@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians Combat - Italians Place Units - Italians 
 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians Combat - Italians Place Units - Italians 
 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Anglo Egyptian Sudan to Kenya
 British take Kenya from ItaliansCombat - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Malaya to Shan State
 1 transport moved from 54 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC 
 1 destroyer and 2 submarines placed in 54 Sea Zone
 ANZAC undo move 1.
 1 destroyer placed in 62 Sea Zone
 3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Combat Move - French 
 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 destroyer moved from 39 Sea Zone to 76 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With TrueNeutrals
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans 
 5 armour, 4 infantry and 1 tactical_bomber moved from Greece to Turkey
 2 armour and 1 artillery moved from Southern France to Spain
 3 infantry moved from Normandy Bordeaux to Spain
 2 armour moved from Normandy Bordeaux to Spain
 1 armour moved from Normandy Bordeaux to Spain
 1 armour moved from Greater Southern Germany to Southern France
 2 armour moved from Greater Southern Germany to Poland
 2 armour moved from Germany to Slovakia Hungary
 2 armour moved from Germany to Romania
 2 armour moved from Germany to Poland
 9 infantry moved from Finland to Sweden
 2 infantry moved from Norway to Sweden
 1 mech_infantry moved from Western Germany to 113 Sea Zone
 1 infantry moved from Western Germany to 113 Sea Zone
 1 bomber and 5 fighters moved from Libya to Tunisia
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With TrueNeutrals
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans 
 5 armour, 4 infantry and 1 tactical_bomber moved from Greece to Turkey
 2 armour and 1 artillery moved from Southern France to Spain
 3 infantry moved from Normandy Bordeaux to Spain
 2 armour moved from Normandy Bordeaux to Spain
 1 armour moved from Normandy Bordeaux to Spain
 1 armour moved from Greater Southern Germany to Southern France
 2 armour moved from Greater Southern Germany to Poland
 2 armour moved from Germany to Slovakia Hungary
 2 armour moved from Germany to Romania
 2 armour moved from Germany to Poland
 9 infantry moved from Finland to Sweden
 2 infantry moved from Norway to Sweden
 1 mech_infantry moved from Western Germany to 113 Sea Zone
 1 infantry moved from Western Germany to 113 Sea Zone
 1 bomber and 5 fighters moved from Libya to TunisiaCombat - Germans 
 Battle in Spain
 Germans attack with 5 armour, 1 artillery and 3 infantry
 Neutral_True defend with 6 infantry
 Germans win, taking Spain from Neutral_True with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
 Casualties for Germans: 1 infantry
 Casualties for Neutral_True: 6 infantry
 Battle in Turkey
 Germans attack with 5 armour, 4 infantry and 1 tactical_bomber
 Neutral_True defend with 8 infantry
 Germans win, taking Turkey from Neutral_True with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
 Casualties for Germans: 3 armour and 4 infantry
 Casualties for Neutral_True: 8 infantry
 Battle in Tunisia
 Germans attack with 1 bomber and 5 fighters
 French defend with 3 infantry
 Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -1
 Casualties for Germans: 1 fighter
 Casualties for French: 3 infantry
 Battle in Sweden
 Germans attack with 11 infantry
 Neutral_True defend with 6 infantry
 Germans win, taking Sweden from Neutral_True with 6 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 5 infantry
 Casualties for Neutral_True: 6 infantryNon Combat Move - Germans 
 1 infantry moved from 113 Sea Zone to Sweden
 1 mech_infantry moved from 113 Sea Zone to Sweden
 1 tactical_bomber moved from Turkey to Greece
 2 artilleries moved from Bulgaria to Romania
 2 armour moved from Romania to Greece
 4 fighters moved from Tunisia to Libya
 1 bomber moved from Tunisia to Southern ItalyPlace Units - Germans 
 3 infantry placed in Normandy Bordeaux
 3 armour placed in Western Germany
 4 armour placed in Germany
 1 armour placed in Southern FranceTurn Complete - Germans 
 Germans collect 53 PUs; end with 53 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
 Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 1 armour moved from Novgorod to Finland
 Russians take Finland from Germans
 2 infantry moved from Caucasus to Turkey
 1 bomber moved from Volgograd to Turkey
 1 mech_infantry moved from Caucasus to Turkey
 1 armour moved from Caucasus to Turkey
 6 infantry moved from Timguska to Kansu
 1 fighter moved from Russia to KansuCombat - Russians 
 Battle in Turkey
 Russians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
 Germans defend with 2 armour
 Russians win, taking Turkey from Germans with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
 Casualties for Germans: 2 armour
 Battle in Kansu
 Russians attack with 1 fighter and 6 infantry
 Japanese defend with 1 artillery and 2 infantry
 Russians win, taking Kansu from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 2 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 fighter moved from Kansu to Vologda
 2 aaGuns and 12 infantry moved from Yenisey to Timguska
 2 armour moved from Novgorod to Bryansk
 2 aaGuns moved from Belarus to Bryansk
 2 aaGuns moved from Novgorod to Belarus
 10 infantry moved from Novgorod to Karelia
 3 mech_infantrys moved from Ukraine to Caucasus
 1 bomber moved from Turkey to Russia
 1 infantry moved from Eastern Poland to Baltic States
 1 infantry moved from Rostov to Caucasus
 1 armour moved from Belarus to Bryansk
 3 mech_infantrys moved from Belarus to Bryansk
 3 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Western Ukraine to Eastern Poland
 3 infantry moved from Russia to BryanskPlace Units - Russians 
 3 artilleries placed in Ukraine
 1 artillery and 2 infantry placed in Novgorod
 3 infantry placed in Volgograd
 2 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 41 PUs; end with 41 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 5 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Politics - Americans 
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
 Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
 Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 armour moved from Central United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 3 mech_infantrys moved from Central United States to 101 Sea Zone
 4 infantry moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
 5 infantry moved from 91 Sea Zone to Spain
 3 mech_infantrys moved from 91 Sea Zone to Spain
 1 artillery moved from 91 Sea Zone to Spain
 1 armour moved from 91 Sea Zone to Spain
 1 bomber moved from Eastern United States to Spain
 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
 3 submarines moved from 54 Sea Zone to 43 Sea Zone
 3 destroyers moved from 54 Sea Zone to 43 Sea Zone
 2 fighters moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans 
 Battle in 43 Sea Zone
 Americans attack with 3 destroyers, 2 fighters and 3 submarines
 Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
 Units damaged: 1 battleship owned by the Japanese
 Americans win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 51
 Casualties for Americans: 2 destroyers
 Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 1 transport
 Battle in 6 Sea Zone
 Americans attack with 1 fighter and 1 tactical_bomber
 Japanese defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 4 transports
 1 submarine owned by the Japanese Submerged
 Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
 Casualties for Japanese: 1 artillery, 1 destroyer, 1 infantry and 4 transports
 Battle in Siam
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Celebes
 Battle in Spain
 Americans attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
 Germans defend with 5 armour, 1 artillery and 2 infantry
 Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 5 armour, 1 artillery and 2 infantry
 Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrysNon Combat Move - Americans 
 2 carriers moved from 101 Sea Zone to 91 Sea Zone
 4 fighters moved from 101 Sea Zone to 91 Sea Zone
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 armour moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
 1 infantry moved from 64 Sea Zone to Colombia
 Americans take Colombia from Neutral_True
 1 armour moved from 64 Sea Zone to Colombia
 1 carrier moved from 26 Sea Zone to 16 Sea Zone
 1 carrier moved from 16 Sea Zone to 7 Sea Zone
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
 1 carrier moved from 54 Sea Zone to 44 Sea Zone
 2 fighters moved from 43 Sea Zone to 44 Sea Zone
 1 battleship moved from 54 Sea Zone to 44 Sea Zone
 2 cruisers moved from 54 Sea Zone to 44 Sea Zone
 1 bomber moved from Spain to MoroccoPlace Units - Americans 
 5 artilleries and 5 infantry placed in Eastern United States
 5 transports placed in 101 Sea Zone
 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 56 PUs; end with 57 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 3 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 2 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 1 submarine moved from 92 Sea Zone to 95 Sea ZoneCombat - British 
 Battle in 95 Sea Zone
 British attack with 1 submarine
 Italians defend with 1 destroyer and 1 transport
 British win with 1 submarine remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British 
 1 infantry moved from Northwest Persia to Turkey
 2 infantry moved from Persia to Northwest Persia
 1 artillery moved from Tanganyika Territory to 72 Sea Zone
 1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
 1 artillery moved from 80 Sea Zone to Saudi Arabia
 British take Saudi Arabia from Neutral_True
 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
 1 armour moved from Egypt to Syria
 5 fighters moved from Egypt to Turkey
 2 armour moved from French Equatorial Africa to Egypt
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 mech_infantry moved from United Kingdom to Eire
 British take Eire from Neutral_Allies
 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to IndiaPlace Units - British 
 1 destroyer placed in 98 Sea Zone
 2 infantry placed in Egypt
 2 armour and 1 mech_infantry placed in PersiaTurn Complete - British 
 British collect 33 PUs; end with 33 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific 
 1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs; end with 14 PUs total
 Some Units in India change ownership: 1 fighter and 3 infantry
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 1 armour moved from Northern Italy to Spain
 1 infantry moved from Albania to Greece
 1 infantry moved from Yugoslavia to Albania
 1 infantry moved from Northern Italy to Southern France
 2 armour moved from Libya to Tunisia
 Italians take Tunisia from French
 2 armour moved from Tunisia to Algeria
 Italians take Algeria from French
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 3 submarines moved from 54 Sea Zone to 44 Sea Zone
 ANZAC take 44 Sea Zone from Japanese
 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
 1 cruiser moved from 54 Sea Zone to 44 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 4 fighters moved from Queensland to SumatraCombat - ANZAC 
 Battle in Borneo
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - ANZAC 
 1 artillery placed in Queensland
 2 transports placed in 54 Sea Zone
 1 submarine placed in 62 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
 EDIT: Adding units owned by British to 44 Sea Zone: 1 battleship
 EDIT: Turning off Edit ModeTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Politics - French 
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French Turn Complete - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 armour moved from Southern France to Gibraltar
 Germans take Gibraltar from British
 1 bomber moved from Southern Italy to Morocco
 1 artillery moved from Normandy Bordeaux to Spain
 1 armour moved from Western Germany to 113 Sea Zone
 1 submarine moved from 113 Sea Zone to 114 Sea Zone
 1 cruiser moved from 113 Sea Zone to 114 Sea Zone
 7 infantry and 1 mech_infantry moved from Sweden to Finland
 3 armour moved from Romania to Greece
 2 artilleries and 4 infantry moved from Romania to Bessarabia
 1 tactical_bomber moved from Greece to Bessarabia
 4 armour, 7 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
 5 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
 4 armour moved from Germany to Baltic States
 2 armour moved from Western Germany to Poland
 4 fighters moved from Libya to 98 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 armour moved from Southern France to Gibraltar
 Germans take Gibraltar from British
 1 bomber moved from Southern Italy to Morocco
 1 artillery moved from Normandy Bordeaux to Spain
 1 armour moved from Western Germany to 113 Sea Zone
 1 submarine moved from 113 Sea Zone to 114 Sea Zone
 1 cruiser moved from 113 Sea Zone to 114 Sea Zone
 7 infantry and 1 mech_infantry moved from Sweden to Finland
 3 armour moved from Romania to Greece
 2 artilleries and 4 infantry moved from Romania to Bessarabia
 1 tactical_bomber moved from Greece to Bessarabia
 4 armour, 7 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
 5 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
 4 armour moved from Germany to Baltic States
 2 armour moved from Western Germany to Poland
 4 fighters moved from Libya to 98 Sea ZoneCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 4 armour, 7 infantry and 3 mech_infantrys
 Russians defend with 1 infantry
 Germans win, taking Eastern Poland from Russians with 4 armour, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 9 armour, 3 artilleries and 5 infantry
 Russians defend with 1 infantry
 Germans win, taking Baltic States from Russians with 9 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Morocco
 Germans attack with 1 bomber
 Americans defend with 1 bomber
 Germans win with 1 bomber remaining. Battle score for attacker is 12
 Casualties for Americans: 1 bomber
 Battle in Finland
 Germans attack with 7 infantry and 1 mech_infantry
 Russians defend with 1 armour
 Germans win, taking Finland from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 1 armour
 Battle in 114 Sea Zone
 Germans attack with 1 cruiser and 1 submarine
 Russians defend with 1 cruiser
 Germans win with 1 cruiser remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Casualties for Russians: 1 cruiser
 Battle in Bessarabia
 Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans win, taking Bessarabia from Russians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 98 Sea Zone
 Germans attack with 4 fighters
 French defend with 1 destroyer; British defend with 1 destroyer
 Germans win with 2 fighters remaining. Battle score for attacker is -4
 Casualties for Germans: 2 fighters
 Casualties for French: 1 destroyer
 Casualties for British: 1 destroyerNon Combat Move - Germans 
 2 fighters moved from 98 Sea Zone to Greece
 1 bomber moved from Morocco to Spain
 1 armour moved from 113 Sea Zone to Sweden
 1 aaGun moved from Holland Belgium to Normandy Bordeaux
 1 aaGun moved from Western Germany to Holland Belgium
 1 tactical_bomber moved from Bessarabia to PolandPlace Units - Germans 
 3 armour placed in Normandy Bordeaux
 3 infantry placed in Southern France
 3 armour and 4 infantry placed in Germany
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Russians 




 
		 
		






