@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Turkey to Bulgaria
Russians take Bulgaria from Italians
1 mech_infantry moved from Turkey to Albania
Russians take Albania from Italians
7 infantry moved from Turkey to Greece
9 infantry moved from Bessarabia to Romania
2 armour moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 armour moved from Ukraine to Romania
4 armour, 2 artilleries, 3 fighters, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Novgorod to Poland
1 artillery moved from Vyborg to Novgorod
3 fighters moved from Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
4 infantry moved from Urals to Evenkiyskiy
1 bomber moved from Norway to Evenkiyskiy
1 fighter and 1 tactical_bomber moved from Norway to Poland
6 infantry moved from Kansu to TimguskaCombat - Russians
Battle in Poland
Russians attack with 7 armour, 2 artilleries, 1 fighter, 24 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
Russians win, taking Poland from Germans with 7 armour, 2 artilleries, 1 fighter, 23 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Slovakia Hungary from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 3 armour and 9 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Romania from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 4 infantry
Battle in Evenkiyskiy
Russians attack with 1 bomber and 4 infantry
Japanese defend with 3 infantry
Russians win, taking Evenkiyskiy from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Timguska
Russians attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Timguska from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 infantry moved from Shensi to Kansu
1 bomber moved from Evenkiyskiy to Urals
3 mech_infantrys moved from Volgograd to Turkey
3 fighters moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Sweden to Norway
1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
1 factory_minor placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Turkey to Bulgaria
Russians take Bulgaria from Italians
1 mech_infantry moved from Turkey to Albania
Russians take Albania from Italians
7 infantry moved from Turkey to Greece
9 infantry moved from Bessarabia to Romania
2 armour moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 armour moved from Ukraine to Romania
4 armour, 2 artilleries, 3 fighters, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Novgorod to Poland
1 artillery moved from Vyborg to Novgorod
3 fighters moved from Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
4 infantry moved from Urals to Evenkiyskiy
1 bomber moved from Norway to Evenkiyskiy
1 fighter and 1 tactical_bomber moved from Norway to Poland
6 infantry moved from Kansu to TimguskaCombat - Russians
Battle in Poland
Russians attack with 7 armour, 2 artilleries, 1 fighter, 24 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
Russians win, taking Poland from Germans with 7 armour, 2 artilleries, 1 fighter, 23 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Slovakia Hungary from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 3 armour and 9 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Romania from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 4 infantry
Battle in Evenkiyskiy
Russians attack with 1 bomber and 4 infantry
Japanese defend with 3 infantry
Russians win, taking Evenkiyskiy from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Timguska
Russians attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Timguska from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 infantry moved from Shensi to Kansu
1 bomber moved from Evenkiyskiy to Urals
3 mech_infantrys moved from Volgograd to Turkey
3 fighters moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Sweden to Norway
1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
1 factory_minor placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 3 aaGuns
EDIT: Adding units owned by Russians to Poland: 3 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 9 artilleries; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
9 infantry and 1 mech_infantry moved from Korea to Manchuria
3 tactical_bombers moved from Manchuria to Yenisey
1 bomber moved from Japan to Yenisey
1 tactical_bomber moved from 6 Sea Zone to Yakut S.S.R.Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
9 artilleries placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,2
Japanese collect 25 PUs (4 lost to blockades); end with 26 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 9 artilleries and 1 factory_upgrade
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun, 18 infantry and 2 mech_infantrys
Hainan : 1 harbour
Borneo : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Sakha : 1 flag
Yenisey : 1 flag, 2 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 tactical_bomber
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers
6 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 1 submarineProduction/PUs Summary :
Germans : 27 / 35
Russians : 50 / 73
Japanese : 29 / 26
Americans : 62 / 91
Chinese : 20 / 26
British : 39 / 47
UK_Pacific : 20 / 23
Italians : 12 / 15
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Null / Other
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Brazil to 86 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 110 Sea Zone to Spain
2 bombers moved from United Kingdom to GermanyCombat - Americans
Battle in Spain
Americans attack with 4 artilleries, 5 fighters and 7 infantry
Italians defend with 5 infantry and 3 mech_infantrys
Americans win, taking Spain from Italians with 4 artilleries, 5 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 5 infantry and 3 mech_infantrys
Casualties for Americans: 5 infantry
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Norway
2 fighters moved from Spain to 110 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 fighter moved from Spain to United Kingdom
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Central United States to Western United States
2 bombers moved from Eastern United States to United Kingdom
1 mech_infantry moved from Libya to Algeria
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
6 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 artilleries and 12 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 10 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 aaGun, 18 infantry and 2 mech_infantrys
Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun, 18 infantry and 2 mech_infantrys
Casualties for Chinese: 9 artilleries and 12 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Manchuria to AnhwePlace Units - Chinese
5 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 40 PUs;
British buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters and 1 tactical_bomber moved from Eastern Poland to Poland
2 armour moved from Greece to Yugoslavia
British take Yugoslavia from Germans
1 armour and 1 infantry moved from Syria to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 armour and 2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Norway to Southern ItalyCombat - British
Battle in Holland Belgium
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
1 fighter owned by the British retreated
Battle in Southern Italy
British attack with 2 armour, 1 bomber and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British
1 bomber moved from Southern Italy to Greece
2 infantry moved from Syria to Turkey
2 artilleries moved from Syria to Turkey
1 mech_infantry moved from Syria to Greece
1 fighter moved from Holland Belgium to Poland
1 armour, 4 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
1 aaGun moved from Anhwe to Jehol
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 aaGun moved from Yunnan to French Indo China
3 mech_infantrys moved from French Indo China to Hunan
5 infantry moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from India to AnhwePlace Units - British
3 armour and 2 tactical_bombers placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
British collect 43 PUs (1 lost to blockades); end with 58 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUsPlace Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,2,2,2,3,4,6,4,6,4,5
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Southern Italy, round 2 : 2/4 hits
British roll dice for 2 armour and 2 infantry in Southern Italy, round 2 : 0/4 hits
2 infantry owned by the British lost in Southern Italy
Italians roll dice for 2 armour and 2 mech_infantrys in Southern Italy, round 3 : 1/4 hits
British roll dice for 2 armour in Southern Italy, round 3 : 0/2 hits
1 armour owned by the British lost in Southern Italy
Italians roll dice for 2 armour and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits
British roll dice for 1 armour in Southern Italy, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour and 1 mech_infantry in Southern Italy, round 5 : 1/3 hits
British roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 2 armour remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 mech_infantry moved from Western Germany to Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 factory_major and 1 mech_infantry
Southern Italy : 1 airfield, 2 armour, 1 factory_minor and 1 harbour
97 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 25 / 35
Russians : 50 / 73
Japanese : 26 / 26
Americans : 64 / 84
Chinese : 23 / 29
British : 41 / 63
UK_Pacific : 20 / 22
Italians : 10 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.870
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.067
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Yunnan to Korea
3 fighters moved from Yunnan to Manchuria
1 infantry moved from Yunnan to Hunan
2 bombers moved from Queensland to Anhwe
1 fighter moved from Queensland to 54 Sea ZoneCombat - ANZAC
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.Non Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 27 PUs;
Germans buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to Slovakia Hungary
3 infantry moved from France to Normandy Bordeaux
1 armour moved from Denmark to GermanyCombat - Germans
Battle in Slovakia Hungary
Germans attack with 3 fighters
Russians defend with 2 armour
Germans roll dice for 3 fighters in Slovakia Hungary, round 2 : 2/3 hits
Russians roll dice for 2 armour in Slovakia Hungary, round 2 : 0/2 hits
2 armour owned by the Russians lost in Slovakia Hungary
Germans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 2 armourNon Combat Move - Germans
3 fighters moved from Slovakia Hungary to GermanyPlace Units - Germans
6 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 25 PUs; end with 25 PUs totalTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor and 1 harbour
Germany : 3 aaGuns, 5 armour, 6 artilleries, 1 factory_major, 3 fighters and 21 infantry
Holland Belgium : 1 mech_infantryProduction/PUs Summary :
Germans : 25 / 25
Russians : 50 / 73
Japanese : 26 / 26
Americans : 64 / 84
Chinese : 23 / 29
British : 41 / 63
UK_Pacific : 20 / 22
Italians : 10 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 9 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Evenkiyskiy to Yenisey
5 infantry moved from Timguska to Yenisey
1 fighter moved from Russia to Yenisey
1 bomber moved from Urals to Yenisey
1 mech_infantry moved from Albania to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Bulgaria to Greater Southern Germany
7 infantry moved from Greece to Albania
3 armour moved from Romania to Germany
7 armour, 2 artilleries, 23 infantry and 4 mech_infantrys moved from Poland to Germany
4 fighters and 1 tactical_bomber moved from Eastern Poland to Germany
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Ethiopia to EgyptCombat - Russians
Battle in Yenisey
Russians attack with 1 bomber, 1 fighter and 9 infantry
Japanese defend with 2 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers
Russians win, taking Yenisey from Japanese with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 41
Casualties for Japanese: 2 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers
Casualties for Russians: 5 infantry
Battle in Germany
Russians attack with 10 armour, 2 artilleries, 4 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 5 armour, 6 artilleries, 1 factory_major, 3 fighters and 21 infantry
Russians captures 25PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 3 aaGuns, 5 armour, 6 artilleries, 3 fighters and 21 infantry
Casualties for Russians: 9 armour, 2 artilleries, 23 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
4 fighters moved from Germany to Poland
3 infantry moved from Eastern Poland to Poland
5 infantry moved from Romania to Slovakia Hungary
3 mech_infantrys moved from Turkey to Albania
3 armour moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Poland
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Volgograd to Caucasus
2 aaGuns and 5 infantry moved from Kansu to Timguska
1 bomber and 1 fighter moved from Yenisey to TimguskaPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 armour placed in Novgorod
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Russians collect 59 PUs (1 lost to blockades); end with 84 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 89 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 122 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 132 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yakut S.S.R. to KoreaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
8 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Japanese collect 22 PUs (3 lost to blockades); end with 24 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 9 artilleries, 1 factory_upgrade, 8 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Okinawa : 1 infantry
Hainan : 1 harbour
Borneo : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers
36 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 1 submarineProduction/PUs Summary :
Germans : 16 / 0
Russians : 60 / 132
Japanese : 25 / 24
Americans : 64 / 84
Chinese : 23 / 29
British : 41 / 63
UK_Pacific : 20 / 22
Italians : 10 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Western Germany
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
3 artilleries and 11 infantry moved from Germany to Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea ZoneCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Western Germany
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
3 artilleries and 11 infantry moved from Germany to Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in France
Germans attack with 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 0/1 hits
Germans roll dice for 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits
4 infantry owned by the French, 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/14 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits
2 infantry owned by the French, 1 armour owned by the French, 1 armour owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/11 hits
French roll dice for 1 fighter in France, round 4 : 1/1 hits
1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 3 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 4 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 5/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 4 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the British, 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 4 : 3/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the French, 1 cruiser owned by the British, 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 111 Sea Zone to Western GermanyPlace Units - Germans
2 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 3 tactical_bombers
Romania : 1 armour and 1 infantry
Poland : 1 armour, 3 artilleries and 14 infantry
Germany : 3 aaGuns, 1 armour and 1 factory_major
Norway : 4 infantry
Holland Belgium : 2 tactical_bombers
Southern Italy : 1 fighter
113 Sea Zone : 1 cruiser and 3 transports
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag, 4 armour, 2 artilleries and 5 infantry
Finland : 1 flag, 5 infantry
111 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 20 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3.454
Median : 3.000
Variance : 0.314
Standard Deviation : 0.560
Total rolls : 119Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.451
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 82French Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12





