@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Battle in Hainan
ANZAC attack with 2 infantry
Japanese defend with 2 bombers
ANZAC win, taking Hainan from Japanese with 2 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Turning off Edit Mode
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 94 Sea Zone to 97 Sea ZoneCombat - French
Battle in 97 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French win, taking 97 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to Malta
1 destroyer moved from 58 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Novgorod to Belarus
4 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to EgyptCombat - Russians
Battle in Finland
Russians attack with 1 armour and 4 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber, 1 infantry and 2 tactical_bombers
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 bomber, 1 infantry and 2 tactical_bombers
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
2 fighters moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
4 mech_infantrys moved from Russia to Ukraine
2 armour moved from Novgorod to Vologda
1 aaGun moved from Novgorod to Archangel
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 armour placed in Ukraine
7 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
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start another game please sir! (^^^)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Slovakia Hungary to FranceCombat - Germans
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need scramble orders sir
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Slovakia Hungary to FranceCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone -
OOL for Seazone 110- Damage BB, French CA, UK CA, BB, UK Fighters, French Fighter.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to BryanskPlace Units - Russians
1 bomber placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Okinawa to Kwangtung
1 infantry moved from Okinawa to 19 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Korea to Kiangsu
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Manchuria to Kwangtung
2 fighters moved from Manchuria to Kwangtung
2 bombers moved from Japan to Yunnan
2 tactical_bombers moved from Japan to Kwangtung
2 fighters moved from Japan to Kwangtung
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Manchuria to Jehol
6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Turning on Edit Mode
EDIT: Editing Political Relationship for Japanese and British from War to Neutrality
EDIT: Editing Political Relationship for Japanese and ANZAC from War to Neutrality
EDIT: Editing Political Relationship for Japanese and French from Neutrality to War
EDIT: Editing Political Relationship for Japanese and UK_Pacific from War to Neutrality
EDIT: Editing Political Relationship for Japanese and Dutch from War to Neutrality
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Changing PUs for Japanese from 32 to 34
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Turning on Edit Mode
EDIT: Editing Political Relationship for Japanese and British from War to Neutrality
EDIT: Editing Political Relationship for Japanese and ANZAC from War to Neutrality
EDIT: Editing Political Relationship for Japanese and French from Neutrality to War
EDIT: Editing Political Relationship for Japanese and UK_Pacific from War to Neutrality
EDIT: Editing Political Relationship for Japanese and Dutch from War to Neutrality
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Changing PUs for Japanese from 32 to 34
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to Central United States
1 bomber moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Removing units owned by Chinese from Shensi: 7 infantry
EDIT: Adding units owned by Chinese to Yunnan: 6 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode -
I edited my non combat move into Yunan.





