@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
TheMethuselah (Axis) vs Odonis (Allies+15)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from India to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from India to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in United Kingdom
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
British win, taking United Kingdom from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 armour
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 bomber moved from United Kingdom to Scotland
1 fighter moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 artilleries moved from Libya to TobrukTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry -
Attacking 109 with 2 fig/1bomb. First round was 1 hit each, fig/damage AC. Second round I got one hit. Sink AC or dd?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 submarines
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in 109 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 submarines
French defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in 109 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 carrier, 1 destroyer and 2 transports
Italians roll dice for 1 bomber and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 109 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians lost in 109 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 109 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 109 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 carrier and 2 transports in 109 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 109 Sea Zone, round 5 : 2/2 hits
Americans roll dice for 1 carrier and 2 transports in 109 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Americans, 1 fighter owned by the Italians and 1 transport owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Italians: 2 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 2 transportsNon Combat Move - Italians
1 bomber moved from 109 Sea Zone to Western Germany
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 41 / 94
Russians : 37 / 37
Japanese : 56 / 63
Americans : 53 / 70
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 7 / 6
Italians : 13 / 18
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I assumed you kept the ac, and it ended up not mattering.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Western Australia to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Western Australia to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC win with 3 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 5 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to New South Wales
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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Wow! a battle that went my way! :wink:
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Nice! Expected TUV swing was ~ -7, turned out to be 44. Owch!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 11 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in United Kingdom
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans win, taking United Kingdom from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Scotland
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 airfield and 1 bomber
Germans roll dice for 1 fighter and 1 tactical_bomber in Scotland, round 2 : 1/2 hits
British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits
1 bomber owned by the British lost in Scotland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Scotland to 110 Sea Zone
1 tactical_bomber moved from Scotland to 110 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
9 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from Bessarabia to Poland
1 bomber moved from Eastern Poland to Southern Italy
1 aaGun moved from Poland to Eastern Poland
1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to Norway
1 aaGun moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
3 aaGuns, 3 artilleries and 8 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Holland Belgium to Poland
1 tactical_bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
10 artilleries placed in Germany
2 armour and 8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 48 / 92
Russians : 36 / 37
Japanese : 56 / 63
Americans : 53 / 70
Chinese : 4 / 5
British : 28 / 0
UK_Pacific : 7 / 6
Italians : 13 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
3 artilleries and 21 infantry moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
18 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
3 artilleries and 21 infantry moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
18 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 21 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Eastern Poland from Germans with 3 artilleries and 20 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 2 fighters, 10 infantry and 3 tactical_bombers
Japanese win with 2 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is -46
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Russians: 18 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun, 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
2 artilleries moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
2 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
1 hit out of 18… I know logically, 3 would have been the minimum, but I’ve never seen so few hits in that scenario…
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Yep, that was definitely rough. It was a suicide mission anyway, but it would have felt better for you if they’d at least done more damage :/
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Malaya to Shan State
3 armour moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from Yunnan to Shan State
1 fighter moved from Japan to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 3 tactical_bombers moved from Manchuria to Korea
2 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 fighter moved from Jehol to Korea
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
7 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber, 5 fighters, 9 infantry and 6 tactical_bombers
Americans defend with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns
AA fire in Korea : 2/6 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 0/3 hits
Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 5 tactical_bombers in Korea, round 2 : 8/21 hits
Americans roll dice for 2 aaGuns, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 5/7 hits
5 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Russians, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Americans lost in Korea
Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 5 tactical_bombers in Korea, round 3 : 8/16 hits
Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Americans: 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns
Casualties for Japanese: 1 fighter, 6 infantry and 1 tactical_bomber
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 4 armour, 3 artilleries and 4 infantry
British defend with 1 mech_infantry; ANZAC defend with 3 fighters
Japanese roll dice for 4 armour, 3 artilleries and 4 infantry in Shan State, round 2 : 4/11 hits
UK_Pacific roll dice for 3 fighters and 1 mech_infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 28
Casualties for British: 1 mech_infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Suiyuyan to Szechwan
1 artillery moved from Suiyuyan to Hopei
1 bomber moved from Korea to Japan
1 fighter moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Anhwe
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Anhwe
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Anhwe
3 mech_infantrys moved from Kwangtung to YunnanPlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 infantry placed in Japan
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 45 / 92
Russians : 38 / 42
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 5
British : 28 / 0
UK_Pacific : 6 / 6
Italians : 13 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Well, Korea balanced out a bit there (we both got -15TUV from expected in our attacks according to my sims). Those 2AA guns hit as many times as the 18 infantry! Dice are strange…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 1 Sea Zone to 64 Sea Zone
1 destroyer and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Western United States to Central United States
3 fighters moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Eastern United States to Western United States
1 tactical_bomber moved from Western United States to Eastern United States
1 destroyer moved from 106 Sea Zone to 104 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 bombers and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese





