smolensk
 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Yunnan to Burma
 2 fighters and 2 tactical_bombers moved from Yunnan to Burma
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
 1 submarine moved from 39 Sea Zone to 40 Sea ZoneCombat - Japanese 
 Battle in 40 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 destroyer
 ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 submarine
 Battle in New Zealand
 Japanese attack with 2 artilleries
 ANZAC defend with 1 airfield, 1 harbour and 1 infantry
 Japanese win, taking New Zealand from ANZAC with 2 artilleries remaining. Battle score for attacker is 3
 Casualties for ANZAC: 1 infantry
 Battle in Guam
 Battle in Gilbert Islands
 Battle in Burma
 Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 1 infantry
 Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Midway
 Battle in Smolensk
 Japanese attack with 1 armour and 1 mech_infantry
 Russians defend with 1 infantry
 Japanese win, taking Midway from Americans, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -1
 Casualties for Russians: 1 infantry
 Casualties for Japanese: 1 mech_infantry
 Battle in Hawaiian Islands
 Japanese attack with 2 armour and 2 infantry
 Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
 Japanese win, taking Hawaiian Islands from Americans with 1 armour remaining. Battle score for attacker is -5
 Casualties for Americans: 1 artillery and 1 infantry
 Casualties for Japanese: 1 armour and 2 infantry
 Battle in 10 Sea Zone
 Japanese attack with 2 carriers, 1 destroyer and 3 fighters
 Americans defend with 1 destroyer and 1 submarine
 Japanese win, taking 10 Sea Zone from Neutral with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Solomon Islands
 Battle in 36 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 British defend with 1 submarine
 Japanese win, taking Solomon Islands from ANZAC, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 1 submarine
 Battle in Wake IslandNon Combat Move - Japanese 
 1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
 3 armour moved from Kwangtung to Yunnan
 3 bombers moved from Caroline Islands to JapanPlace Units - Japanese 
 1 carrier and 1 destroyer placed in 6 Sea Zone
 3 infantry placed in New South Wales
 3 artilleries, 2 fighters and 3 infantry placed in Japan
 3 armour placed in KwangtungTurn Complete - Japanese 
 Japanese collect 89 PUs; end with 95 PUs total
 Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 110 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 115 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans 
 3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
 1 armour moved from Morocco to Tunisia
 2 infantry moved from Morocco to Algeria
 2 mech_infantrys moved from Morocco to Tunisia
 2 bombers moved from Spain to Western Germany
 2 bombers moved from United Kingdom to Western Germany
 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 Americans take 98 Sea Zone from Italians
 3 fighters moved from Spain to Normandy Bordeaux
 1 artillery moved from Gibraltar to Spain
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 4 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry moved from 87 Sea Zone to French West Africa
 1 infantry moved from 87 Sea Zone to French West Africa
 3 armour, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
 2 bombers moved from Eastern United States to Normandy Bordeaux
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans 
 3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
 1 armour moved from Morocco to Tunisia
 2 infantry moved from Morocco to Algeria
 2 mech_infantrys moved from Morocco to Tunisia
 2 bombers moved from Spain to Western Germany
 2 bombers moved from United Kingdom to Western Germany
 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 Americans take 98 Sea Zone from Italians
 3 fighters moved from Spain to Normandy Bordeaux
 1 artillery moved from Gibraltar to Spain
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 4 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry moved from 87 Sea Zone to French West Africa
 1 infantry moved from 87 Sea Zone to French West Africa
 3 armour, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
 2 bombers moved from Eastern United States to Normandy BordeauxCombat - Americans 
 Strategic bombing raid in Western Germany
 1 bomber killed by AA
 Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
 Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
 Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: airfield = 6, factory_major = 8
 Battle in Normandy Bordeaux
 Americans attack with 2 bombers and 3 fighters
 Germans defend with 1 factory_minor, 1 harbour and 3 infantry
 Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -11
 Casualties for Germans: 3 infantry
 Casualties for Americans: 2 fighters
 Battle in French West AfricaNon Combat Move - Americans 
 3 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
 2 bombers moved from Normandy Bordeaux to Spain
 3 bombers moved from Western Germany to United Kingdom
 1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - Americans 
 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
 2 fighters placed in Western United States
 1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,1,5,5,2,6
 Americans collect 48 PUs (6 lost to blockades); end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 0 PUs total
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - British 
 1 infantry moved from India to Burma
 1 fighter moved from India to Burma
 2 tactical_bombers moved from India to Burma
 1 infantry moved from India to West India
 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - British 
 British buy 1 fighter and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from India to Burma
 1 fighter moved from India to Burma
 2 tactical_bombers moved from India to Burma
 1 infantry moved from India to West India
 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British 
 Battle in Burma
 British attack with 1 fighter, 1 infantry and 2 tactical_bombers
 Japanese defend with 1 infantry
 British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 2 tactical_bombers moved from Burma to India
 1 fighter moved from Burma to IndiaPlace Units - British 
 2 transports placed in 109 Sea Zone
 1 fighter placed in United KingdomTurn Complete - British 
 British collect 23 PUs; end with 25 PUs totalPlace Units - UK_Pacific 
 1 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some Units in India change ownership: 1 armour
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
 Italians buy 4 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians 
 11 infantry moved from Caucasus to Volgograd
 1 armour moved from Afghanistan to Volgograd
 1 armour moved from Egypt to Kenya
 Italians take Kenya from British
 1 armour moved from Egypt to Ethiopia
 Italians take Ethiopia from British
 1 armour moved from Nigeria to Belgian Congo
 Italians take Belgian Congo from British
 1 artillery and 1 infantry moved from Egypt to Alexandria
 1 armour moved from Egypt to Alexandria
 1 armour moved from Egypt to Alexandria
 2 mech_infantrys moved from Trans-Jordan to AlexandriaCombat - Italians 
 Battle in Volgograd
 Italians attack with 1 armour and 11 infantry
 Russians defend with 1 factory_minor and 7 infantry
 Italians win, taking Volgograd from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 7 infantry
 Casualties for Russians: 7 infantry
 Battle in Alexandria
 Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
 Americans defend with 1 fighter
 Italians win, taking Alexandria from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 fighterNon Combat Move - Italians 
 2 infantry moved from Trans-Jordan to Egypt
 4 infantry moved from Afghanistan to Eastern PersiaPlace Units - Italians 
 3 armour placed in Egypt
 1 armour, 1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,3,1,5,5,1
 Italians collect 29 PUs (5 lost to blockades); end with 30 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Bid Purchase - British 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 1 fighter moved from Western Germany to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 tactical_bomber moved from Poland to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 1 fighter moved from Western Germany to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 tactical_bomber moved from Poland to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 1 fighter moved from Western Germany to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 tactical_bomber moved from Poland to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
 Battle in 106 Sea Zone
 Germans attack with 2 submarines
 British defend with 1 destroyer and 1 transport
 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
 Casualties for Germans: 1 submarine
 Casualties for British: 1 destroyer and 1 transport
 Battle in France
 Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
 British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 24
 Casualties for Germans: 2 artilleries and 7 infantry
 Casualties for British: 1 armour and 1 artillery
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Battle in Yugoslavia
 Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
 Neutral_Allies defend with 5 infantry
 Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Germans: 3 infantry
 Casualties for Neutral_Allies: 5 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
 British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
 Units damaged: 1 battleship owned by the British
 Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
 Casualties for Germans: 2 submarines
 Casualties for British: 1 battleship and 1 cruiser
 Casualties for French: 1 cruiser
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Units damaged: 1 battleship owned by the British
 Units damaged: 1 battleship owned by the Germans
 Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 30
 Casualties for Germans: 1 battleship
 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
 1 bomber moved from 111 Sea Zone to Western Germany
 1 fighter moved from 110 Sea Zone to Western Germany
 1 fighter moved from 110 Sea Zone to Western Germany
 3 aaGuns moved from Western Germany to Holland Belgium
 3 aaGuns moved from Germany to Western Germany
 1 fighter moved from 110 Sea Zone to Holland Belgium
 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
 1 bomber moved from 110 Sea Zone to Western Germany
 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
 2 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 2 infantry moved from Slovakia Hungary to Romania
 3 infantry moved from Poland to Slovakia Hungary
 2 infantry moved from Germany to 114 Sea Zone
 2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to Norway
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 3 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 2 infantry moved from Denmark to Western Germany
 3 artilleries and 9 infantry moved from Germany to PolandPlace Units - Germans 
 3 fighters placed in Western GermanyTurn Complete - Germans 
 Germans collect 39 PUs; end with 58 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Russians 
 Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Baltic States to Novgorod
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Belarus to Novgorod
 3 infantry moved from Vyborg to Novgorod
 2 infantry moved from Karelia to Novgorod
 1 infantry moved from Archangel to Novgorod
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Caucasus to Volgograd
 1 infantry moved from Amur to Buryatia
 6 infantry moved from Buryatia to Yakut S.S.R.
 6 infantry moved from Sakha to Buryatia
 1 infantry moved from Amur to Buryatia
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Russians 
 Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Baltic States to Novgorod
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Belarus to Novgorod
 3 infantry moved from Vyborg to Novgorod
 2 infantry moved from Karelia to Novgorod
 1 infantry moved from Archangel to Novgorod
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Caucasus to Volgograd
 1 infantry moved from Amur to Buryatia
 6 infantry moved from Buryatia to Yakut S.S.R.
 6 infantry moved from Sakha to Buryatia
 1 infantry moved from Amur to BuryatiaCombat - Russians Non Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 2 aaGuns moved from Sakha to AmurPlace Units - Russians 
 3 infantry placed in Novgorod
 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Japanese 
 Japanese buy 1 harbour, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese 
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 artillery and 3 infantry moved from Kiangsi to Hunan
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
 1 infantry moved from Okinawa to 19 Sea Zone
 4 infantry moved from Korea to Amur
 1 artillery moved from Manchuria to Amur
 1 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 5 infantry moved from Manchuria to Amur
 1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
 1 battleship moved from 19 Sea Zone to 5 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 armour and 1 infantry moved from 5 Sea Zone to Amur
 1 mech_infantry moved from Manchuria to Amur
 2 bombers moved from Japan to YunnanCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Chinese: 4 infantry
 Casualties for Japanese: 2 infantry
 Battle in Amur
 Japanese attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
 Russians defend with 2 aaGuns and 4 infantry
 Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
 Casualties for Russians: 2 aaGuns and 4 infantry
 Casualties for Japanese: 3 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 infantry moved from Jehol to Manchuria
 1 artillery moved from Jehol to Anhwe
 1 artillery moved from Shantung to Anhwe
 2 infantry moved from Shantung to Jehol
 1 artillery moved from Kiangsu to Anhwe
 2 infantry moved from Kiangsu to Anhwe
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 1 carrier moved from 33 Sea Zone to 36 Sea Zone
 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 carrier moved from 6 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from Japan to Manchuria
 1 fighter moved from Yunnan to Kwangsi
 1 bomber moved from Yunnan to Kwangsi
 2 fighters moved from Hunan to Kwangsi
 1 fighter moved from Korea to Manchuria
 1 fighter moved from Formosa to Kwangsi
 1 tactical_bomber moved from Yunnan to Kwangsi
 2 tactical_bombers moved from Hunan to Kwangsi
 1 tactical_bomber moved from Japan to Kwangsi
 1 tactical_bomber moved from 6 Sea Zone to Jehol
 1 fighter moved from Japan to Jehol
 1 fighter moved from Japan to 6 Sea Zone
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 infantry moved from Kiangsu to Anhwe
 1 fighter moved from Okinawa to Japan
 1 infantry moved from Manchuria to Amur
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to Korea
 1 bomber moved from Yunnan to KwangsiPlace Units - Japanese 
 1 harbour placed in Hainan
 1 transport placed in 6 Sea Zone
 1 mech_infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 31 PUs; end with 31 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs




 
		 
		






