@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - ANZAC 
 1 destroyer moved from 60 Sea Zone to 40 Sea Zone
 1 transport moved from 60 Sea Zone to 59 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - ANZAC 
 1 destroyer moved from 60 Sea Zone to 40 Sea Zone
 1 transport moved from 60 Sea Zone to 59 Sea ZoneNon Combat Move - ANZAC Turn Complete - ANZAC 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - French 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Germans 
 Germans repair 0 damage on 1 factory_major; Remaining resources: 63 PUs;
 Germans buy 3 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Novgorod to Archangel
 1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
 1 tactical_bomber moved from Novgorod to Archangel
 16 armour and 10 infantry moved from Novgorod to Belarus
 2 armour moved from Eastern Poland to Ukraine
 1 bomber moved from France to Normandy Bordeaux
 5 infantry moved from France to Normandy Bordeaux
 5 infantry moved from France to Southern France
 2 tactical_bombers moved from Southern Italy to Southern France
 2 bombers moved from Novgorod to Russia
 1 bomber moved from Novgorod to 110 Sea Zone
 1 bomber moved from Novgorod to 110 Sea ZoneCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 1 bomber and 5 infantry
 Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 2 infantry
 Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
 Battle in Southern France
 Germans attack with 5 infantry and 2 tactical_bombers
 Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
 Germans win, taking Southern France from Americans with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for Americans: 2 artilleries and 1 mech_infantry
 Battle in Ukraine
 Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
 Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
 Germans win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 armour and 1 mech_infantry
 Battle in Archangel
 Germans attack with 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Germans attack with 16 armour and 10 infantry
 Russians defend with 1 infantry
 Germans win, taking Belarus from Russians with 16 armour and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 110 Sea Zone
 Germans attack with 2 bombers
 British defend with 1 destroyer and 2 transports
 Germans win with 2 bombers remaining. Battle score for attacker is 22
 Casualties for British: 1 destroyer and 2 transports
 Strategic bombing raid in Russia
 Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
 Bombing raid in Russia causes 10 damage total.Non Combat Move - Germans 
 2 bombers moved from 110 Sea Zone to Western Germany
 1 bomber moved from Normandy Bordeaux to Western Germany
 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
 6 mech_infantrys moved from Germany to Eastern Poland
 2 tactical_bombers moved from Southern France to Southern Italy
 2 infantry moved from Sweden to 115 Sea Zone
 2 infantry moved from 115 Sea Zone to Novgorod
 5 infantry moved from Sweden to Finland
 3 infantry moved from Switzerland to Western Germany
 1 tactical_bomber moved from Archangel to Novgorod
 2 bombers moved from Russia to NovgorodPlace Units - Germans 
 3 armour placed in Novgorod
 9 mech_infantrys placed in Germany
 3 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from France: 3 aaGuns
 EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
 EDIT: Turning off Edit Mode
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians repair 0 damage on 1 factory_major; Remaining resources: 15 PUs;
 Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 artilleries moved from Bryansk to Russia
 1 infantry moved from Rostov to Volgograd
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians repair 0 damage on 1 factory_major; Remaining resources: 15 PUs;
 Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 artilleries moved from Bryansk to Russia
 1 infantry moved from Rostov to Volgograd
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians repair 0 damage on 1 factory_major; Remaining resources: 15 PUs;
 Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 artilleries moved from Bryansk to Russia
 1 infantry moved from Rostov to VolgogradNon Combat Move - Russians Place Units - Russians 
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 12 PUs; end with 12 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese 
 2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
 3 fighters moved from 26 Sea Zone to 10 Sea Zone
 2 carriers moved from 26 Sea Zone to 10 Sea Zone
 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
 1 artillery moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 artillery moved from New South Wales to Queensland
 Japanese take Queensland from ANZAC
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 2 artilleries and 2 transports moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from 63 Sea Zone to New Zealand
 1 battleship moved from 62 Sea Zone to 63 Sea Zone
 1 cruiser moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from New South Wales to 62 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
 1 artillery moved from 49 Sea Zone to Solomon Islands
 1 artillery and 1 transport moved from 62 Sea Zone to 48 Sea Zone
 1 artillery moved from 48 Sea Zone to Gilbert Islands
 4 transports moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 artillery and 2 infantry moved from Novosibirsk to Vologda
 Japanese take Vologda from Russians
 1 armour and 1 mech_infantry moved from Nenetsia to Smolensk
 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Yunnan to Burma
 2 fighters and 2 tactical_bombers moved from Yunnan to Burma
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
 1 submarine moved from 39 Sea Zone to 40 Sea ZoneCombat - Japanese 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese 
 2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
 3 fighters moved from 26 Sea Zone to 10 Sea Zone
 2 carriers moved from 26 Sea Zone to 10 Sea Zone
 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
 1 artillery moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 artillery moved from New South Wales to Queensland
 Japanese take Queensland from ANZAC
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 2 artilleries and 2 transports moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from 63 Sea Zone to New Zealand
 1 battleship moved from 62 Sea Zone to 63 Sea Zone
 1 cruiser moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from New South Wales to 62 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
 1 artillery moved from 49 Sea Zone to Solomon Islands
 1 artillery and 1 transport moved from 62 Sea Zone to 48 Sea Zone
 1 artillery moved from 48 Sea Zone to Gilbert Islands
 4 transports moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 artillery and 2 infantry moved from Novosibirsk to Vologda
 Japanese take Vologda from Russians
 1 armour and 1 mech_infantry moved from Nenetsia to Smolensk
 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Yunnan to Burma
 2 fighters and 2 tactical_bombers moved from Yunnan to Burma
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
 1 submarine moved from 39 Sea Zone to 40 Sea ZoneCombat - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese 
 2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
 3 fighters moved from 26 Sea Zone to 10 Sea Zone
 2 carriers moved from 26 Sea Zone to 10 Sea Zone
 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
 1 artillery moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 artillery moved from New South Wales to Queensland
 Japanese take Queensland from ANZAC
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 2 artilleries and 2 transports moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from 63 Sea Zone to New Zealand
 1 battleship moved from 62 Sea Zone to 63 Sea Zone
 1 cruiser moved from 62 Sea Zone to 63 Sea Zone
 2 artilleries moved from New South Wales to 62 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
 1 artillery moved from 49 Sea Zone to Solomon Islands
 1 artillery and 1 transport moved from 62 Sea Zone to 48 Sea Zone
 1 artillery moved from 48 Sea Zone to Gilbert Islands
 4 transports moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 artillery and 2 infantry moved from Novosibirsk to Vologda
 Japanese take Vologda from Russians
 1 armour and 1 mech_infantry moved from Nenetsia to Smolensk
 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Yunnan to Burma
 2 fighters and 2 tactical_bombers moved from Yunnan to Burma
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
 1 submarine moved from 39 Sea Zone to 40 Sea ZoneCombat - Japanese 
 Battle in 40 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 destroyer
 ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 submarine
 Battle in New Zealand
 Japanese attack with 2 artilleries
 ANZAC defend with 1 airfield, 1 harbour and 1 infantry
 Japanese win, taking New Zealand from ANZAC with 2 artilleries remaining. Battle score for attacker is 3
 Casualties for ANZAC: 1 infantry
 Battle in Guam
 Battle in Gilbert Islands
 Battle in Burma
 Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 1 infantry
 Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Midway
 Battle in Smolensk
 Japanese attack with 1 armour and 1 mech_infantry
 Russians defend with 1 infantry
 Japanese win, taking Midway from Americans, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -1
 Casualties for Russians: 1 infantry
 Casualties for Japanese: 1 mech_infantry
 Battle in Hawaiian Islands
 Japanese attack with 2 armour and 2 infantry
 Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
 Japanese win, taking Hawaiian Islands from Americans with 1 armour remaining. Battle score for attacker is -5
 Casualties for Americans: 1 artillery and 1 infantry
 Casualties for Japanese: 1 armour and 2 infantry
 Battle in 10 Sea Zone
 Japanese attack with 2 carriers, 1 destroyer and 3 fighters
 Americans defend with 1 destroyer and 1 submarine
 Japanese win, taking 10 Sea Zone from Neutral with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Solomon Islands
 Battle in 36 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 British defend with 1 submarine
 Japanese win, taking Solomon Islands from ANZAC, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 1 submarine
 Battle in Wake IslandNon Combat Move - Japanese 
 1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
 3 armour moved from Kwangtung to Yunnan
 3 bombers moved from Caroline Islands to JapanPlace Units - Japanese 
 1 carrier and 1 destroyer placed in 6 Sea Zone
 3 infantry placed in New South Wales
 3 artilleries, 2 fighters and 3 infantry placed in Japan
 3 armour placed in KwangtungTurn Complete - Japanese 
 Japanese collect 89 PUs; end with 95 PUs total
 Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 110 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 115 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans 
 3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
 1 armour moved from Morocco to Tunisia
 2 infantry moved from Morocco to Algeria
 2 mech_infantrys moved from Morocco to Tunisia
 2 bombers moved from Spain to Western Germany
 2 bombers moved from United Kingdom to Western Germany
 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 Americans take 98 Sea Zone from Italians
 3 fighters moved from Spain to Normandy Bordeaux
 1 artillery moved from Gibraltar to Spain
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 4 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry moved from 87 Sea Zone to French West Africa
 1 infantry moved from 87 Sea Zone to French West Africa
 3 armour, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
 2 bombers moved from Eastern United States to Normandy Bordeaux
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans 
 3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
 1 armour moved from Morocco to Tunisia
 2 infantry moved from Morocco to Algeria
 2 mech_infantrys moved from Morocco to Tunisia
 2 bombers moved from Spain to Western Germany
 2 bombers moved from United Kingdom to Western Germany
 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 Americans take 98 Sea Zone from Italians
 3 fighters moved from Spain to Normandy Bordeaux
 1 artillery moved from Gibraltar to Spain
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 4 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry moved from 87 Sea Zone to French West Africa
 1 infantry moved from 87 Sea Zone to French West Africa
 3 armour, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
 2 bombers moved from Eastern United States to Normandy BordeauxCombat - Americans 
 Strategic bombing raid in Western Germany
 1 bomber killed by AA
 Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
 Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
 Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: airfield = 6, factory_major = 8
 Battle in Normandy Bordeaux
 Americans attack with 2 bombers and 3 fighters
 Germans defend with 1 factory_minor, 1 harbour and 3 infantry
 Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -11
 Casualties for Germans: 3 infantry
 Casualties for Americans: 2 fighters
 Battle in French West AfricaNon Combat Move - Americans 
 3 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
 2 bombers moved from Normandy Bordeaux to Spain
 3 bombers moved from Western Germany to United Kingdom
 1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - Americans 
 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
 2 fighters placed in Western United States
 1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,1,5,5,2,6
 Americans collect 48 PUs (6 lost to blockades); end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 0 PUs total
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - British 
 1 infantry moved from India to Burma
 1 fighter moved from India to Burma
 2 tactical_bombers moved from India to Burma
 1 infantry moved from India to West India
 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - British 
 British buy 1 fighter and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from India to Burma
 1 fighter moved from India to Burma
 2 tactical_bombers moved from India to Burma
 1 infantry moved from India to West India
 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British 
 Battle in Burma
 British attack with 1 fighter, 1 infantry and 2 tactical_bombers
 Japanese defend with 1 infantry
 British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 2 tactical_bombers moved from Burma to India
 1 fighter moved from Burma to IndiaPlace Units - British 
 2 transports placed in 109 Sea Zone
 1 fighter placed in United KingdomTurn Complete - British 
 British collect 23 PUs; end with 25 PUs totalPlace Units - UK_Pacific 
 1 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some Units in India change ownership: 1 armour
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
 Italians buy 4 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians 
 11 infantry moved from Caucasus to Volgograd
 1 armour moved from Afghanistan to Volgograd
 1 armour moved from Egypt to Kenya
 Italians take Kenya from British
 1 armour moved from Egypt to Ethiopia
 Italians take Ethiopia from British
 1 armour moved from Nigeria to Belgian Congo
 Italians take Belgian Congo from British
 1 artillery and 1 infantry moved from Egypt to Alexandria
 1 armour moved from Egypt to Alexandria
 1 armour moved from Egypt to Alexandria
 2 mech_infantrys moved from Trans-Jordan to AlexandriaCombat - Italians 
 Battle in Volgograd
 Italians attack with 1 armour and 11 infantry
 Russians defend with 1 factory_minor and 7 infantry
 Italians win, taking Volgograd from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 7 infantry
 Casualties for Russians: 7 infantry
 Battle in Alexandria
 Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
 Americans defend with 1 fighter
 Italians win, taking Alexandria from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 fighterNon Combat Move - Italians 
 2 infantry moved from Trans-Jordan to Egypt
 4 infantry moved from Afghanistan to Eastern PersiaPlace Units - Italians 
 3 armour placed in Egypt
 1 armour, 1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,3,1,5,5,1
 Italians collect 29 PUs (5 lost to blockades); end with 30 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Bid Purchase - British 




 
		 
		





