G40 Ktylu(Axis) vs Cyanight(Allies+13)
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - French 
 3 infantry moved from Tobruk to Alexandria
 British take Alexandria from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
 Germans repair damage of 8x factory_major; Remaining resources: 48 PUs;
 Germans buy 3 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 fighters moved from Western Germany to 109 Sea Zone
 1 bomber moved from Western Germany to 109 Sea Zone
 1 tactical_bomber moved from Western Germany to 109 Sea Zone
 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
 4 bombers moved from Eastern Poland to Russia
 1 armour moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 armour moved from Archangel to Novgorod
 1 armour moved from Eastern Poland to Bryansk
 1 infantry moved from Western Ukraine to Bryansk
 1 armour moved from Eastern Poland to Ukraine
 Germans take Ukraine from Russians
 2 fighters and 1 tactical_bomber moved from Baltic States to 115 Sea Zone
 1 tactical_bomber moved from Baltic States to BryanskCombat - Germans 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
 Germans repair damage of 8x factory_major; Remaining resources: 48 PUs;
 Germans buy 3 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 fighters moved from Western Germany to 109 Sea Zone
 1 bomber moved from Western Germany to 109 Sea Zone
 1 tactical_bomber moved from Western Germany to 109 Sea Zone
 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
 4 bombers moved from Eastern Poland to Russia
 1 armour moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 armour moved from Archangel to Novgorod
 1 armour moved from Eastern Poland to Bryansk
 1 infantry moved from Western Ukraine to Bryansk
 1 armour moved from Eastern Poland to Ukraine
 Germans take Ukraine from Russians
 2 fighters and 1 tactical_bomber moved from Baltic States to 115 Sea Zone
 1 tactical_bomber moved from Baltic States to BryanskCombat - Germans 
 British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
 Germans repair damage of 8x factory_major; Remaining resources: 48 PUs;
 Germans buy 3 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 fighters moved from Western Germany to 109 Sea Zone
 1 bomber moved from Western Germany to 109 Sea Zone
 1 tactical_bomber moved from Western Germany to 109 Sea Zone
 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
 4 bombers moved from Eastern Poland to Russia
 1 armour moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 armour moved from Archangel to Novgorod
 1 armour moved from Eastern Poland to Bryansk
 1 infantry moved from Western Ukraine to Bryansk
 1 armour moved from Eastern Poland to Ukraine
 Germans take Ukraine from Russians
 2 fighters and 1 tactical_bomber moved from Baltic States to 115 Sea Zone
 1 tactical_bomber moved from Baltic States to BryanskCombat - Germans 
 British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
 Battle in 115 Sea Zone
 Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
 Russians defend with 1 cruiser and 1 submarine
 Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 destroyer and 1 fighter
 Casualties for Russians: 1 cruiser and 1 submarine
 Strategic bombing raid in Russia
 Bombing raid in Russia rolls: 4,5,3,6 and causes: 18 damage to unit: factory_major
 Bombing raid in Russia causes 18 damage total.
 Battle in Bryansk
 Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans win, taking Bryansk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 109 Sea Zone
 Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
 British defend with 1 destroyer, 2 fighters, 1 submarine and 1 transport
 1 submarine owned by the British Submerged
 Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
 Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
 Casualties for British: 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans 
 1 bomber moved from 109 Sea Zone to Western Germany
 1 fighter moved from 109 Sea Zone to Holland Belgium
 2 aaGuns moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to 113 Sea Zone
 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
 8 infantry moved from Karelia to Novgorod
 3 infantry moved from Karelia to Novgorod
 1 aaGun moved from Karelia to Novgorod
 1 infantry moved from Vyborg to Novgorod
 1 tactical_bomber moved from Bryansk to Novgorod
 4 bombers moved from Russia to Novgorod
 2 armour moved from Germany to Eastern Poland
 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
 1 infantry moved from 115 Sea Zone to Sweden
 Germans take Sweden from Neutral_True
 1 infantry moved from Western Germany to Switzerland
 Germans take Switzerland from Neutral_True
 3 aaGuns, 1 bomber and 6 infantry moved from Western Germany to FrancePlace Units - Germans 
 6 mech_infantrys placed in Germany
 3 armour placed in Novgorod
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Russians 
 Russians repair 0 damage on 1 factory_major; Remaining resources: 11 PUs;
 Russians buy 2 aaGuns; Remaining resources: 1 PUs;Combat Move - Russians 
 1 infantry moved from Smolensk to Belarus
 Russians take Belarus from Germans
 2 artilleries moved from Russia to Bryansk
 2 infantry moved from Russia to Bryansk
 1 infantry moved from Vologda to Archangel
 Russians take Archangel from Germans
 1 armour moved from Volgograd to Ukraine
 1 mech_infantry moved from Volgograd to Ukraine
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Russians 
 Russians repair 0 damage on 1 factory_major; Remaining resources: 11 PUs;
 Russians buy 2 aaGuns; Remaining resources: 1 PUs;Combat Move - Russians 
 1 infantry moved from Smolensk to Belarus
 Russians take Belarus from Germans
 2 artilleries moved from Russia to Bryansk
 2 infantry moved from Russia to Bryansk
 1 infantry moved from Vologda to Archangel
 Russians take Archangel from Germans
 1 armour moved from Volgograd to Ukraine
 1 mech_infantry moved from Volgograd to UkraineCombat - Russians 
 Battle in Ukraine
 Russians attack with 1 armour and 1 mech_infantry
 Germans defend with 1 armour and 1 factory_minor
 Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
 Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Ukraine
 Russians win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour
 Battle in Bryansk
 Russians attack with 2 artilleries and 2 infantry
 Germans defend with 1 armour
 Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits
 Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 infantry moved from Russia to Smolensk
 1 infantry moved from Volgograd to RostovPlace Units - Russians 
 2 aaGuns placed in RussiaTurn Complete - Russians 
 Russians collect 19 PUs; end with 20 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Russians : Belarus : 1 infantry 
 Bryansk : 2 artilleries and 1 infantry
 Rostov : 1 infantry
 Archangel : 1 infantry
 Russia : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 21 infantry and 1 mech_infantry
 Ukraine : 1 armour, 1 factory_minor and 1 mech_infantry
 Volgograd : 1 factory_minor and 6 infantry
 Smolensk : 1 infantry
 125 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 51 / 70 
 Russians : 19 / 25
 Japanese : 74 / 79
 Americans : 52 / 72
 Chinese : 0 / 0
 British : 24 / 24
 UK_Pacific : 6 / 6
 Italians : 32 / 43
 ANZAC : 9 / 9
 French : 5 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 9 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 3 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.000
 Median : 2.000
 Variance : 1.143
 Standard Deviation : 1.069
 Total rolls : 8Germans Combat 
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Russians Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.667
 Median : 2.000
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 2 units repaired.
 1 carrier moved from 6 Sea Zone to 26 Sea Zone
 1 fighter moved from 6 Sea Zone to 26 Sea Zone
 2 carriers moved from 33 Sea Zone to 26 Sea Zone
 4 fighters moved from 33 Sea Zone to 26 Sea Zone
 1 submarine moved from 6 Sea Zone to 26 Sea Zone
 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
 3 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
 1 transport moved from 33 Sea Zone to 6 Sea Zone
 3 artilleries, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
 3 artilleries, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
 3 artilleries and 1 mech_infantry moved from 62 Sea Zone to New South Wales
 1 battleship and 2 cruisers moved from 33 Sea Zone to 62 Sea Zone
 1 battleship moved from 33 Sea Zone to 62 Sea Zone
 4 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
 4 artilleries, 1 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
 4 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
 1 carrier moved from 56 Sea Zone to 62 Sea Zone
 2 infantry moved from Shan State to Burma
 5 fighters and 5 tactical_bombers moved from Yunnan to Burma
 1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
 Japanese take Kazakhstan from Russians
 1 infantry moved from Kansu to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 artillery and 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Olgiy to Timguska
 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
 Japanese take Urals from Russians
 1 armour and 1 mech_infantry moved from Urals to Nenetsia
 Japanese take Nenetsia from RussiansCombat - Japanese 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 2 units repaired.
 1 carrier moved from 6 Sea Zone to 26 Sea Zone
 1 fighter moved from 6 Sea Zone to 26 Sea Zone
 2 carriers moved from 33 Sea Zone to 26 Sea Zone
 4 fighters moved from 33 Sea Zone to 26 Sea Zone
 1 submarine moved from 6 Sea Zone to 26 Sea Zone
 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
 3 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
 1 transport moved from 33 Sea Zone to 6 Sea Zone
 3 artilleries, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
 3 artilleries, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
 3 artilleries and 1 mech_infantry moved from 62 Sea Zone to New South Wales
 1 battleship and 2 cruisers moved from 33 Sea Zone to 62 Sea Zone
 1 battleship moved from 33 Sea Zone to 62 Sea Zone
 4 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
 4 artilleries, 1 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
 4 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
 1 carrier moved from 56 Sea Zone to 62 Sea Zone
 2 infantry moved from Shan State to Burma
 5 fighters and 5 tactical_bombers moved from Yunnan to Burma
 1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
 Japanese take Kazakhstan from Russians
 1 infantry moved from Kansu to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 artillery and 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Olgiy to Timguska
 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
 Japanese take Urals from Russians
 1 armour and 1 mech_infantry moved from Urals to Nenetsia
 Japanese take Nenetsia from RussiansCombat - Japanese 
 Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 2 units repaired.
 1 carrier moved from 6 Sea Zone to 26 Sea Zone
 1 fighter moved from 6 Sea Zone to 26 Sea Zone
 2 carriers moved from 33 Sea Zone to 26 Sea Zone
 4 fighters moved from 33 Sea Zone to 26 Sea Zone
 1 submarine moved from 6 Sea Zone to 26 Sea Zone
 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
 3 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
 1 transport moved from 33 Sea Zone to 6 Sea Zone
 3 artilleries, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
 3 artilleries, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
 3 artilleries and 1 mech_infantry moved from 62 Sea Zone to New South Wales
 1 battleship and 2 cruisers moved from 33 Sea Zone to 62 Sea Zone
 1 battleship moved from 33 Sea Zone to 62 Sea Zone
 4 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
 4 artilleries, 1 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
 4 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
 1 carrier moved from 56 Sea Zone to 62 Sea Zone
 2 infantry moved from Shan State to Burma
 5 fighters and 5 tactical_bombers moved from Yunnan to Burma
 1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
 Japanese take Kazakhstan from Russians
 1 infantry moved from Kansu to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 artillery and 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Olgiy to Timguska
 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
 Japanese take Urals from Russians
 1 armour and 1 mech_infantry moved from Urals to Nenetsia
 Japanese take Nenetsia from RussiansCombat - Japanese 
 Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
 Battle in Burma
 Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
 British defend with 1 infantry
 Japanese win, taking Burma from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in 26 Sea Zone
 Japanese attack with 3 carriers, 1 destroyer, 5 fighters and 1 submarine
 Americans defend with 1 battleship, 3 fighters and 1 transport
 Units damaged: 1 battleship owned by the Americans
 Japanese win, taking 26 Sea Zone from Neutral with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
 Casualties for Americans: 1 battleship, 3 fighters and 1 transport
 Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
 Battle in New South Wales
 Japanese attack with 7 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
 Japanese captures 9PUs while taking ANZAC capital
 Japanese win, taking New South Wales from ANZAC with 6 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
 Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
 2 armour and 2 infantry moved from Japan to 6 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
 2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 bomber moved from Philippines to Caroline Islands
 2 bombers moved from Yunnan to Caroline Islands
 5 fighters and 5 tactical_bombers moved from Burma to YunnanPlace Units - Japanese 
 2 artilleries and 2 infantry placed in Japan
 3 armour placed in Kwangtung
 1 carrier, 2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
 Japanese collect 78 PUs (2 lost to blockades); end with 88 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
 Americans buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Spain to Normandy Bordeaux
 Americans take Normandy Bordeaux from Germans
 1 mech_infantry moved from Spain to Southern France
 Americans take Southern France from Italians
 2 artilleries moved from Spain to Southern France
 1 mech_infantry moved from Spain to Normandy Bordeaux
 1 armour moved from Spain to Normandy Bordeaux
 3 fighters moved from Gibraltar to Spain
 1 submarine moved from 92 Sea Zone to 94 Sea Zone
 3 bombers moved from United Kingdom to Holland Belgium
 2 fighters moved from 92 Sea Zone to Alexandria
 2 fighters moved from Spain to 92 Sea Zone
 1 carrier and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
 1 cruiser moved from 92 Sea Zone to 94 Sea Zone
 2 bombers moved from Eastern United States to Spain
 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
 1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery and 1 transport moved from 101 Sea Zone to 102 Sea Zone
 1 armour and 1 transport moved from 101 Sea Zone to 102 Sea Zone
 2 fighters moved from Eastern United States to Spain
 2 bombers moved from Spain to Southern France
 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 91 Sea Zone
 1 bomber moved from Western United States to 10 Sea Zone
 1 bomber moved from 10 Sea Zone to Western United States
 1 tactical_bomber moved from Hawaiian Islands to Western United States
 2 bombers moved from Gibraltar to 99 Sea Zone
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
 Americans buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Spain to Normandy Bordeaux
 Americans take Normandy Bordeaux from Germans
 1 mech_infantry moved from Spain to Southern France
 Americans take Southern France from Italians
 2 artilleries moved from Spain to Southern France
 1 mech_infantry moved from Spain to Normandy Bordeaux
 1 armour moved from Spain to Normandy Bordeaux
 3 fighters moved from Gibraltar to Spain
 1 submarine moved from 92 Sea Zone to 94 Sea Zone
 3 bombers moved from United Kingdom to Holland Belgium
 2 fighters moved from 92 Sea Zone to Alexandria
 2 fighters moved from Spain to 92 Sea Zone
 1 carrier and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
 1 cruiser moved from 92 Sea Zone to 94 Sea Zone
 2 bombers moved from Eastern United States to Spain
 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
 1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery and 1 transport moved from 101 Sea Zone to 102 Sea Zone
 1 armour and 1 transport moved from 101 Sea Zone to 102 Sea Zone
 2 fighters moved from Eastern United States to Spain
 2 bombers moved from Spain to Southern France
 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 91 Sea Zone
 1 bomber moved from Western United States to 10 Sea Zone
 1 bomber moved from 10 Sea Zone to Western United States
 1 tactical_bomber moved from Hawaiian Islands to Western United States
 2 bombers moved from Gibraltar to 99 Sea ZoneCombat - Americans 
 Battle in 99 Sea Zone
 Americans attack with 2 bombers
 Italians defend with 1 cruiser and 2 transports
 Americans win with 2 bombers remaining. Battle score for attacker is 26
 Casualties for Italians: 1 cruiser and 2 transports
 Battle in 94 Sea Zone
 Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
 Italians defend with 1 destroyer
 Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Italians: 1 destroyer
 Battle in Holland Belgium
 Americans attack with 3 bombers
 Germans defend with 2 aaGuns and 1 fighter
 Americans win with 2 bombers remaining. Battle score for attacker is 8
 Casualties for Germans: 2 aaGuns and 1 fighter
 Casualties for Americans: 1 bomberNon Combat Move - Americans 
 2 bombers moved from Holland Belgium to United Kingdom
 1 artillery moved from 91 Sea Zone to Gibraltar
 2 mech_infantrys moved from 91 Sea Zone to Morocco
 1 armour moved from 91 Sea Zone to Morocco
 2 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 2 bombers moved from Southern France to Spain
 2 bombers moved from 99 Sea Zone to AlexandriaPlace Units - Americans 
 3 armour, 2 bombers and 3 infantry placed in Eastern United States
 3 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5,3,5,2,2,6
 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Place Units - Chinese 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 0 PUs total
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - British 
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - British 
 1 infantry moved from India to West India
 2 infantry moved from India to Burma
 2 fighters moved from India to Burma
 2 tactical_bombers moved from India to Eastern Persia
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - British 
 British buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from India to West India
 2 infantry moved from India to Burma
 2 fighters moved from India to Burma
 2 tactical_bombers moved from India to Eastern PersiaCombat - British 
 British creates battle in territory 109 Sea Zone
 Battle in Burma
 British attack with 2 fighters and 2 infantry
 Japanese defend with 2 infantry
 British win, taking 109 Sea Zone from Germans, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 fighter and 1 infantry
 Battle in Eastern Persia
 British attack with 2 tactical_bombers
 Italians defend with 1 infantry
 British win with 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 2 tactical_bombers moved from Eastern Persia to India
 1 fighter moved from Burma to IndiaPlace Units - British 
 1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British 
 British collect 24 PUs; end with 26 PUs totalPlace Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some Units in India change ownership: 2 infantry
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Italians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Italians 
 Italians buy 5 armour and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians 
 1 armour moved from Gold Coast to Nigeria
 Italians take Nigeria from British
 2 armour moved from Anglo Egyptian Sudan to Alexandria
 3 fighters moved from Egypt to Alexandria
 3 fighters moved from Southern Italy to AlexandriaCombat - Italians 
 Battle in Alexandria
 Italians attack with 2 armour and 6 fighters
 French defend with 3 infantry; Americans defend with 2 bombers and 2 fighters
 British win with 1 fighter remaining. Battle score for attacker is -29
 Casualties for Italians: 2 armour and 6 fighters
 Casualties for French: 3 infantry
 Casualties for Americans: 2 bombers and 1 fighterNon Combat Move - Italians 
 2 infantry moved from Trans-Jordan to Egypt
 1 artillery moved from Trans-Jordan to Egypt
 1 armour moved from Saudi Arabia to Egypt
 2 infantry moved from Saudi Arabia to Trans-Jordan
 2 mech_infantrys moved from Turkey to Trans-Jordan
 10 infantry moved from Turkey to Caucasus
 1 armour moved from Turkmenistan to Afghanistan
 Italians take Afghanistan from Neutral_TruePlace Units - Italians 
 3 armour placed in Egypt
 2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 30 PUs; end with 33 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs




 
		 
		






