@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_upgrade and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from Kwangtung to 37 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries moved from Shan State to Siam
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_upgrade and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from Kwangtung to 37 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries moved from Shan State to Siam
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_upgrade and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from Kwangtung to 37 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries moved from Shan State to Siam
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Chahar
Japanese attack with 2 infantry
Russians defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Siam
Japanese attack with 2 artilleries
Americans defend with 1 infantry
Japanese win, taking Siam from Americans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 2 transports; British defend with 1 battleship; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Japanese: 6 fighters
Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 transports
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters and 2 submarines
Americans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 bombers and 1 fighter remaining. Battle score for attacker is 39
Casualties for Japanese: 1 carrier, 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 armour moved from Kwangtung to French Indo China
3 fighters and 6 tactical_bombers moved from 37 Sea Zone to Siam
3 fighters and 6 tactical_bombers moved from Siam to French Indo ChinaPlace Units - Japanese
3 armour placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,4
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_upgrade and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from Kwangtung to 37 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries moved from Shan State to Siam
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Chahar
Japanese attack with 2 infantry
Russians defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Siam
Japanese attack with 2 artilleries
Americans defend with 1 infantry
Japanese win, taking Siam from Americans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 2 transports; British defend with 1 battleship; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Japanese: 6 fighters
Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 transports
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters and 2 submarines
Americans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 bombers and 1 fighter remaining. Battle score for attacker is 39
Casualties for Japanese: 1 carrier, 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 armour moved from Kwangtung to French Indo China
3 fighters and 6 tactical_bombers moved from 37 Sea Zone to Siam
3 fighters and 6 tactical_bombers moved from Siam to French Indo ChinaPlace Units - Japanese
3 armour placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,4
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
4 bombers moved from Western United States to 25 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Venezuela to 89 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Gibraltar to Spain
1 artillery moved from Portugal to Spain
3 infantry moved from Portugal to Spain
4 fighters moved from 91 Sea Zone to SpainCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 carriers and 2 fighters
Japanese win with 2 carriers and 2 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 25 Sea Zone
Americans attack with 4 bombers and 4 submarines
Japanese defend with 1 battleship
Americans win with 4 bombers and 4 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Morocco
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans win, taking Morocco from Italians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Spain
Americans attack with 2 artilleries, 4 fighters and 3 infantry
Germans defend with 3 armour and 1 infantry
Americans win, taking Spain from Germans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 1 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 fighters moved from Spain to 91 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
Americans take Chile from Neutral_True
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
4 bombers moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 bombers placed in Western United States
1 infantry placed in Western United States
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Shan State to Malaya
4 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Afghanistan to Kazakhstan
3 armour moved from Turkey to Greece
3 infantry moved from Turkey to Greece
1 mech_infantry moved from Turkey to Greece
5 fighters moved from Turkey to Greece
2 fighters moved from Egypt to Greece
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Bulgaria
1 cruiser moved from 81 Sea Zone to 100 Sea Zone
2 armour moved from Syria to Greece
1 fighter and 1 tactical_bomber moved from India to Yunnan
3 fighters moved from India to Malaya
1 infantry moved from Burma to YunnanCombat - British
Battle in Greece
British attack with 5 armour, 7 fighters, 3 infantry and 1 mech_infantry
Germans defend with 4 armour and 2 fighters; Italians defend with 2 infantry
British win, taking Greece from Germans with 1 armour and 7 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 4 armour and 2 fighters
Casualties for British: 4 armour, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kazakhstan from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bulgaria
Battle in Malaya
British attack with 1 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Bulgaria from Germans, taking Malaya from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Malaya to Burma
2 fighters moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from India to Burma
1 infantry moved from Burma to Shan State
3 armour moved from Persia to Turkey
1 artillery and 2 infantry moved from Iraq to Turkey
7 fighters moved from Greece to Turkey
1 infantry moved from Belgian Congo to Angola
British take Angola from Neutral_TruePlace Units - British
2 fighters placed in Egypt
3 armour placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Southern France to Spain
1 mech_infantry moved from Southern France to Spain
2 fighters moved from Southern Italy to Spain
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Libya to Alexandria
Italians take Alexandria from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Southern France to Spain
1 mech_infantry moved from Southern France to Spain
2 fighters moved from Southern Italy to Spain
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Libya to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Spain
Italians attack with 2 fighters, 3 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 1 infantry
Italians win, taking Spain from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Italians
2 fighters moved from Spain to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 11 PUs (3 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 13 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - Germans
5 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Romania
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Sweden to Norway
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Romania
1 fighter moved from Western Germany to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 13 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - Germans
5 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Romania
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Sweden to Norway
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Romania
1 fighter moved from Western Germany to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Norway from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 artillery
Germans win, taking Romania from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 5 armour and 1 tactical_bomber
Russians defend with 3 armour and 2 artilleries
Germans win, taking Eastern Poland from Russians with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour
Casualties for Russians: 3 armour and 2 artilleriesNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Romania to Slovakia Hungary
1 fighter moved from Slovakia Hungary to Poland
1 fighter moved from Norway to SwedenPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
7 infantry placed in Germany
3 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 45 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour and 2 mech_infantrys moved from Egypt to Alexandria
2 infantry moved from Finland to Norway
1 bomber moved from Bryansk to Norway
3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 fighter moved from Bryansk to Romania
1 tactical_bomber moved from Bryansk to Romania
1 fighter moved from Bryansk to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 fighters and 4 infantry
Germans defend with 4 armour
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 4 armour
Casualties for Russians: 2 fighters and 4 infantry
Battle in Alexandria
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Alexandria from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour
Battle in Romania
Russians attack with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Romania from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Norway from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 bomber moved from Norway to Finland
1 artillery moved from Novgorod to Belarus
4 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
5 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Belarus
1 infantry moved from Turkey to Greece
1 armour and 2 mech_infantrys moved from Volgograd to SikangPlace Units - Russians
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
7 mech_infantrys placed in Russia
Russians undo move 3.
3 mech_infantrys placed in Volgograd
4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 4 infantry
EDIT: Adding units owned by Russians to Russia: 4 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 4 infantry
EDIT: Adding units owned by Russians to Timguska: 4 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun
EDIT: Adding units owned by Russians to Kansu: 1 aaGun
EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Kansu: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
COMMENT: using the 20 IPCS for mechanized infantry in japan, guess just have to let the upgrade for one sit in queue. cant use it anyways :{}
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 5 mech_infantrys
EDIT: Turning off Edit Mode
Japanese buy 2 destroyers, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
3 armour moved from Kwangtung to Hunan
3 armour moved from French Indo China to Hunan
5 mech_infantrys moved from Kwangtung to Hunan
3 fighters and 6 tactical_bombers moved from French Indo China to Yunnan
2 bombers moved from Japan to Kweichow
1 fighter moved from Japan to Anhwe
2 bombers moved from Kweichow to Anhwe
1 fighter moved from 6 Sea Zone to Jehol -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
COMMENT: using the 20 IPCS for mechanized infantry in japan, guess just have to let the upgrade for one sit in queue. cant use it anyways :{}
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 5 mech_infantrys
EDIT: Turning off Edit Mode
Japanese buy 2 destroyers, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
3 armour moved from Kwangtung to Hunan
3 armour moved from French Indo China to Hunan
5 mech_infantrys moved from Kwangtung to Hunan
3 fighters and 6 tactical_bombers moved from French Indo China to Yunnan
2 bombers moved from Japan to Kweichow
1 fighter moved from Japan to Anhwe
2 bombers moved from Kweichow to Anhwe
1 fighter moved from 6 Sea Zone to JeholCombat - Japanese
Battle in Yunnan
Japanese attack with 3 fighters and 6 tactical_bombers
British defend with 3 infantry
Japanese win with 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for British: 3 infantry
Battle in Hunan
Japanese attack with 6 armour and 5 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hunan from Chinese with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter
Russians defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
2 bombers moved from Anhwe to Kiangsu
2 fighters moved from Yunnan to French Indo China
6 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,3,4
Japanese collect 31 PUs (6 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 submarines moved from 25 Sea Zone to 6 Sea Zone
4 bombers moved from Midway to 6 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 91 Sea Zone to Southern France
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 carriers moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers and 4 submarines
Japanese defend with 2 carriers, 2 destroyers and 1 transport
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 37
Casualties for Japanese: 2 carriers, 2 destroyers and 1 transport
Casualties for Americans: 3 submarines
Battle in Spain
Americans attack with 5 artilleries and 5 infantry
Italians defend with 2 infantry and 1 mech_infantry
Americans win, taking Spain from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 4 fighters and 4 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun and 2 fighters
Americans win, taking Southern France from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 1 aaGun and 2 fighters
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Chile to Peru
Americans take Peru from Neutral_True
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
5 infantry moved from Argentina to Brazil
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Midway
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from 6 Sea Zone to Midway
4 fighters moved from Southern France to 93 Sea ZonePlace Units - Americans
1 destroyer and 6 submarines placed in 10 Sea Zone
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Yunnan
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs





