@The_Good_Captain I could have left 6 more infantry in the Caucasus, and thus forced the withdrawal of your Russian forces to Moscow, but even so the UK troops in Syria, passing to Persia would control the region and although I sacrificed the German tanks in Persia against the English, there would be enough left to cause great casualties against the Japanese army, which would be weakened for the next turns if Russia enters Asia with everything, I made the mistake of manufacturing too many tanks, wasting ICP when I could have had many more infantry and units in general in Asia, I also did not work well the flow of transports from Japan.
G40 Ktylu(Axis) vs Cyanight(Allies+13)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Russia to India
1 fighter moved from Russia to India
1 bomber moved from Russia to India
1 fighter moved from Russia to IndiaNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Sakha to BuryatiaPlace Units - Russians
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
India : 1 bomber, 2 fighters and 1 tactical_bomber
Buryatia : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 40 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 6 infantry
Volgograd : 2 artilleries, 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 infantry
Smolensk : 2 aaGuns and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 8 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to Western Australia
2 artilleries moved from French Indo China to 36 Sea Zone
2 armour moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 armour, 2 artilleries, 2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 56 Sea Zone
4 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
2 artilleries moved from 56 Sea Zone to Western Australia
1 cruiser moved from 36 Sea Zone to 56 Sea Zone
1 artillery moved from Shensi to Kansu
1 bomber moved from French Indo China to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from Sumatra to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
2 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Western Australia
Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters
Japanese win, taking Western Australia from ANZAC with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for ANZAC: 3 fighters
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 artillery
Battle in Szechwan
Japanese attack with 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries moved from Siam to Shan State
1 bomber moved from Kansu to Yunnan
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
3 fighters moved from Western Australia to 56 Sea Zone
2 tactical_bombers moved from Western Australia to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Burma to YunnanPlace Units - Japanese
1 factory_minor placed in Manchuria
5 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer and 1 submarine moved from 90 Sea Zone to 86 Sea Zone
1 cruiser and 1 destroyer moved from 90 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 fighters moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 101 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 98 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
86 Sea Zone : 1 destroyer, 1 submarine and 2 transports
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 65 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 5 / 6
Italians : 18 / 28
ANZAC : 7 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 65 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 5 / 6
Italians : 18 / 28
ANZAC : 7 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Alexandria
3 artilleries moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomCombat - British
Battle in Alexandria
British attack with 3 artilleries, 3 fighters and 3 infantry
Italians defend with 1 infantry
British roll dice for 3 artilleries, 3 fighters and 3 infantry in Alexandria, round 2 : 4/9 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Alexandria to Egypt
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 airfield, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Alexandria : 3 artilleries and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 65 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 7 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.167
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to Algeria
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Southern France to Spain
1 infantry moved from Spain to Portugal
Italians take Portugal from Neutral_True
1 artillery moved from Gibraltar to Spain
1 aaGun moved from Southern France to Spain
1 fighter moved from 97 Sea Zone to Spain
1 artillery moved from Tobruk to Libya
2 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Libya to AlgeriaPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Changing ownership of Turkey from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by Italians to Turkey: 9 infantry
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 airfield placed in Spain
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 63 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantryProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 63 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Spain to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 bomber moved from Eastern Poland to 115 Sea Zone
1 armour and 1 infantry moved from Vyborg to Novgorod
8 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Baltic States to Belarus
2 artilleries and 11 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Sweden to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to NovgorodCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 10 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 86 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Ukraine
Germans attack with 2 artilleries and 11 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery, 10 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 115 Sea Zone to Western Ukraine
6 infantry moved from Sweden to Finland
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
3 infantry moved from Switzerland to France
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 bomber moved from 86 Sea Zone to SpainPlace Units - Germans
2 submarines placed in 105 Sea Zone
1 fighter placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 artilleries moved from Volgograd to Tambov
2 mech_infantrys moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 2 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 infantry and 2 mech_infantrys in Belarus, round 2 : 0/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 3/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
1 mech_infantry owned by the Russians retreated to Smolensk
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Smolensk to Russia
12 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
5 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Russians :
India : 1 bomber, 2 fighters and 1 tactical_bomber
Amur : 2 aaGuns and 12 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 1 fighter and 41 infantry
Tambov : 2 artilleries
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 1 mech_infantry
Samara : 6 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 63 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 bomber, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 armour moved from Western Australia to 56 Sea Zone
3 artilleries moved from Western Australia to 56 Sea Zone
5 infantry moved from Western Australia to 56 Sea Zone
2 armour, 3 artilleries, 5 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
5 infantry moved from 62 Sea Zone to New South Wales
2 armour moved from 62 Sea Zone to New South Wales
3 artilleries moved from 62 Sea Zone to New South Wales
3 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kweichow to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
1 fighter and 1 tactical_bomber moved from Shensi to TsinghaiCombat - Japanese
Battle in New South Wales
Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 armour, 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Casualties for Japanese: 4 infantry and 2 tactical_bombers
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 7 submarines
Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
5 submarines owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 37
Casualties for Americans: 1 battleship, 1 carrier, 1 submarine and 1 transport
Casualties for Japanese: 2 submarines
2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
6 infantry moved from Manchuria to Jehol
3 infantry moved from Shantung to Jehol
1 bomber moved from Yunnan to Japan
2 artilleries moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 armour moved from French Indo China to Yunnan
1 fighter moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
3 fighters moved from New South Wales to 62 Sea ZonePlace Units - Japanese
3 armour placed in Shantung
1 bomber placed in Japan
1 artillery placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
1 transport placed in 6 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to Venezuela
1 submarine moved from 86 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Venezuela
Americans attack with 3 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Venezuela, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 2 infantry and 1 mech_infantry in Venezuela, round 3 : 0/3 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 infantry and 1 mech_infantry in Venezuela, round 4 : 0/2 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 mech_infantry in Venezuela, round 5 : 0/1 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 0/1 hits
Americans roll dice for 1 mech_infantry in Venezuela, round 6 : 0/1 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 6 : 0/1 hits
Americans roll dice for 1 mech_infantry in Venezuela, round 7 : 1/1 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 7 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Neutral_True win with no units remaining. Battle score for attacker is -7
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Americans
Place Units - Americans
4 transports placed in 101 Sea Zone
1 armour and 4 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,3,5,3,5,4,5,5,5
Americans collect 51 PUs (1 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
United Kingdom : 1 bomber
89 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 5 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 68 / 93
Americans : 52 / 73
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.621
Median : 4.000
Variance : 1.464
Standard Deviation : 1.210
Total rolls : 29Null / Other
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 4.200
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 10Neutral_True Combat
2 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 68 / 93
Americans : 52 / 73
Chinese : 0 / 1
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.621
Median : 4.000
Variance : 1.464
Standard Deviation : 1.210
Total rolls : 29Null / Other
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 4.200
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 10Neutral_True Combat
2 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Egypt to West India
1 fighter moved from Egypt to 99 Sea Zone
3 artilleries and 3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Trans-Jordan to SyriaCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to EgyptPlace Units - British
1 armour and 2 fighters placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
West India : 3 fighters
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Syria : 1 infantry
Tobruk : 1 flag, 3 artilleries and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 67 / 93
Americans : 52 / 73
Chinese : 0 / 1
British : 33 / 33
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians