@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 5 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Politics - Americans 
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
 Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
 Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 armour moved from Central United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 3 mech_infantrys moved from Central United States to 101 Sea Zone
 4 infantry moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
 5 infantry moved from 91 Sea Zone to Spain
 3 mech_infantrys moved from 91 Sea Zone to Spain
 1 artillery moved from 91 Sea Zone to Spain
 1 armour moved from 91 Sea Zone to Spain
 1 bomber moved from Eastern United States to Spain
 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
 3 submarines moved from 54 Sea Zone to 43 Sea Zone
 3 destroyers moved from 54 Sea Zone to 43 Sea Zone
 2 fighters moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans 
 Battle in 43 Sea Zone
 Americans attack with 3 destroyers, 2 fighters and 3 submarines
 Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
 Units damaged: 1 battleship owned by the Japanese
 Americans win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 51
 Casualties for Americans: 2 destroyers
 Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 1 transport
 Battle in 6 Sea Zone
 Americans attack with 1 fighter and 1 tactical_bomber
 Japanese defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 4 transports
 1 submarine owned by the Japanese Submerged
 Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
 Casualties for Japanese: 1 artillery, 1 destroyer, 1 infantry and 4 transports
 Battle in Siam
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Celebes
 Battle in Spain
 Americans attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
 Germans defend with 5 armour, 1 artillery and 2 infantry
 Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 5 armour, 1 artillery and 2 infantry
 Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrysNon Combat Move - Americans 
 2 carriers moved from 101 Sea Zone to 91 Sea Zone
 4 fighters moved from 101 Sea Zone to 91 Sea Zone
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 armour moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
 1 infantry moved from 64 Sea Zone to Colombia
 Americans take Colombia from Neutral_True
 1 armour moved from 64 Sea Zone to Colombia
 1 carrier moved from 26 Sea Zone to 16 Sea Zone
 1 carrier moved from 16 Sea Zone to 7 Sea Zone
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
 1 carrier moved from 54 Sea Zone to 44 Sea Zone
 2 fighters moved from 43 Sea Zone to 44 Sea Zone
 1 battleship moved from 54 Sea Zone to 44 Sea Zone
 2 cruisers moved from 54 Sea Zone to 44 Sea Zone
 1 bomber moved from Spain to MoroccoPlace Units - Americans 
 5 artilleries and 5 infantry placed in Eastern United States
 5 transports placed in 101 Sea Zone
 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 56 PUs; end with 57 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 3 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 2 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 1 submarine moved from 92 Sea Zone to 95 Sea ZoneCombat - British 
 Battle in 95 Sea Zone
 British attack with 1 submarine
 Italians defend with 1 destroyer and 1 transport
 British win with 1 submarine remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British 
 1 infantry moved from Northwest Persia to Turkey
 2 infantry moved from Persia to Northwest Persia
 1 artillery moved from Tanganyika Territory to 72 Sea Zone
 1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
 1 artillery moved from 80 Sea Zone to Saudi Arabia
 British take Saudi Arabia from Neutral_True
 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
 1 armour moved from Egypt to Syria
 5 fighters moved from Egypt to Turkey
 2 armour moved from French Equatorial Africa to Egypt
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 mech_infantry moved from United Kingdom to Eire
 British take Eire from Neutral_Allies
 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to IndiaPlace Units - British 
 1 destroyer placed in 98 Sea Zone
 2 infantry placed in Egypt
 2 armour and 1 mech_infantry placed in PersiaTurn Complete - British 
 British collect 33 PUs; end with 33 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific 
 1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs; end with 14 PUs total
 Some Units in India change ownership: 1 fighter and 3 infantry
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 1 armour moved from Northern Italy to Spain
 1 infantry moved from Albania to Greece
 1 infantry moved from Yugoslavia to Albania
 1 infantry moved from Northern Italy to Southern France
 2 armour moved from Libya to Tunisia
 Italians take Tunisia from French
 2 armour moved from Tunisia to Algeria
 Italians take Algeria from French
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 3 submarines moved from 54 Sea Zone to 44 Sea Zone
 ANZAC take 44 Sea Zone from Japanese
 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
 1 cruiser moved from 54 Sea Zone to 44 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 4 fighters moved from Queensland to SumatraCombat - ANZAC 
 Battle in Borneo
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - ANZAC 
 1 artillery placed in Queensland
 2 transports placed in 54 Sea Zone
 1 submarine placed in 62 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
 EDIT: Adding units owned by British to 44 Sea Zone: 1 battleship
 EDIT: Turning off Edit ModeTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Politics - French 
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French Turn Complete - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 armour moved from Southern France to Gibraltar
 Germans take Gibraltar from British
 1 bomber moved from Southern Italy to Morocco
 1 artillery moved from Normandy Bordeaux to Spain
 1 armour moved from Western Germany to 113 Sea Zone
 1 submarine moved from 113 Sea Zone to 114 Sea Zone
 1 cruiser moved from 113 Sea Zone to 114 Sea Zone
 7 infantry and 1 mech_infantry moved from Sweden to Finland
 3 armour moved from Romania to Greece
 2 artilleries and 4 infantry moved from Romania to Bessarabia
 1 tactical_bomber moved from Greece to Bessarabia
 4 armour, 7 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
 5 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
 4 armour moved from Germany to Baltic States
 2 armour moved from Western Germany to Poland
 4 fighters moved from Libya to 98 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 armour moved from Southern France to Gibraltar
 Germans take Gibraltar from British
 1 bomber moved from Southern Italy to Morocco
 1 artillery moved from Normandy Bordeaux to Spain
 1 armour moved from Western Germany to 113 Sea Zone
 1 submarine moved from 113 Sea Zone to 114 Sea Zone
 1 cruiser moved from 113 Sea Zone to 114 Sea Zone
 7 infantry and 1 mech_infantry moved from Sweden to Finland
 3 armour moved from Romania to Greece
 2 artilleries and 4 infantry moved from Romania to Bessarabia
 1 tactical_bomber moved from Greece to Bessarabia
 4 armour, 7 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
 5 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
 4 armour moved from Germany to Baltic States
 2 armour moved from Western Germany to Poland
 4 fighters moved from Libya to 98 Sea ZoneCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 4 armour, 7 infantry and 3 mech_infantrys
 Russians defend with 1 infantry
 Germans win, taking Eastern Poland from Russians with 4 armour, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 9 armour, 3 artilleries and 5 infantry
 Russians defend with 1 infantry
 Germans win, taking Baltic States from Russians with 9 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Morocco
 Germans attack with 1 bomber
 Americans defend with 1 bomber
 Germans win with 1 bomber remaining. Battle score for attacker is 12
 Casualties for Americans: 1 bomber
 Battle in Finland
 Germans attack with 7 infantry and 1 mech_infantry
 Russians defend with 1 armour
 Germans win, taking Finland from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 1 armour
 Battle in 114 Sea Zone
 Germans attack with 1 cruiser and 1 submarine
 Russians defend with 1 cruiser
 Germans win with 1 cruiser remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Casualties for Russians: 1 cruiser
 Battle in Bessarabia
 Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans win, taking Bessarabia from Russians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 98 Sea Zone
 Germans attack with 4 fighters
 French defend with 1 destroyer; British defend with 1 destroyer
 Germans win with 2 fighters remaining. Battle score for attacker is -4
 Casualties for Germans: 2 fighters
 Casualties for French: 1 destroyer
 Casualties for British: 1 destroyerNon Combat Move - Germans 
 2 fighters moved from 98 Sea Zone to Greece
 1 bomber moved from Morocco to Spain
 1 armour moved from 113 Sea Zone to Sweden
 1 aaGun moved from Holland Belgium to Normandy Bordeaux
 1 aaGun moved from Western Germany to Holland Belgium
 1 tactical_bomber moved from Bessarabia to PolandPlace Units - Germans 
 3 armour placed in Normandy Bordeaux
 3 infantry placed in Southern France
 3 armour and 4 infantry placed in Germany
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Russians 
 Russians buy 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Novgorod to Finland
 1 fighter moved from Novgorod to Eastern Poland
 1 bomber moved from Russia to Eastern Poland
 3 artilleries and 17 infantry moved from Belarus to Eastern Poland
 3 infantry moved from Western Ukraine to Eastern Poland
 5 infantry moved from Western Ukraine to Bessarabia
 2 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
 3 artilleries moved from Ukraine to Bessarabia
 1 fighter moved from Vologda to Shensi
 10 infantry moved from Karelia to Finland
 2 infantry moved from Turkey to Iraq
 3 mech_infantrys moved from Caucasus to Iraq
 1 armour moved from Turkey to Iraq
 1 infantry moved from Caucasus to Turkey
 2 infantry moved from Kansu to Suiyuyan
 Chinese take Suiyuyan from Japanese
 4 infantry moved from Kansu to ShensiCombat - Russians 
 Battle in Shensi
 Russians attack with 1 fighter and 4 infantry
 Japanese defend with 4 bombers
 Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 42
 Casualties for Japanese: 4 bombers
 Casualties for Russians: 2 infantry
 Battle in Eastern Poland
 Russians attack with 3 artilleries, 1 bomber, 1 fighter and 20 infantry
 Germans defend with 4 armour, 7 infantry and 3 mech_infantrys
 Russians win, taking Eastern Poland from Germans with 3 artilleries, 1 bomber, 1 fighter and 13 infantry remaining. Battle score for attacker is 36
 Casualties for Germans: 4 armour, 7 infantry and 3 mech_infantrys
 Casualties for Russians: 7 infantry
 Battle in Finland
 Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber
 Germans defend with 7 infantry and 1 mech_infantry
 Russians win, taking Finland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 7 infantry and 1 mech_infantry
 Casualties for Russians: 7 infantry
 Battle in Bessarabia
 Russians attack with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
 Germans defend with 2 artilleries and 4 infantry
 Russians win, taking Bessarabia from Germans with 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
 Casualties for Germans: 2 artilleries and 4 infantry
 Casualties for Russians: 4 infantry
 Battle in Iraq
 Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
 Neutral_Axis defend with 3 infantry
 Russians win, taking Iraq from Neutral_Axis with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Neutral_Axis: 3 infantry
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 1 mech_infantry moved from Turkey to Trans-Jordan
 3 infantry moved from Volgograd to Rostov
 1 aaGun moved from Belarus to Eastern Poland
 1 aaGun moved from Belarus to Bryansk
 1 infantry moved from Novgorod to Belarus
 1 tactical_bomber moved from Finland to Vologda
 1 fighter moved from Finland to Vologda
 1 artillery and 1 infantry moved from Novgorod to Archangel
 1 bomber and 1 fighter moved from Eastern Poland to Russia
 2 aaGuns moved from Timguska to Kansu
 12 infantry moved from Timguska to Kansu
 1 fighter moved from Shensi to KansuPlace Units - Russians 
 1 infantry and 2 mech_infantrys placed in Ukraine
 2 fighters and 6 infantry placed in Russia
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Rostov: 3 infantry
 EDIT: Adding units owned by Russians to Volgograd: 3 infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Turning off Edit ModeTurn Complete - Russians 
 Russians collect 41 PUs; end with 41 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 4 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 1 infantry moved from Yunnan to Burma
 Japanese take Burma from UK_Pacific
 1 infantry moved from Yunnan to Shan State
 Japanese take Shan State from UK_Pacific
 4 armour moved from Yunnan to Siam
 1 tactical_bomber moved from French Indo China to 37 Sea Zone
 2 fighters moved from French Indo China to Siam
 2 fighters and 5 tactical_bombers moved from French Indo China to 43 Sea Zone
 1 fighter moved from 36 Sea Zone to 43 Sea Zone
 2 carriers moved from 36 Sea Zone to 19 Sea Zone
 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
 1 infantry moved from Szechwan to Sikang
 Japanese take Sikang from Chinese
 2 artilleries and 1 infantry moved from Tsinghai to Kazakhstan
 Japanese take Kazakhstan from Russians
 2 fighters moved from Kweichow to Yunnan
 2 infantry moved from Manchuria to Jehol
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 battleship moved from 19 Sea Zone to 6 Sea Zone
 1 carrier moved from 19 Sea Zone to 6 Sea Zone
 1 submarine moved from 19 Sea Zone to 6 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 4 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 1 infantry moved from Yunnan to Burma
 Japanese take Burma from UK_Pacific
 1 infantry moved from Yunnan to Shan State
 Japanese take Shan State from UK_Pacific
 4 armour moved from Yunnan to Siam
 1 tactical_bomber moved from French Indo China to 37 Sea Zone
 2 fighters moved from French Indo China to Siam
 2 fighters and 5 tactical_bombers moved from French Indo China to 43 Sea Zone
 1 fighter moved from 36 Sea Zone to 43 Sea Zone
 2 carriers moved from 36 Sea Zone to 19 Sea Zone
 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
 1 infantry moved from Szechwan to Sikang
 Japanese take Sikang from Chinese
 2 artilleries and 1 infantry moved from Tsinghai to Kazakhstan
 Japanese take Kazakhstan from Russians
 2 fighters moved from Kweichow to Yunnan
 2 infantry moved from Manchuria to Jehol
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 battleship moved from 19 Sea Zone to 6 Sea Zone
 1 carrier moved from 19 Sea Zone to 6 Sea Zone
 1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in Siam
 Japanese attack with 4 armour and 2 fighters
 Americans defend with 1 artillery and 1 infantry
 Japanese win, taking Siam from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is -5
 Casualties for Japanese: 2 armour
 Casualties for Americans: 1 artillery and 1 infantry
 Battle in 37 Sea Zone
 Japanese attack with 1 tactical_bomber
 Americans defend with 1 transport
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 43 Sea Zone
 Japanese attack with 3 fighters and 5 tactical_bombers
 ANZAC defend with 1 transport; Americans defend with 1 destroyer and 3 submarines
 3 submarines owned by the Americans Submerged
 Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 fighter
 Casualties for ANZAC: 1 transport
 Casualties for Americans: 1 destroyerNon Combat Move - Japanese 
 1 fighter moved from 43 Sea Zone to Kwangtung
 1 fighter moved from 43 Sea Zone to French Indo China
 5 tactical_bombers moved from 43 Sea Zone to French Indo China
 1 tactical_bomber moved from 37 Sea Zone to French Indo China
 2 artilleries, 2 fighters and 5 infantry moved from Yunnan to Shan State
 2 fighters moved from Siam to Shan State
 4 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese 
 2 fighters placed in Kwangtung
 2 fighters placed in Japan
 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 46 PUs; end with 48 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 4 bombers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Spain
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Spain
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Spain
 3 fighters moved from 91 Sea Zone to Gibraltar
 1 fighter moved from 91 Sea Zone to Spain
 3 submarines moved from 43 Sea Zone to 20 Sea Zone
 Americans take 35 Sea Zone from Japanese
 2 infantry moved from Celebes to 44 Sea Zone
 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
 2 infantry moved from 37 Sea Zone to Siam
 2 fighters moved from 44 Sea Zone to Siam
 1 battleship moved from 44 Sea Zone to 37 Sea Zone
 1 cruiser moved from 44 Sea Zone to 37 Sea Zone
 1 cruiser moved from 44 Sea Zone to 37 Sea Zone
 1 carrier moved from 44 Sea Zone to 37 Sea ZoneCombat - Americans 
 Battle in Gibraltar
 Americans attack with 1 artillery, 3 fighters and 1 infantry
 Germans defend with 2 armour and 1 harbour
 Americans win, taking Gibraltar from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 9
 Casualties for Germans: 2 armour
 Casualties for Americans: 1 infantry
 Battle in 20 Sea Zone
 Americans attack with 3 submarines
 Japanese defend with 1 destroyer
 Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in Siam
 Americans attack with 2 fighters and 2 infantry
 Japanese defend with 2 armour
 Americans win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
 Casualties for Americans: 1 infantry
 Casualties for Japanese: 2 armour
 Battle in Spain
 Americans attack with 3 artilleries, 1 fighter and 3 infantry
 Germans defend with 1 artillery and 1 bomber; Italians defend with 1 armour
 Americans win, taking Spain from Germans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 16
 Casualties for Germans: 1 artillery and 1 bomber
 Casualties for Italians: 1 armour
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
 Americans take Portugal from Neutral_True
 1 infantry moved from Colombia to Venezuela
 Americans take Venezuela from Neutral_True
 1 armour moved from Colombia to Brazil
 Americans take Brazil from Neutral_Allies
 2 transports moved from 91 Sea Zone to 86 Sea Zone
 2 transports moved from 91 Sea Zone to 89 Sea Zone
 1 mech_infantry moved from Western United States to Southeast Mexico
 1 transport moved from 64 Sea Zone to 10 Sea Zone
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 3 fighters moved from Gibraltar to 91 Sea Zone
 1 fighter moved from Spain to 91 Sea Zone
 2 fighters moved from Siam to 37 Sea Zone
 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from Hawaiian Islands to MidwayPlace Units - Americans 
 4 submarines placed in 10 Sea Zone
 1 fighter placed in Western United States
 4 bombers placed in Western United StatesTurn Complete - Americans 
 Americans collect 63 PUs; end with 63 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kansu to Tsinghai
 Chinese take Tsinghai from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 4 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - British 
 British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 15 infantry moved from India to Burma
 1 artillery moved from India to Burma
 1 armour moved from India to Burma
 1 mech_infantry moved from India to Burma
 4 infantry moved from India to BurmaCombat - British 
 Battle in Burma
 British attack with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry
 Japanese defend with 1 infantry
 British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 3 aaGuns moved from India to Burma
 1 mech_infantry moved from India to Afghanistan
 British take Afghanistan from Neutral_True
 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
 1 armour moved from Syria to Turkey
 2 armour and 1 mech_infantry moved from Persia to Turkey
 2 infantry moved from Northwest Persia to Turkey
 2 armour moved from Egypt to Syria
 1 infantry moved from Saudi Arabia to Iraq
 1 artillery and 1 infantry moved from Saudi Arabia to Iraq
 1 transport moved from 80 Sea Zone to 81 Sea Zone
 1 mech_infantry moved from Eire to United Kingdom
 1 submarine moved from 95 Sea Zone to 97 Sea Zone
 1 battleship moved from 44 Sea Zone to 37 Sea ZonePlace Units - British 
 2 fighters placed in Egypt
 3 armour placed in PersiaTurn Complete - British 
 British collect 33 PUs; end with 33 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific 
 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Some Units in India change ownership: 1 fighter and 1 mech_infantry
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Italians 
 Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Albania to Greece
 1 armour moved from Algeria to Morocco
 Italians take Morocco from French
 1 armour moved from Algeria to Libya
 1 infantry moved from Northern Italy to Southern France
 1 mech_infantry moved from Northern Italy to Southern France
 2 infantry moved from Southern Italy to Northern Italy
 1 infantry moved from Northern Italy to Southern France
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Italians 
 Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Albania to Greece
 1 armour moved from Algeria to Morocco
 Italians take Morocco from French
 1 armour moved from Algeria to Libya
 1 infantry moved from Northern Italy to Southern France
 1 mech_infantry moved from Northern Italy to Southern France
 2 infantry moved from Southern Italy to Northern Italy
 1 infantry moved from Northern Italy to Southern FranceCombat - Italians Non Combat Move - Italians 




 
		 
		






