@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Spain
3 mech_infantrys moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
3 submarines moved from 54 Sea Zone to 43 Sea Zone
3 destroyers moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 51
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 4 transports
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 1 artillery, 1 destroyer, 1 infantry and 4 transports
Battle in Siam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Spain
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
Germans defend with 5 armour, 1 artillery and 2 infantry
Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 5 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrysNon Combat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Colombia
Americans take Colombia from Neutral_True
1 armour moved from 64 Sea Zone to Colombia
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 16 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
1 battleship moved from 54 Sea Zone to 44 Sea Zone
2 cruisers moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Spain to MoroccoPlace Units - Americans
5 artilleries and 5 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 submarine moved from 92 Sea Zone to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer and 1 transport
British win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 infantry moved from Northwest Persia to Turkey
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to Syria
5 fighters moved from Egypt to Turkey
2 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
3 aaGuns, 1 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 fighter and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Spain
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern France
2 armour moved from Libya to Tunisia
Italians take Tunisia from French
2 armour moved from Tunisia to Algeria
Italians take Algeria from French -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 fighters moved from Queensland to SumatraCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - ANZAC
1 artillery placed in Queensland
2 transports placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 44 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Southern France to Gibraltar
Germans take Gibraltar from British
1 bomber moved from Southern Italy to Morocco
1 artillery moved from Normandy Bordeaux to Spain
1 armour moved from Western Germany to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
7 infantry and 1 mech_infantry moved from Sweden to Finland
3 armour moved from Romania to Greece
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Greece to Bessarabia
4 armour, 7 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
5 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
2 armour moved from Western Germany to Poland
4 fighters moved from Libya to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Southern France to Gibraltar
Germans take Gibraltar from British
1 bomber moved from Southern Italy to Morocco
1 artillery moved from Normandy Bordeaux to Spain
1 armour moved from Western Germany to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
7 infantry and 1 mech_infantry moved from Sweden to Finland
3 armour moved from Romania to Greece
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Greece to Bessarabia
4 armour, 7 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
5 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
2 armour moved from Western Germany to Poland
4 fighters moved from Libya to 98 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 4 armour, 7 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 4 armour, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 9 armour, 3 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 9 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Morocco
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Finland
Germans attack with 7 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Finland from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans win with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 4 fighters
French defend with 1 destroyer; British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 fighters
Casualties for French: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from Morocco to Spain
1 armour moved from 113 Sea Zone to Sweden
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Bessarabia to PolandPlace Units - Germans
3 armour placed in Normandy Bordeaux
3 infantry placed in Southern France
3 armour and 4 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 fighter moved from Novgorod to Eastern Poland
1 bomber moved from Russia to Eastern Poland
3 artilleries and 17 infantry moved from Belarus to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Western Ukraine to Bessarabia
2 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 fighter moved from Vologda to Shensi
10 infantry moved from Karelia to Finland
2 infantry moved from Turkey to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Turkey to Iraq
1 infantry moved from Caucasus to Turkey
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Kansu to ShensiCombat - Russians
Battle in Shensi
Russians attack with 1 fighter and 4 infantry
Japanese defend with 4 bombers
Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 42
Casualties for Japanese: 4 bombers
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 3 artilleries, 1 bomber, 1 fighter and 20 infantry
Germans defend with 4 armour, 7 infantry and 3 mech_infantrys
Russians win, taking Eastern Poland from Germans with 3 artilleries, 1 bomber, 1 fighter and 13 infantry remaining. Battle score for attacker is 36
Casualties for Germans: 4 armour, 7 infantry and 3 mech_infantrys
Casualties for Russians: 7 infantry
Battle in Finland
Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber
Germans defend with 7 infantry and 1 mech_infantry
Russians win, taking Finland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for Russians: 7 infantry
Battle in Bessarabia
Russians attack with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 4 infantry
Russians win, taking Bessarabia from Germans with 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 4 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 mech_infantry moved from Turkey to Trans-Jordan
3 infantry moved from Volgograd to Rostov
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Finland to Vologda
1 fighter moved from Finland to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber and 1 fighter moved from Eastern Poland to Russia
2 aaGuns moved from Timguska to Kansu
12 infantry moved from Timguska to Kansu
1 fighter moved from Shensi to KansuPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
2 fighters and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 3 infantry
EDIT: Adding units owned by Russians to Volgograd: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
4 armour moved from Yunnan to Siam
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to Siam
2 fighters and 5 tactical_bombers moved from French Indo China to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters moved from Kweichow to Yunnan
2 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
4 armour moved from Yunnan to Siam
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to Siam
2 fighters and 5 tactical_bombers moved from French Indo China to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters moved from Kweichow to Yunnan
2 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Siam
Japanese attack with 4 armour and 2 fighters
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Siam from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 5 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to French Indo China
5 tactical_bombers moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 artilleries, 2 fighters and 5 infantry moved from Yunnan to Shan State
2 fighters moved from Siam to Shan State
4 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
2 fighters placed in Kwangtung
2 fighters placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Spain
3 submarines moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 fighters moved from 44 Sea Zone to Siam
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 armour and 1 harbour
Americans win, taking Gibraltar from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siam
Americans attack with 2 fighters and 2 infantry
Japanese defend with 2 armour
Americans win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 armour
Battle in Spain
Americans attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 bomber; Italians defend with 1 armour
Americans win, taking Spain from Germans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 1 bomber
Casualties for Italians: 1 armour
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 infantry moved from Colombia to Venezuela
Americans take Venezuela from Neutral_True
1 armour moved from Colombia to Brazil
Americans take Brazil from Neutral_Allies
2 transports moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
2 fighters moved from Siam to 37 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to MidwayPlace Units - Americans
4 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
15 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to Burma
1 mech_infantry moved from India to Burma
4 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Syria to Turkey
2 armour and 1 mech_infantry moved from Persia to Turkey
2 infantry moved from Northwest Persia to Turkey
2 armour moved from Egypt to Syria
1 infantry moved from Saudi Arabia to Iraq
1 artillery and 1 infantry moved from Saudi Arabia to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea ZonePlace Units - British
2 fighters placed in Egypt
3 armour placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Algeria to Libya
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Algeria to Libya
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Non Combat Move - Italians
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC





