@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 11 PUs;
Russians buy 2 aaGuns; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to RostovPlace Units - Russians
2 aaGuns placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Russians :
Belarus : 1 infantry
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 21 infantry and 1 mech_infantry
Ukraine : 1 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 factory_minor and 6 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 70
Russians : 19 / 25
Japanese : 74 / 79
Americans : 52 / 72
Chinese : 0 / 0
British : 24 / 24
UK_Pacific : 6 / 6
Italians : 32 / 43
ANZAC : 9 / 9
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
3 artilleries and 1 mech_infantry moved from 62 Sea Zone to New South Wales
1 battleship and 2 cruisers moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 62 Sea Zone
4 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
4 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from Shan State to Burma
5 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from RussiansCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
3 artilleries and 1 mech_infantry moved from 62 Sea Zone to New South Wales
1 battleship and 2 cruisers moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 62 Sea Zone
4 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
4 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from Shan State to Burma
5 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from RussiansCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
3 artilleries and 1 mech_infantry moved from 62 Sea Zone to New South Wales
1 battleship and 2 cruisers moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 62 Sea Zone
4 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
4 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from Shan State to Burma
5 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from RussiansCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Burma
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 5 fighters and 1 submarine
Americans defend with 1 battleship, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win, taking 26 Sea Zone from Neutral with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 battleship, 3 fighters and 1 transport
Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
Battle in New South Wales
Japanese attack with 7 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 6 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Philippines to Caroline Islands
2 bombers moved from Yunnan to Caroline Islands
5 fighters and 5 tactical_bombers moved from Burma to YunnanPlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 armour placed in Kwangtung
1 carrier, 2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Japanese collect 78 PUs (2 lost to blockades); end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 artilleries moved from Spain to Southern France
1 mech_infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Spain
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from United Kingdom to Holland Belgium
2 fighters moved from 92 Sea Zone to Alexandria
2 fighters moved from Spain to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 bombers moved from Eastern United States to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to Spain
2 bombers moved from Spain to Southern France
1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 bomber moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from Hawaiian Islands to Western United States
2 bombers moved from Gibraltar to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 artilleries moved from Spain to Southern France
1 mech_infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Spain
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from United Kingdom to Holland Belgium
2 fighters moved from 92 Sea Zone to Alexandria
2 fighters moved from Spain to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 bombers moved from Eastern United States to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to Spain
2 bombers moved from Spain to Southern France
1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 bomber moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from Hawaiian Islands to Western United States
2 bombers moved from Gibraltar to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 cruiser and 2 transports
Americans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in 94 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 bombers
Germans defend with 2 aaGuns and 1 fighter
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 aaGuns and 1 fighter
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 bombers moved from Holland Belgium to United Kingdom
1 artillery moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 bombers moved from Southern France to Spain
2 bombers moved from 99 Sea Zone to AlexandriaPlace Units - Americans
3 armour, 2 bombers and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5,3,5,2,2,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Place Units - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from India to West India
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to West India
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Eastern PersiaCombat - British
British creates battle in territory 109 Sea Zone
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking 109 Sea Zone from Germans, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Eastern Persia
British attack with 2 tactical_bombers
Italians defend with 1 infantry
British win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Eastern Persia to India
1 fighter moved from Burma to IndiaPlace Units - British
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 armour and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Gold Coast to Nigeria
Italians take Nigeria from British
2 armour moved from Anglo Egyptian Sudan to Alexandria
3 fighters moved from Egypt to Alexandria
3 fighters moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 armour and 6 fighters
French defend with 3 infantry; Americans defend with 2 bombers and 2 fighters
British win with 1 fighter remaining. Battle score for attacker is -29
Casualties for Italians: 2 armour and 6 fighters
Casualties for French: 3 infantry
Casualties for Americans: 2 bombers and 1 fighterNon Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Saudi Arabia to Egypt
2 infantry moved from Saudi Arabia to Trans-Jordan
2 mech_infantrys moved from Turkey to Trans-Jordan
10 infantry moved from Turkey to Caucasus
1 armour moved from Turkmenistan to Afghanistan
Italians take Afghanistan from Neutral_TruePlace Units - Italians
3 armour placed in Egypt
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 destroyer moved from 60 Sea Zone to 40 Sea Zone
1 transport moved from 60 Sea Zone to 59 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 destroyer moved from 60 Sea Zone to 40 Sea Zone
1 transport moved from 60 Sea Zone to 59 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 63 PUs;
Germans buy 3 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 tactical_bomber moved from Novgorod to Archangel
16 armour and 10 infantry moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Ukraine
1 bomber moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
5 infantry moved from France to Southern France
2 tactical_bombers moved from Southern Italy to Southern France
2 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 5 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 5 infantry and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Southern France from Americans with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 artilleries and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 16 armour and 10 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 16 armour and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Southern France to Southern Italy
2 infantry moved from Sweden to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Sweden to Finland
3 infantry moved from Switzerland to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
2 bombers moved from Russia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
9 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit Mode





