@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
4 armour moved from Yunnan to Siam
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to Siam
2 fighters and 5 tactical_bombers moved from French Indo China to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters moved from Kweichow to Yunnan
2 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Siam
Japanese attack with 4 armour and 2 fighters
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Siam from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 5 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to French Indo China
5 tactical_bombers moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 artilleries, 2 fighters and 5 infantry moved from Yunnan to Shan State
2 fighters moved from Siam to Shan State
4 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
2 fighters placed in Kwangtung
2 fighters placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Spain
3 submarines moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 fighters moved from 44 Sea Zone to Siam
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 armour and 1 harbour
Americans win, taking Gibraltar from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siam
Americans attack with 2 fighters and 2 infantry
Japanese defend with 2 armour
Americans win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 armour
Battle in Spain
Americans attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 bomber; Italians defend with 1 armour
Americans win, taking Spain from Germans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 1 bomber
Casualties for Italians: 1 armour
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 infantry moved from Colombia to Venezuela
Americans take Venezuela from Neutral_True
1 armour moved from Colombia to Brazil
Americans take Brazil from Neutral_Allies
2 transports moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
2 fighters moved from Siam to 37 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to MidwayPlace Units - Americans
4 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
15 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to Burma
1 mech_infantry moved from India to Burma
4 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Syria to Turkey
2 armour and 1 mech_infantry moved from Persia to Turkey
2 infantry moved from Northwest Persia to Turkey
2 armour moved from Egypt to Syria
1 infantry moved from Saudi Arabia to Iraq
1 artillery and 1 infantry moved from Saudi Arabia to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea ZonePlace Units - British
2 fighters placed in Egypt
3 armour placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Algeria to Libya
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Algeria to Libya
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Non Combat Move - Italians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
4 fighters moved from Sumatra to Shan State
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 2 artilleries and 6 infantry
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 artillery, 2 fighters and 3 infantry
Casualties for Japanese: 4 infantry
2 fighters owned by the ANZAC retreatedNon Combat Move - ANZAC
2 fighters moved from Shan State to Burma
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in 113 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 113 Sea Zone to FinlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Greece to Romania
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 armour moved from Germany to Eastern Poland
2 armour moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
9 armour moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Southern France to Spain
3 armour moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Greece to Romania
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 armour moved from Germany to Eastern Poland
2 armour moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
9 armour moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Southern France to Spain
3 armour moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to SpainCombat - Germans
Battle in Spain
Germans attack with 3 armour and 4 infantry
Americans defend with 3 artilleries and 1 infantry
Germans win, taking Spain from Americans with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Eastern Poland
Germans attack with 14 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 3 artilleries and 13 infantry
Germans win, taking Eastern Poland from Russians with 8 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 6 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 13 infantryNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Poland
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to FrancePlace Units - Germans
2 fighters placed in Western Germany
1 infantry placed in Western Germany
5 armour and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
3 fighters moved from Russia to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
2 armour, 2 artilleries and 2 mech_infantrys moved from Bessarabia to Eastern Poland
1 bomber moved from Russia to Romania
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Kansu to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Russians: 1 fighter and 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour, 2 artilleries, 3 fighters and 4 mech_infantrys
Germans defend with 8 armour
Russians win, taking Eastern Poland from Germans with 3 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 8 armour
Casualties for Russians: 4 mech_infantrys
Battle in Romania
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 armour
Russians win, taking Romania from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
6 infantry moved from Kansu to Novosibirsk
4 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
1 armour and 3 mech_infantrys moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 bomber moved from Romania to Bryansk
1 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Kansu to NovosibirskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_upgrade and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from Kwangtung to 37 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries moved from Shan State to Siam
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_upgrade and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from Kwangtung to 37 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries moved from Shan State to Siam
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_upgrade and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from Kwangtung to 37 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries moved from Shan State to Siam
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_upgrade and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from Kwangtung to 37 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries moved from Shan State to Siam
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Chahar
Japanese attack with 2 infantry
Russians defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Siam
Japanese attack with 2 artilleries
Americans defend with 1 infantry
Japanese win, taking Siam from Americans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 2 transports; British defend with 1 battleship; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Japanese: 6 fighters
Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 transports
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters and 2 submarines
Americans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 bombers and 1 fighter remaining. Battle score for attacker is 39
Casualties for Japanese: 1 carrier, 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 armour moved from Kwangtung to French Indo China
3 fighters and 6 tactical_bombers moved from 37 Sea Zone to Siam
3 fighters and 6 tactical_bombers moved from Siam to French Indo ChinaPlace Units - Japanese
3 armour placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,4
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_upgrade and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from Kwangtung to 37 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries moved from Shan State to Siam
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Chahar
Japanese attack with 2 infantry
Russians defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Siam
Japanese attack with 2 artilleries
Americans defend with 1 infantry
Japanese win, taking Siam from Americans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 2 transports; British defend with 1 battleship; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Japanese: 6 fighters
Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 transports
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters and 2 submarines
Americans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 bombers and 1 fighter remaining. Battle score for attacker is 39
Casualties for Japanese: 1 carrier, 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 armour moved from Kwangtung to French Indo China
3 fighters and 6 tactical_bombers moved from 37 Sea Zone to Siam
3 fighters and 6 tactical_bombers moved from Siam to French Indo ChinaPlace Units - Japanese
3 armour placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,4
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
4 bombers moved from Western United States to 25 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Venezuela to 89 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Gibraltar to Spain
1 artillery moved from Portugal to Spain
3 infantry moved from Portugal to Spain
4 fighters moved from 91 Sea Zone to SpainCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 carriers and 2 fighters
Japanese win with 2 carriers and 2 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 25 Sea Zone
Americans attack with 4 bombers and 4 submarines
Japanese defend with 1 battleship
Americans win with 4 bombers and 4 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Morocco
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans win, taking Morocco from Italians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Spain
Americans attack with 2 artilleries, 4 fighters and 3 infantry
Germans defend with 3 armour and 1 infantry
Americans win, taking Spain from Germans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 1 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 fighters moved from Spain to 91 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
Americans take Chile from Neutral_True
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
4 bombers moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 bombers placed in Western United States
1 infantry placed in Western United States
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs





