@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Politics - British 
 British takes Political Action: Political Action British To War With Japanese
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to WarCombat Move - British 
 2 infantry moved from Burma to Yunnan
 2 infantry moved from Shan State to Siam
 1 infantry moved from Shan State to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
 1 fighter moved from Burma to Siam
 1 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
 1 battleship moved from 91 Sea Zone to 96 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
 1 carrier moved from 97 Sea Zone to 96 Sea Zone
 1 fighter moved from 97 Sea Zone to 96 Sea Zone
 1 bomber moved from Malta to Tobruk
 2 fighters moved from Malta to Tobruk
 1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
 1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
 1 destroyer moved from 81 Sea Zone to 96 Sea ZoneCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
 Italians defend with 1 cruiser, 1 destroyer and 1 transport
 Units damaged: 1 battleship owned by the British
 British win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 27
 Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
 Battle in Tobruk
 British attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
 Italians defend with 1 armour, 1 artillery, 1 bomber and 2 infantry
 Italians win with 1 armour remaining. Battle score for attacker is -25
 Casualties for British: 1 armour, 1 bomber, 2 fighters and 3 infantry
 Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
 Battle in Yunnan
 British attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Siam
 British attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 British win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 1 fighter moved from 96 Sea Zone to Egypt
 1 fighter moved from Union of South Africa to Egypt
 1 cruiser moved from 76 Sea Zone to 71 Sea Zone
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 1 armour and 2 mech_infantrys moved from India to Burma
 1 fighter moved from Siam to Burma
 1 fighter moved from Yunnan to Burma
 1 tactical_bomber moved from Yunnan to Burma
 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
 1 infantry moved from Sumatra to 41 Sea Zone
 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 UK_Pacific take Celebes from Dutch
 1 artillery and 1 infantry moved from Ontario to Quebec
 1 submarine moved from 111 Sea Zone to 104 Sea Zone
 2 fighters moved from United Kingdom to AlgeriaPlace Units - British 
 3 armour placed in Egypt
 1 artillery and 1 infantry placed in Union of South Africa
 1 transport placed in 71 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by British from Rhodesia: 2 infantry
 EDIT: Adding units owned by British to Belgian Congo: 2 infantry
 EDIT: Turning off Edit ModeTurn Complete - British 
 British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific 
 6 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Some Units in India change ownership: 6 infantry
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians 
 2 artilleries moved from Northern Italy to Southern Italy
 1 infantry moved from Kenya to Tanganyika Territory
 Italians take Tanganyika Territory from British
 1 armour moved from Alexandria to Libya
 1 armour moved from Tobruk to Libya
 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
 Italians take French Equatorial Africa from French
 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians 
 2 artilleries moved from Northern Italy to Southern Italy
 1 infantry moved from Kenya to Tanganyika Territory
 Italians take Tanganyika Territory from British
 1 armour moved from Alexandria to Libya
 1 armour moved from Tobruk to Libya
 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
 Italians take French Equatorial Africa from French
 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians 
 Battle in Belgian Congo
 Italians attack with 1 artillery and 1 infantry
 British defend with 2 infantry
 British win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians 
 2 infantry moved from Southern Italy to Northern Italy
 1 armour moved from Albania to Northern Italy
 1 infantry moved from Albania to YugoslaviaPlace Units - Italians 
 1 artillery placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 15 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 infantry moved from Egypt to Alexandria
 British take Alexandria from Italians
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to Queensland
 1 fighter moved from New South Wales to Queensland
 1 destroyer moved from 46 Sea Zone to 54 Sea Zone
 1 cruiser moved from 49 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 factory_minor placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 16 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French Non Combat Move - French 
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Algeria to Tunisia
 1 destroyer moved from 104 Sea Zone to 87 Sea Zone
 1 destroyer moved from 58 Sea Zone to 39 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 6 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 1 fighter moved from Western Germany to 96 Sea Zone
 2 fighters moved from Bulgaria to 96 Sea Zone
 2 fighters moved from Romania to 96 Sea Zone
 2 bombers moved from Slovakia Hungary to 96 Sea Zone
 1 bomber moved from Western Germany to 96 Sea Zone
 3 armour moved from Romania to Greece
 1 tactical_bomber moved from Poland to Greece
 3 armour moved from Germany to Romania
 2 armour moved from Western Germany to Slovakia Hungary
 3 armour moved from Southern France to Greater Southern GermanyCombat - Germans 
 Battle in 96 Sea Zone
 Germans attack with 3 bombers and 5 fighters
 British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
 Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 66
 Casualties for Germans: 2 bombers
 Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transportsNon Combat Move - Germans 
 5 fighters moved from 96 Sea Zone to Libya
 1 bomber moved from 96 Sea Zone to Libya
 1 aaGun moved from Germany to Poland
 2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans 
 3 infantry placed in Normandy Bordeaux
 1 infantry and 1 mech_infantry placed in Western Germany
 6 armour placed in GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 3 infantry moved from Novgorod to Belarus
 1 infantry moved from Bryansk to Belarus
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Western Ukraine to Eastern Poland
 1 mech_infantry moved from Russia to Belarus
 1 infantry moved from Caucasus to Rostov
 1 infantry moved from Volgograd to Caucasus
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 3 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 4 transports moved from 20 Sea Zone to 6 Sea Zone
 1 battleship moved from 20 Sea Zone to 36 Sea Zone
 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
 1 submarine moved from 20 Sea Zone to 36 Sea Zone
 3 carriers moved from 20 Sea Zone to 36 Sea Zone
 1 armour moved from Kwangtung to French Indo China
 1 mech_infantry moved from Hunan to Yunnan
 3 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Yunnan
 1 infantry moved from Kwangsi to French Indo China
 1 fighter moved from Kwangtung to French Indo China
 1 tactical_bomber moved from Kwangtung to French Indo China
 3 bombers moved from Kwangsi to Yunnan
 5 fighters moved from Kwangsi to Yunnan
 5 tactical_bombers moved from Kwangsi to French Indo China
 1 fighter moved from Kwangsi to Kweichow
 1 artillery moved from Anhwe to Kweichow
 6 infantry moved from Anhwe to Kweichow
 2 artilleries and 5 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 artillery and 2 infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 artillery moved from Kwangtung to Kwangsi
 4 infantry moved from Kwangtung to Kwangsi
 1 bomber moved from Japan to Kweichow
 1 fighter moved from Japan to 36 Sea Zone
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 armour and 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Hawaiian Islands to 26 Sea Zone
 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
 1 fighter moved from Philippines to 54 Sea Zone
 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans 
 1 carrier and 2 destroyers placed in 10 Sea Zone
 2 fighters placed in Eastern United States
 Americans undo move 2.
 Americans undo move 1.
 1 carrier and 2 fighters placed in 101 Sea Zone
 2 destroyers placed in 10 Sea Zone
 Note to players Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 3 PUs; end with 4 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians Combat - Italians Place Units - Italians 
 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians Combat - Italians Place Units - Italians 
 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Anglo Egyptian Sudan to Kenya
 British take Kenya from ItaliansCombat - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Malaya to Shan State
 1 transport moved from 54 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC 
 1 destroyer and 2 submarines placed in 54 Sea Zone
 ANZAC undo move 1.
 1 destroyer placed in 62 Sea Zone
 3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Combat Move - French 
 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 destroyer moved from 39 Sea Zone to 76 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With TrueNeutrals
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans 
 5 armour, 4 infantry and 1 tactical_bomber moved from Greece to Turkey
 2 armour and 1 artillery moved from Southern France to Spain
 3 infantry moved from Normandy Bordeaux to Spain
 2 armour moved from Normandy Bordeaux to Spain
 1 armour moved from Normandy Bordeaux to Spain
 1 armour moved from Greater Southern Germany to Southern France
 2 armour moved from Greater Southern Germany to Poland
 2 armour moved from Germany to Slovakia Hungary
 2 armour moved from Germany to Romania
 2 armour moved from Germany to Poland
 9 infantry moved from Finland to Sweden
 2 infantry moved from Norway to Sweden
 1 mech_infantry moved from Western Germany to 113 Sea Zone
 1 infantry moved from Western Germany to 113 Sea Zone
 1 bomber and 5 fighters moved from Libya to Tunisia




 
		 
		





