@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Spain to 92 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Turkey to Iraq
Italians take Iraq from British
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 infantry moved from Turkey to Syria
1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Syria from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in BrazilNon Combat Move - Italians
1 fighter moved from Syria to Turkey
1 fighter moved from Spain to Turkey
3 infantry moved from Portugal to SpainPlace Units - Italians
1 destroyer placed in 93 Sea Zone
2 submarines placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Tunisia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in TurkeyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 67 / 93
Americans : 50 / 73
Chinese : 0 / 1
British : 31 / 33
UK_Pacific : 6 / 7
Italians : 28 / 42
ANZAC : 7 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 67 / 93
Americans : 50 / 73
Chinese : 0 / 1
British : 31 / 33
UK_Pacific : 6 / 7
Italians : 28 / 42
ANZAC : 7 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 11 infantry moved from Ukraine to Rostov
9 armour and 8 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
8 mech_infantrys moved from Western Ukraine to Rostov
1 artillery moved from Belarus to Bryansk
1 bomber moved from Western Ukraine to Archangel
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 12 armour, 2 artilleries, 11 infantry and 16 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 12 armour, 2 artilleries, 10 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 armour and 8 infantry moved from Novgorod to Belarus
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 8 infantry moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Archangel to Ukraine
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Finland to Vyborg
5 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to UkrainePlace Units - Germans
2 submarines placed in 105 Sea Zone
1 bomber and 1 infantry placed in France
3 armour placed in Novgorod
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to France: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
6 infantry moved from Samara to Russia
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery moved from Tambov to Bryansk
2 infantry moved from Russia to Bryansk
12 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Amur to KoreaPlace Units - Russians
8 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5
Russians collect 24 PUs (3 lost to blockades); end with 25 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 12 infantry
India : 1 bomber, 2 fighters and 1 tactical_bomber
Bryansk : 1 artillery
Russia : 4 aaGuns, 1 airfield, 5 armour, 21 artilleries, 1 factory_major, 1 fighter and 42 infantry
Tambov : 1 artillery
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 66
Russians : 27 / 25
Japanese : 64 / 93
Americans : 50 / 73
Chinese : 0 / 1
British : 31 / 33
UK_Pacific : 6 / 7
Italians : 28 / 42
ANZAC : 7 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.636
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.353
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 3 artilleries, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
9 infantry moved from Jehol to Manchuria
3 armour moved from Shantung to Manchuria
1 armour moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
1 armour moved from New South Wales to Northern Territory
5 submarines moved from 26 Sea Zone to 10 Sea Zone
Japanese take 26 Sea Zone from Americans
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
3 fighters and 3 tactical_bombers moved from French Indo China to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in Northern Territory
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 destroyers, 1 submarine and 1 transport
Japanese win, taking 10 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 17
Casualties for Americans: 2 destroyers, 1 submarine and 1 transport
Casualties for Japanese: 2 submarines
Battle in Wake IslandNon Combat Move - Japanese
3 artilleries moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
3 artilleries moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 3 tactical_bombers moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in New South Wales
2 artilleries and 2 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
3 armour placed in French Indo China
3 armour placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 89 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 86 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 86 Sea Zone
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
Place Units - Americans
5 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,3,6,4,1
Americans collect 43 PUs (7 lost to blockades); end with 45 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters and 1 harbour
Midway : 1 airfield
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
United Kingdom : 1 bomber
86 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 10 transportsProduction/PUs Summary :
Germans : 56 / 66
Russians : 23 / 25
Japanese : 71 / 81
Americans : 50 / 65
Chinese : 0 / 1
British : 31 / 33
UK_Pacific : 5 / 7
Italians : 28 / 42
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 56 / 66
Russians : 23 / 25
Japanese : 71 / 81
Americans : 50 / 65
Chinese : 0 / 1
British : 31 / 33
UK_Pacific : 5 / 7
Italians : 28 / 42
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from West India to Burma
2 infantry moved from India to Burma
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Syria
3 infantry moved from Tobruk to Libya
British take Libya from Italians
3 artilleries moved from Tobruk to Libya
3 fighters moved from Egypt to SyriaCombat - British
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 3 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Syria, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 armour
Italians defend with 1 infantry
British roll dice for 2 armour in Iraq, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
British roll dice for 2 armour in Iraq, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Syria to Egypt
3 fighters moved from Burma to IndiaPlace Units - British
1 destroyer and 3 transports placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,2
British collect 31 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Syria : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 3 artilleries and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 destroyer and 3 transports
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 56 / 66
Russians : 23 / 25
Japanese : 70 / 81
Americans : 50 / 65
Chinese : 0 / 1
British : 35 / 31
UK_Pacific : 6 / 6
Italians : 24 / 42
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.182
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.308
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Italians Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Turkey to Iraq
2 fighters moved from Turkey to Iraq
1 infantry moved from Turkey to Iraq
1 infantry moved from Northwest Persia to Persia
Italians take Persia from British
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - Italians
Battle in Iraq
Italians attack with 2 fighters and 3 infantry
British defend with 2 armour
Italians win, taking Iraq from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Iraq to Turkey
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Brazil to Argentina
Italians take Argentina from Neutral_True
1 artillery moved from Brazil to Peru
Italians take Peru from Neutral_True
1 armour moved from Eastern Poland to BulgariaPlace Units - Italians
3 armour placed in Turkey
2 bombers placed in Southern FranceTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 56 / 66
Russians : 23 / 25
Japanese : 70 / 81
Americans : 50 / 65
Chinese : 0 / 1
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 30 / 46
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Trans-Jordan to SyriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Syria : 2 infantryProduction/PUs Summary :
Germans : 56 / 66
Russians : 23 / 25
Japanese : 70 / 81
Americans : 50 / 65
Chinese : 0 / 1
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 30 / 46
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 6 armour and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to 109 Sea Zone
1 bomber moved from France to 109 Sea Zone
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Archangel to Smolensk
2 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
1 armour and 8 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Ukraine to Bryansk
8 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
8 infantry moved from Rostov to Bryansk
12 armour moved from Rostov to Bryansk
16 mech_infantrys moved from Rostov to Bryansk
2 artilleries moved from Rostov to BryanskCombat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 6 armour and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to 109 Sea Zone
1 bomber moved from France to 109 Sea Zone
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Archangel to Smolensk
2 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
1 armour and 8 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Ukraine to Bryansk
8 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
8 infantry moved from Rostov to Bryansk
12 armour moved from Rostov to Bryansk
16 mech_infantrys moved from Rostov to Bryansk
2 artilleries moved from Rostov to BryanskCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 6 armour and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to 109 Sea Zone
1 bomber moved from France to 109 Sea Zone
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Archangel to Smolensk
2 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
1 armour and 8 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Ukraine to Bryansk
8 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
8 infantry moved from Rostov to Bryansk
12 armour moved from Rostov to Bryansk
16 mech_infantrys moved from Rostov to Bryansk
2 artilleries moved from Rostov to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 21 armour, 3 artilleries, 24 infantry and 22 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 21 armour, 3 artilleries, 24 infantry and 22 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 fighters, 4 submarines and 3 tactical_bombers
British defend with 1 destroyer and 3 transports
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for British: 1 destroyer and 3 transports
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Spain
2 bombers moved from 109 Sea Zone to Spain
1 aaGun and 5 infantry moved from Southern France to Spain
1 infantry moved from France to Southern France
3 aaGuns moved from France to Southern France
1 bomber moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
7 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Novgorod to Belarus
4 infantry moved from Vyborg to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
12 infantry moved from Korea to Manchuria
1 artillery moved from Tambov to Russia
2 fighters moved from India to Russia
1 bomber and 1 tactical_bomber moved from India to RussiaCombat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 3 armour and 9 infantry
Russians roll dice for 12 infantry in Manchuria, round 2 : 0/12 hits
Japanese roll dice for 3 armour and 9 infantry in Manchuria, round 2 : 4/12 hits
4 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 2/8 hits
Japanese roll dice for 3 armour and 9 infantry in Manchuria, round 3 : 7/12 hits
7 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
Japanese roll dice for 3 armour and 7 infantry in Manchuria, round 4 : 4/10 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 3 armour and 7 infantry remaining. Battle score for attacker is -30
Casualties for Japanese: 2 infantry
Casualties for Russians: 12 infantryNon Combat Move - Russians
2 aaGuns moved from Korea to AmurPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,4,5
Russians collect 16 PUs (3 lost to blockades); end with 17 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Amur : 2 aaGuns
Russia : 4 aaGuns, 1 airfield, 5 armour, 22 artilleries, 1 bomber, 1 factory_major, 3 fighters, 50 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 3 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 72
Russians : 19 / 17
Japanese : 70 / 81
Americans : 50 / 65
Chinese : 0 / 1
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 30 / 46
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 22 times
6 was rolled 10 times
Average roll : 3.386
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 101Null / Other
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.450
Median : 3.500
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.450
Median : 3.500
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40Russians Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21





