@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
 1 battleship moved from 26 Sea Zone to 33 Sea Zone
 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 2 submarines moved from 54 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
 1 fighter moved from Guam to 36 Sea ZoneCombat - Americans 
 Battle in 33 Sea Zone
 Americans attack with 1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
 Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
 Units damaged: 1 battleship owned by the Americans
 Americans win with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 44
 Casualties for Americans: 1 destroyer and 1 submarine
 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
 Battle in Caroline Islands
 Americans attack with 1 artillery and 3 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Japanese win with 1 infantry remaining. Battle score for attacker is -5
 Casualties for Americans: 1 artillery and 3 infantry
 Casualties for Japanese: 1 aaGun and 1 infantry
 Battle in 36 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 artillery, 1 infantry and 1 transport
 Americans win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 artillery, 1 infantry and 1 transportNon Combat Move - Americans 
 1 fighter moved from 36 Sea Zone to Philippines
 1 carrier moved from 26 Sea Zone to 33 Sea Zone
 2 fighters moved from Hawaiian Islands to Queensland
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 mech_infantry moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 armour moved from Central United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Central United States to 101 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 bomber moved from Eastern United States to MoroccoPlace Units - Americans 
 2 transports placed in 101 Sea Zone
 2 infantry placed in Central United States
 1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Shensi to Suiyuyan
 1 fighter moved from Szechwan to SuiyuyanCombat - Chinese 
 Battle in Suiyuyan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Suiyuyan to SzechwanPlace Units - Chinese 
 5 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 6 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 1 armour, 2 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British 
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 2 fighters moved from United Kingdom to 110 Sea Zone
 1 bomber moved from United Kingdom to 113 Sea Zone
 1 armour, 3 artilleries and 1 mech_infantry moved from Tobruk to Libya
 1 armour moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
 1 armour and 1 infantry moved from 72 Sea Zone to Kenya
 1 cruiser moved from 76 Sea Zone to 72 Sea Zone
 1 battleship moved from 79 Sea Zone to 72 Sea Zone
 2 infantry moved from Burma to Yunnan
 1 infantry moved from Burma to Yunnan
 2 infantry moved from Burma to Shan State
 1 fighter moved from Burma to Shan State
 1 fighter and 1 tactical_bomber moved from Burma to YunnanCombat - British 
 Battle in 110 Sea Zone
 British attack with 1 destroyer and 2 fighters
 Germans defend with 1 submarine
 British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in 113 Sea Zone
 British attack with 1 bomber
 Germans defend with 1 transport
 British win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Yunnan
 British attack with 1 fighter, 3 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery
 British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Kenya
 British attack with 1 armour and 1 infantry
 Italians defend with 1 infantry
 British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Shan State
 British attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Libya
 British attack with 1 armour, 3 artilleries and 1 mech_infantry
 Italians defend with 1 artillery, 1 bomber and 1 infantry
 British win, taking Libya from Italians with 1 armour and 3 artilleries remaining. Battle score for attacker is 15
 Casualties for British: 1 mech_infantry
 Casualties for Italians: 1 artillery, 1 bomber and 1 infantryNon Combat Move - British 
 Turning on Edit Mode
 EDIT: Removing units owned by British from Libya: 1 artillery
 EDIT: Adding units owned by British to Libya: 1 mech_infantry
 EDIT: Turning off Edit Mode
 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Sumatra to 41 Sea Zone
 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
 1 infantry moved from India to Burma
 1 mech_infantry moved from India to Burma
 1 tactical_bomber moved from Yunnan to Burma
 1 fighter moved from Yunnan to Burma
 1 fighter moved from Shan State to Burma
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 1 mech_infantry moved from Eire to United Kingdom
 1 armour moved from United Kingdom to 109 Sea Zone
 1 infantry moved from United Kingdom to 109 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
 1 armour and 1 infantry moved from 91 Sea Zone to Morocco
 1 fighter moved from 110 Sea Zone to United Kingdom
 1 fighter moved from 110 Sea Zone to Morocco
 1 bomber moved from 113 Sea Zone to United KingdomPlace Units - British 
 1 armour and 1 infantry placed in Union of South Africa
 1 transport placed in 71 Sea Zone
 1 transport placed in 106 Sea Zone
 1 transport placed in 109 Sea Zone
 1 infantry placed in United KingdomTurn Complete - British 
 British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific 
 1 armour, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 18 PUs; end with 18 PUs total
 Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Bulgaria to Greece
 6 infantry moved from Bulgaria to Greece
 1 fighter moved from Southern Italy to Greece
 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
 1 infantry moved from Tunisia to Algeria
 1 artillery moved from Tunisia to Algeria
 2 infantry moved from Northern Italy to Southern France
 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour and 6 infantry moved from Bulgaria to Greece
 1 infantry moved from Tunisia to Algeria
 1 artillery moved from Tunisia to Algeria
 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
 1 submarine moved from 96 Sea Zone to 98 Sea Zone
 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
 1 fighter moved from Southern Italy to Greece
 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
 Italians take French Equatorial Africa from French
 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
 Italians take Belgian Congo from British
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour and 6 infantry moved from Bulgaria to Greece
 1 infantry moved from Tunisia to Algeria
 1 artillery moved from Tunisia to Algeria
 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
 1 submarine moved from 96 Sea Zone to 98 Sea Zone
 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
 1 fighter moved from Southern Italy to Greece
 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
 Italians take French Equatorial Africa from French
 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
 Italians take Belgian Congo from BritishCombat - Italians 
 Battle in Greece
 Italians attack with 1 armour, 1 fighter and 6 infantry
 Neutral_Allies defend with 4 infantry
 Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
 Casualties for Neutral_Allies: 4 infantry
 Casualties for Italians: 1 infantry
 Battle in Algeria
 Italians attack with 1 artillery and 1 infantry
 French defend with 2 infantry
 French win with no units remaining. Battle score for attacker is -1
 Casualties for French: 2 infantry
 Casualties for Italians: 1 artillery and 1 infantry
 Battle in 98 Sea Zone
 Italians attack with 1 cruiser, 1 destroyer and 1 submarine
 British defend with 1 cruiser
 Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiserNon Combat Move - Italians 
 1 fighter moved from Greece to Southern Italy
 2 infantry moved from Northern Italy to Southern France
 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians 
 1 armour and 1 mech_infantry placed in Northern Italy
 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 46 Sea Zone to 33 Sea Zone
 1 cruiser moved from 49 Sea Zone to 33 Sea Zone
 1 artillery and 2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC Place Units - ANZAC 
 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,4,6,6,5,6,5,3,3,3,6,5
 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French 
 1 infantry moved from Trans-Jordan to Egypt
 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
 1 destroyer moved from 58 Sea Zone to 72 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Germans 
 Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 2 artilleries and 4 infantry moved from Romania to Bessarabia
 3 infantry moved from Eastern Poland to Belarus
 3 artilleries moved from Eastern Poland to Belarus
 3 armour and 1 infantry moved from Eastern Poland to Western Ukraine
 7 armour moved from Germany to Baltic States
 2 tactical_bombers moved from Poland to Baltic States
 2 fighters moved from Germany to Baltic States
 2 infantry moved from France to Normandy Bordeaux
 2 artilleries moved from France to Normandy Bordeaux
 3 armour moved from France to Southern France
 2 infantry moved from Western Germany to Holland BelgiumCombat - Germans 
 Battle in Belarus
 Germans attack with 3 artilleries and 3 infantry
 Russians defend with 1 infantry
 Germans win, taking Belarus from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Western Ukraine
 Germans attack with 3 armour and 1 infantry
 Russians defend with 1 infantry
 Germans win, taking Western Ukraine from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 2 artilleries and 4 infantry
 Russians defend with 1 infantry
 Germans win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 7 armour, 2 fighters and 2 tactical_bombers
 Russians defend with 4 infantry
 Germans win, taking Baltic States from Russians with 7 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for Russians: 4 infantryNon Combat Move - Germans 
 2 tactical_bombers moved from Baltic States to Eastern Poland
 2 fighters moved from Baltic States to Eastern Poland
 1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans 
 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
 1 bomber and 1 fighter placed in Germany
 1 mech_infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
 Germans collect 48 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 3 armour, 4 infantry and 2 mech_infantrys moved from Karelia to Finland
 1 fighter moved from Karelia to Finland
 1 tactical_bomber moved from Novgorod to Finland
 3 artilleries moved from Ukraine to Western Ukraine
 3 infantry moved from Bryansk to Western Ukraine
 1 artillery moved from Bryansk to Belarus
 3 mech_infantrys moved from Russia to Belarus
 3 mech_infantrys moved from Archangel to Belarus
 3 infantry moved from Novgorod to Belarus
 1 fighter moved from Novgorod to Western Ukraine
 1 armour and 1 mech_infantry moved from Iraq to EgyptCombat - Russians 
 Battle in Finland
 Russians attack with 3 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 9 infantry
 Russians win, taking Finland from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
 Casualties for Germans: 9 infantry
 Casualties for Russians: 2 armour, 4 infantry and 2 mech_infantrys
 Battle in Western Ukraine
 Russians attack with 3 artilleries, 1 fighter and 3 infantry
 Germans defend with 3 armour and 1 infantry
 Russians win, taking Western Ukraine from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
 Casualties for Germans: 3 armour and 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Russians attack with 1 artillery, 3 infantry and 6 mech_infantrys
 Germans defend with 3 artilleries and 2 infantry
 Russians win, taking Belarus from Germans with 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 18
 Casualties for Germans: 3 artilleries and 2 infantryNon Combat Move - Russians 
 1 fighter moved from Finland to Smolensk
 1 tactical_bomber moved from Finland to Smolensk
 2 aaGuns moved from Bryansk to Smolensk
 3 infantry moved from Russia to Bryansk
 1 fighter moved from Western Ukraine to Smolensk
 2 aaGuns moved from Bryansk to Belarus
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians 
 1 armour and 9 mech_infantrys placed in Russia
 1 mech_infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 39 PUs; end with 39 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 infantry moved from Kwangtung to 20 Sea Zone
 1 artillery moved from Kwangtung to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery moved from 43 Sea Zone to Borneo
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 2 fighters moved from 42 Sea Zone to Java
 2 tactical_bombers moved from 42 Sea Zone to Java
 2 bombers moved from Siam to Yunnan
 2 artilleries and 5 infantry moved from Hunan to Yunnan
 1 infantry moved from Kweichow to Shensi
 Japanese take Shensi from Chinese
 1 artillery moved from Anhwe to Kweichow
 1 artillery moved from Hopei to Suiyuyan
 1 mech_infantry moved from Hopei to Suiyuyan
 1 infantry moved from Hopei to Suiyuyan
 8 infantry moved from Jehol to Chahar
 1 armour moved from Kiangsu to Hunan
 2 fighters moved from Kwangsi to Shan State
 5 fighters moved from Siam to Shan State
 5 tactical_bombers moved from Kwangsi to Shan State
 2 mech_infantrys moved from Kiangsu to Hunan
 1 cruiser moved from 44 Sea Zone to 42 Sea Zone
 1 battleship moved from 44 Sea Zone to 42 Sea Zone
 1 submarine moved from 44 Sea Zone to 42 Sea Zone
 1 battleship moved from 20 Sea Zone to 6 Sea Zone
 1 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 1 infantry moved from Manchuria to Amur
 2 destroyers moved from 42 Sea Zone to 39 Sea Zone
 1 submarine moved from 42 Sea Zone to 39 Sea Zone
 1 battleship moved from 42 Sea Zone to 41 Sea Zone
 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
 1 submarine moved from 42 Sea Zone to 41 Sea Zone
 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
 2 carriers moved from 42 Sea Zone to 41 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 infantry moved from Kwangtung to 20 Sea Zone
 1 artillery moved from Kwangtung to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery moved from 43 Sea Zone to Borneo
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 2 fighters moved from 42 Sea Zone to Java
 2 tactical_bombers moved from 42 Sea Zone to Java
 2 bombers moved from Siam to Yunnan
 2 artilleries and 5 infantry moved from Hunan to Yunnan
 1 infantry moved from Kweichow to Shensi
 Japanese take Shensi from Chinese
 1 artillery moved from Anhwe to Kweichow
 1 artillery moved from Hopei to Suiyuyan
 1 mech_infantry moved from Hopei to Suiyuyan
 1 infantry moved from Hopei to Suiyuyan
 8 infantry moved from Jehol to Chahar
 1 armour moved from Kiangsu to Hunan
 2 fighters moved from Kwangsi to Shan State
 5 fighters moved from Siam to Shan State
 5 tactical_bombers moved from Kwangsi to Shan State
 2 mech_infantrys moved from Kiangsu to Hunan
 1 cruiser moved from 44 Sea Zone to 42 Sea Zone
 1 battleship moved from 44 Sea Zone to 42 Sea Zone
 1 submarine moved from 44 Sea Zone to 42 Sea Zone
 1 battleship moved from 20 Sea Zone to 6 Sea Zone
 1 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 1 infantry moved from Manchuria to Amur
 2 destroyers moved from 42 Sea Zone to 39 Sea Zone
 1 submarine moved from 42 Sea Zone to 39 Sea Zone
 1 battleship moved from 42 Sea Zone to 41 Sea Zone
 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
 1 submarine moved from 42 Sea Zone to 41 Sea Zone
 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
 2 carriers moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese 
 Battle in Borneo
 Battle in Suiyuyan
 Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
 Chinese defend with 2 infantry
 Japanese win, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 2 artilleries, 2 bombers and 5 infantry
 British defend with 3 infantry
 Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 infantry
 Casualties for British: 3 infantry
 Battle in Java
 Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
 ANZAC defend with 1 infantry
 Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for ANZAC: 1 infantry
 Battle in Shan State
 Japanese attack with 7 fighters and 5 tactical_bombers
 British defend with 2 infantry
 Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 fighter
 Casualties for British: 2 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 2 fighters moved from Java to 41 Sea Zone
 2 tactical_bombers moved from Java to 41 Sea Zone
 2 bombers moved from Yunnan to French Indo China
 5 tactical_bombers moved from Shan State to French Indo China
 6 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese 
 1 fighter and 1 mech_infantry placed in Kiangsu
 3 submarines placed in 6 Sea Zone
 1 fighter placed in JapanTurn Complete - Japanese 
 Japanese collect 51 PUs; end with 51 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 armour, 5 artilleries, 6 infantry and 5 transports; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans 
 1 armour moved from Morocco to 91 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 2 infantry moved from Morocco to 91 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 2 fighters moved from 91 Sea Zone to Normandy Bordeaux
 1 bomber moved from Morocco to Normandy Bordeaux
 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
 1 carrier moved from 91 Sea Zone to 110 Sea Zone
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 1 fighter moved from Philippines to 43 Sea ZoneCombat - Americans 
 Battle in 43 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 transport
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Normandy Bordeaux
 Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
 Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
 Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
 Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
 1 bomber moved from Normandy Bordeaux to United Kingdom
 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 fighter moved from 43 Sea Zone to Philippines
 1 battleship moved from 33 Sea Zone to 54 Sea Zone
 1 submarine moved from 33 Sea Zone to 54 Sea Zone
 2 cruisers moved from 33 Sea Zone to 54 Sea Zone
 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
 1 carrier moved from 33 Sea Zone to 54 Sea Zone
 2 transports moved from 33 Sea Zone to 54 Sea Zone
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 2 transports placed in 10 Sea Zone
 1 armour, 1 artillery and 1 infantry placed in Western United States
 3 transports placed in 101 Sea Zone
 1 infantry placed in Western United States
 4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 10 infantry moved from Szechwan to Kweichow
 1 fighter moved from Szechwan to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 10 infantry
 Japanese defend with 1 artillery
 Chinese win, taking Kweichow from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to BurmaPlace Units - Chinese 
 2 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 5 PUs; end with 5 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
 EDIT: Adding units owned by Chinese to Kweichow: 2 infantry
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 armour and 2 infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 1 armour moved from Kenya to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 armour moved from Union of South Africa to Belgian Congo
 1 infantry moved from Kenya to Belgian Congo
 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
 1 mech_infantry moved from Libya to Tunisia
 British take Tunisia from Italians
 1 tactical_bomber moved from India to Yunnan
 1 tactical_bomber moved from Burma to Yunnan
 2 fighters moved from Burma to Yunnan
 1 infantry moved from Burma to Yunnan
 1 artillery moved from Burma to Yunnan
 1 mech_infantry moved from Burma to Yunnan
 1 armour and 1 mech_infantry moved from India to YunnanCombat - British 
 Battle in Belgian Congo
 British attack with 1 armour and 1 infantry
 Italians defend with 2 infantry
 British win, taking Belgian Congo from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Italians: 2 infantry
 Battle in Yunnan
 British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
 Japanese defend with 2 artilleries and 4 infantry
 British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for British: 1 infantry and 2 mech_infantrys
 Casualties for Japanese: 2 artilleries and 4 infantry
 Battle in French Equatorial Africa
 British attack with 1 armour
 Italians defend with 1 artillery
 British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artilleryNon Combat Move - British 
 2 infantry moved from Tanganyika Territory to 72 Sea Zone
 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 2 infantry moved from 81 Sea Zone to Egypt
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Egypt
 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
 1 infantry moved from 71 Sea Zone to Union of South Africa
 3 infantry moved from Persia to Eastern Persia
 2 aaGuns moved from Burma to India
 2 fighters moved from Yunnan to India
 2 tactical_bombers moved from Yunnan to India
 1 armour and 1 infantry moved from Morocco to 91 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 fighter moved from United Kingdom to Normandy Bordeaux
 1 bomber moved from United Kingdom to Normandy Bordeaux
 1 fighter moved from Morocco to Normandy Bordeaux
 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
 2 artilleries moved from Libya to Tobruk
 1 armour moved from Libya to AlexandriaPlace Units - British 
 1 factory_minor placed in Egypt
 British undo move 1.
 1 factory_minor placed in Persia
 British undo move 1.
 1 factory_minor placed in Egypt
 1 fighter and 1 mech_infantry placed in United Kingdom
 British undo move 2.
 1 artillery, 1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,2,4
 British collect 30 PUs (3 lost to blockades); end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific 
 2 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5,4,1,3,3,3,4,2,4,2,3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,1,5,3
 UK_Pacific collect 7 PUs (7 lost to blockades); end with 7 PUs total
 Some Units in India change ownership: 2 armour and 2 infantry
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 2 infantry moved from Yugoslavia to Albania
 2 infantry moved from Southern France to France
 1 mech_infantry moved from Northern Italy to France
 1 armour moved from Northern Italy to France
 1 fighter moved from Southern Italy to France
 2 infantry moved from Southern Italy to Northern Italy




 
		 
		






