@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 battleship, 2 bombers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Allies To War With TrueNeutrals
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 fighter moved from West Indies to Gibraltar
 1 armour moved from Central United States to Eastern United States
 1 infantry moved from Central United States to Eastern United States
 1 artillery moved from Central United States to Eastern United States
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 fighter moved from Guam to Wake Island
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from Midway to Wake Island
 2 fighters moved from Midway to Hawaiian Islands
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 4 infantry moved from 33 Sea Zone to Caroline Islands
 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
 3 bombers moved from Eastern United States to United Kingdom
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 battleship, 2 bombers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Allies To War With TrueNeutrals
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
 Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 fighter moved from West Indies to Gibraltar
 1 armour moved from Central United States to Eastern United States
 1 infantry moved from Central United States to Eastern United States
 1 artillery moved from Central United States to Eastern United States
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 fighter moved from Guam to Wake Island
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from Midway to Wake Island
 2 fighters moved from Midway to Hawaiian Islands
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 4 infantry moved from 33 Sea Zone to Caroline Islands
 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
 3 bombers moved from Eastern United States to United KingdomCombat - Americans 
 Battle in Caroline Islands
 Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans 
 Turning on Edit Mode
 EDIT: Adding units owned by Americans to 3 Sea Zone: 1 artillery, 1 infantry and 1 transport
 EDIT: Removing units owned by Americans from 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
 EDIT: Removing units owned by Americans from 3 Sea Zone: 1 artillery, 1 infantry and 1 transport
 EDIT: Adding units owned by Americans to 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
 EDIT: Turning off Edit Mode
 2 infantry moved from 91 Sea Zone to Gibraltar
 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
 2 artilleries moved from 91 Sea Zone to Gibraltar
 1 armour moved from 91 Sea Zone to GibraltarPlace Units - Americans 
 1 battleship placed in 10 Sea Zone
 2 bombers, 2 fighters and 2 infantry placed in Eastern United States
 1 transport placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Turn Complete - Chinese 
 Chinese collect 1 PU; end with 3 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British 
 Turning on Edit Mode
 EDIT: Adding units owned by UK_Pacific to 83 Sea Zone: 1 destroyer
 EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
 EDIT: Adding units owned by UK_Pacific to 84 Sea Zone: 1 battleship
 EDIT: Removing units owned by British from 70 Sea Zone: 1 battleship
 EDIT: Removing units owned by British from 83 Sea Zone: 1 cruiser
 EDIT: Adding units owned by UK_Pacific to 91 Sea Zone: 1 cruiser
 EDIT: Turning off Edit Mode
 2 tactical_bombers moved from India to Burma
 2 fighters moved from India to Burma
 1 infantry moved from India to BurmaCombat - British 
 British creates battle in territory 39 Sea Zone
 Battle in Burma
 British attack with 2 fighters, 1 infantry and 2 tactical_bombers
 Japanese defend with 1 infantry
 British win, taking Burma from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 2 fighters moved from Burma to India
 2 tactical_bombers moved from Burma to India
 1 artillery moved from Quebec to New Brunswick Nova Scotia
 1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British 
 2 fighters and 2 mech_infantrys placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,5
 British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific 
 4 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
 Some Units in India change ownership: 4 infantry
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians 
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
 Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians 
 1 armour and 2 infantry moved from Iraq to Persia
 1 armour moved from Anglo Egyptian Sudan to French Central Africa
 Italians take French Equatorial Africa from French
 Italians take French Central Africa from French
 1 fighter moved from Egypt to Northwest Persia
 1 infantry moved from Iraq to Persia
 1 infantry moved from Iraq to Northwest Persia
 1 infantry moved from Iraq to Northwest Persia
 1 infantry moved from Iraq to Persia
 1 fighter moved from Egypt to PersiaCombat - Italians 
 Battle in Northwest Persia
 Italians attack with 1 fighter and 2 infantry
 Russians defend with 1 infantry
 Italians win, taking Northwest Persia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Persia
 Italians attack with 1 armour, 1 fighter and 4 infantry
 British defend with 3 infantry; Russians defend with 1 infantry
 Italians win, taking Persia from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 3 infantry
 Casualties for British: 3 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 1 fighter moved from Persia to Iraq
 1 fighter moved from Northwest Persia to Iraq
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 armour moved from Southern Italy to 97 Sea Zone
 1 infantry moved from Greece to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 armour and 1 infantry moved from 99 Sea Zone to Syria
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 artillery moved from Southern Italy to 97 Sea Zone
 1 infantry moved from Greece to 97 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 artillery and 1 infantry moved from 99 Sea Zone to Syria
 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians 
 3 armour placed in Egypt
 1 infantry and 2 mech_infantrys placed in Southern Italy
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 24 PUs; end with 24 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 bomber moved from New South Wales to 42 Sea Zone
 3 fighters moved from Queensland to 42 Sea Zone
 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 transport moved from 76 Sea Zone to 75 Sea Zone
 1 destroyer moved from 76 Sea Zone to 75 Sea Zone
 1 tactical_bomber moved from New South Wales to Western Australia
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
 3 infantry moved from Libya to Tobruk
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Germans 
 Germans buy 2 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Politics - Germans 
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
 Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans 
 1 bomber moved from Western Germany to Ukraine
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Bessarabia to Western Ukraine
 Germans take Western Ukraine from Russians
 3 armour, 2 bombers and 6 mech_infantrys moved from Eastern Poland to Novgorod
 11 armour, 5 artilleries, 8 infantry and 9 mech_infantrys moved from Belarus to Novgorod
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 11 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
 1 bomber moved from Iraq to Ukraine
 1 fighter and 1 tactical_bomber moved from Bessarabia to NovgorodCombat - Germans 
 Battle in Ukraine
 Germans attack with 2 bombers and 1 infantry
 Russians defend with 1 factory_minor and 1 infantry
 Germans win with 2 bombers remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Germans attack with 14 armour, 5 artilleries, 2 bombers, 2 fighters, 8 infantry, 15 mech_infantrys and 2 tactical_bombers
 Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 24 infantry and 1 tactical_bomber
 Germans win, taking Novgorod from Russians with 13 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
 Casualties for Germans: 1 armour, 5 artilleries, 8 infantry and 15 mech_infantrys
 Casualties for Russians: 2 aaGuns, 1 artillery, 2 bombers, 4 fighters, 24 infantry and 1 tactical_bomberNon Combat Move - Germans 
 1 aaGun moved from Finland to Karelia
 2 armour moved from Germany to Eastern Poland
 3 mech_infantrys moved from Western Germany to Southern Italy
 1 armour moved from Western Germany to Southern Italy
 3 aaGuns moved from Holland Belgium to Western Germany
 4 infantry moved from Western Germany to France
 1 destroyer moved from 109 Sea Zone to 104 Sea Zone
 1 fighter moved from Holland Belgium to Western Germany
 2 tactical_bombers moved from Holland Belgium to Southern Italy
 2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
 2 bombers moved from Ukraine to Eastern Poland
 2 bombers moved from Novgorod to Eastern PolandPlace Units - Germans 
 1 bomber and 8 infantry placed in Western Germany
 2 armour placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Russians 
 Russians buy 11 infantry; Remaining resources: 2 PUs;Politics - Russians 
 Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians 
 3 infantry moved from Kansu to Tsinghai
 1 infantry moved from Russia to Bryansk
 1 infantry moved from Russia to Smolensk
 1 infantry moved from Russia to Vologda
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 2 armour, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
 Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese 
 1 artillery and 1 infantry moved from Sikang to Tsinghai
 2 bombers moved from Yunnan to Tsinghai
 1 infantry moved from Tsagaan Olom to Kansu
 Japanese take Kansu from Chinese
 1 infantry moved from Dzavhan to Olgiy
 Japanese take Olgiy from Russians
 1 artillery and 1 infantry moved from Yenisey to Timguska
 Japanese take Timguska from Russians
 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 mech_infantry moved from Yunnan to Burma
 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
 1 infantry moved from Sumatra to 41 Sea Zone
 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
 1 infantry moved from 56 Sea Zone to Western Australia
 1 infantry moved from Borneo to 43 Sea Zone
 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
 1 infantry moved from 56 Sea Zone to Western Australia
 4 artilleries moved from French Indo China to 36 Sea Zone
 4 infantry moved from French Indo China to 36 Sea Zone
 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 56 Sea Zone
 4 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
 1 submarine moved from 36 Sea Zone to 33 Sea Zone
 3 artilleries moved from Philippines to 35 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 3 artilleries, 1 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
 1 infantry moved from Paulau Island to 34 Sea Zone
 3 artilleries, 2 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone
 3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
 2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 33 Sea Zone
 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
 1 carrier moved from 6 Sea Zone to 33 Sea Zone
 2 fighters moved from Japan to 33 Sea Zone
 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
 1 bomber moved from Japan to 33 Sea Zone
 2 battleships moved from 35 Sea Zone to 33 Sea Zone
 2 fighters moved from 35 Sea Zone to 33 Sea Zone
 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
 2 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Japanese creates battle in territory 39 Sea Zone
 Battle in Western Australia
 Japanese attack with 4 artilleries and 6 infantry
 ANZAC defend with 1 bomber, 3 fighters and 1 tactical_bomber
 Japanese win, taking Western Australia from ANZAC with 4 artilleries and 1 infantry remaining. Battle score for attacker is 38
 Casualties for ANZAC: 1 bomber, 3 fighters and 1 tactical_bomber
 Casualties for Japanese: 5 infantry
 Battle in 33 Sea Zone
 Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 5 transports
 Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
 Units damaged: 1 battleship owned by the Americans
 Units damaged: 1 battleship owned by the Japanese
 Units damaged: 1 battleship owned by the Japanese
 Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 5 transports remaining. Battle score for attacker is 73
 Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
 Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
 Battle in Tsinghai
 Japanese attack with 1 artillery, 2 bombers and 1 infantry
 Russians defend with 2 infantry
 Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Caroline Islands
 Japanese attack with 3 artilleries, 4 infantry and 2 mech_infantrys
 Americans defend with 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
 Japanese win, taking Caroline Islands from Americans with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
 Casualties for Japanese: 4 infantry and 1 mech_infantry
 Battle in Burma
 Japanese attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers
 British defend with 1 infantry
 Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese 
 5 fighters moved from Burma to Yunnan
 5 tactical_bombers moved from Burma to Yunnan
 2 infantry moved from Malaya to Shan State
 3 infantry moved from Kwangsi to Yunnan
 1 aaGun moved from Hunan to Yunnan
 2 bombers moved from Tsinghai to Yunnan
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
 1 carrier moved from 36 Sea Zone to 56 Sea Zone
 1 destroyer moved from 36 Sea Zone to 56 Sea Zone
 1 fighter moved from Japan to 33 Sea Zone
 1 bomber moved from 33 Sea Zone to Philippines
 1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese 
 1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
 2 armour and 2 infantry placed in Japan
 1 fighter placed in 6 Sea Zone
 1 factory_minor placed in KwangtungTurn Complete - Japanese 
 Japanese collect 74 PUs; end with 74 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans 
 1 tactical_bomber moved from Wake Island to Hawaiian Islands
 1 fighter moved from Wake Island to Hawaiian Islands
 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
 2 fighters moved from 91 Sea Zone to Spain
 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 5 transports moved from 91 Sea Zone to 102 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 5 transports moved from 102 Sea Zone to 101 Sea Zone
 2 bombers moved from Eastern United States to Spain
 1 carrier moved from 91 Sea Zone to 92 Sea Zone
 3 bombers moved from United Kingdom to 104 Sea Zone
 2 fighters moved from Eastern United States to Gibraltar
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 0 PUs total
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - British 
 1 infantry moved from India to Burma
 1 bomber moved from United Kingdom to Western Germany
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - British 
 1 infantry moved from India to Burma
 1 bomber moved from United Kingdom to Western GermanyCombat - British 
 British creates battle in territory 39 Sea Zone
 Air Battle in Western Germany
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - British 
 1 infantry moved from India to Burma
 1 bomber moved from United Kingdom to Western GermanyCombat - British 
 British creates battle in territory 39 Sea Zone
 Air Battle in Western Germany
 British attacks with 1 units heading to Western Germany
 Germans launches 2 interceptors out of Western Germany
 Air Battle is over, the remaining bombers go on to their targets




 
		 
		






