@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Another awesome game with entek 207BC
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Parthia
Parthia buy 4 cataphracts, 1 cavalry and 3 spearmen; Remaining resources: 1 PUs;Combat Move - Parthia
Combat - Parthia
Non Combat Move - Parthia
2 cavalrys and 3 horsearchers moved from Persepolis to CtesiphonPlace Units - Parthia
3 cataphracts, 1 cavalry and 3 spearmen placed in Ctesiphon
1 cataphract placed in PersepolisTurn Complete - Parthia
Parthia collect 32 PUs; end with 33 PUs totalTerritory Summary for Parthia :
SZ 86 : 1 bireme
Susa : 1 spearman
Ctesiphon : 3 archers, 3 cataphracts, 4 cavalrys, 1 city, 3 horsearchers and 6 spearmen
Gazaca : 1 flag
Persepolis : 1 cataphract and 1 cityProduction/PUs Summary :
Carthage : 73 / 79
RomanRepublic : 60 / 62
GreekCityStates : 18 / 0
Macedonia : 63 / 88
Egypt : 33 / 33
Seleucid : 71 / 71
Parthia : 32 / 33
Numidia : 26 / 27 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Numidia
Numidia buy 6 cavalrys and 1 spearman; Remaining resources: 0 PUs;Combat Move - Numidia
Non Combat Move - Numidia
1 cavalry and 2 spearmen moved from Cyrene to Berenice
1 archer, 1 cavalry and 2 swordmen moved from Leptis Magna to Berenice
2 archers and 8 spearmen moved from Sabrata to Oea
2 spearmen moved from Auzia to Cirta
1 swordman moved from Auzia to Cirta
7 cavalrys moved from Auzia to Zama
1 swordman moved from Siga to Auzia
2 biremes moved from SZ 36 to SZ 38Place Units - Numidia
4 cavalrys placed in Leptis Magna
2 cavalrys and 1 spearman placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 2 hoplites, 2 spearmen, 1 trireme and 2 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
1 spearman moved from Lilybaeum to SZ 34
1 spearman moved from Lilybaeum to SZ 34
6 biremes, 2 spearmen and 7 triremes moved from SZ 34 to SZ 35
1 spearman moved from SZ 35 to Capua
1 spearman moved from SZ 35 to Croton
3 cavalrys and 1 hoplite moved from Emerita Augusta to Pax Julia
1 hoplite moved from Hispatis to Pax Julia
1 spearman moved from Corduba to Salmantica
4 cavalrys moved from Corduba to Pax Julia
1 spearman moved from Cesaraugusta to Tolosa
1 spearman moved from Barcino to Narbo
1 swordman moved from Cesaraugusta to Tolosa
1 swordman moved from Barcino to Narbo
1 cavalry moved from Cesaraugusta to Narbo
1 cavalry moved from Cesaraugusta to Tolosa
1 swordman moved from Cesaraugusta to Barcino
1 swordman moved from Barcino to Narbo
1 swordman moved from Cesaraugusta to Tolosa
2 hoplites, 10 spearmen, 2 swordmen and 3 warelephants moved from Lilybaeum to Syracuse
4 cavalrys moved from Oea to Berenice
1 swordman moved from Oea to Leptis Magna
3 biremes moved from SZ 32 to SZ 26
1 trireme moved from SZ 33 to SZ 32
2 biremes moved from SZ 31 to SZ 22 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 2 hoplites, 2 spearmen, 1 trireme and 2 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
1 spearman moved from Lilybaeum to SZ 34
1 spearman moved from Lilybaeum to SZ 34
6 biremes, 2 spearmen and 7 triremes moved from SZ 34 to SZ 35
1 spearman moved from SZ 35 to Capua
1 spearman moved from SZ 35 to Croton
3 cavalrys and 1 hoplite moved from Emerita Augusta to Pax Julia
1 hoplite moved from Hispatis to Pax Julia
1 spearman moved from Corduba to Salmantica
4 cavalrys moved from Corduba to Pax Julia
1 spearman moved from Cesaraugusta to Tolosa
1 spearman moved from Barcino to Narbo
1 swordman moved from Cesaraugusta to Tolosa
1 swordman moved from Barcino to Narbo
1 cavalry moved from Cesaraugusta to Narbo
1 cavalry moved from Cesaraugusta to Tolosa
1 swordman moved from Cesaraugusta to Barcino
1 swordman moved from Barcino to Narbo
1 swordman moved from Cesaraugusta to Tolosa
2 hoplites, 10 spearmen, 2 swordmen and 3 warelephants moved from Lilybaeum to Syracuse
4 cavalrys moved from Oea to Berenice
1 swordman moved from Oea to Leptis Magna
3 biremes moved from SZ 32 to SZ 26
1 trireme moved from SZ 33 to SZ 32
2 biremes moved from SZ 31 to SZ 22Combat - Carthage
Battle in SZ 35
Carthage attack with 6 biremes and 7 triremes
RomanRepublic defend with 1 bireme
Carthage win with 6 biremes and 7 triremes remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 1 bireme
Battle in Croton
Battle in Narbo
Carthage attack with 1 cavalry, 1 spearman and 2 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage win, taking Croton from RomanRepublic, taking Narbo from Neutral with 2 swordmen remaining. Battle score for attacker is 5
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 cavalry and 1 spearman
Battle in Tolosa
Carthage attack with 1 cavalry, 1 spearman and 2 swordmen
Neutral defend with 1 axeman and 2 swordmen
Neutral win with 2 swordmen remaining. Battle score for attacker is -12
Casualties for Neutral: 1 axeman
Casualties for Carthage: 1 cavalry, 1 spearman and 2 swordmen
Battle in Pax Julia
Carthage attack with 7 cavalrys and 2 hoplites
Neutral defend with 2 swordmen
Carthage win, taking Pax Julia from Neutral with 6 cavalrys and 2 hoplites remaining. Battle score for attacker is 4
Casualties for Neutral: 2 swordmen
Casualties for Carthage: 1 cavalry
Battle in Syracuse
Carthage attack with 2 hoplites, 10 spearmen, 2 swordmen and 3 warelephants
RomanRepublic defend with 1 velites
Units damaged: 1 warelephant owned by the Carthage
Carthage win, taking Syracuse from GreekCityStates with 2 hoplites, 10 spearmen, 2 swordmen and 3 warelephants remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in CapuaNon Combat Move - Carthage
1 hoplite, 4 spearmen and 1 swordman moved from Carthago to Thapsus
1 warelephant moved from Carthago to SZ 32
1 warelephant moved from SZ 32 to CaralisPlace Units - Carthage
2 warelephants placed in Carthago
4 cavalrys and 1 hoplite placed in Corduba
1 hoplite and 2 spearmen placed in Carthago
1 bireme and 1 trireme placed in SZ 32Turn Complete - Carthage
Carthage collect 95 PUs; end with 95 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 1 bireme, 1 cavalry, 1 city, 2 legionaires, 1 trireme and 3 velitess; Remaining resources: 2 PUs;Combat Move - RomanRepublic
2 legionaires and 4 velitess moved from Roma to Capua
1 ballista, 4 legionaires, 1 onager and 7 velitess moved from Ariminum to Patavium
1 cavalry and 4 velitess moved from Verona to Patavium
1 cavalry moved from Arretium to Patavium
2 ballistas and 2 legionaires moved from Massilia to Narbo
1 velites moved from Messana to Lilybaeum
RomanRepublic take Lilybaeum from CarthageCombat - RomanRepublic
Battle in Capua
RomanRepublic attack with 2 legionaires and 4 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 2 legionaires and 4 velitess in Capua, round 2 : 0/6 hits
Carthage roll dice for 1 spearman in Capua, round 2 : 0/1 hits
RomanRepublic roll dice for 2 legionaires and 4 velitess in Capua, round 3 : 0/6 hits
Carthage roll dice for 1 spearman in Capua, round 3 : 0/1 hits
RomanRepublic roll dice for 2 legionaires and 4 velitess in Capua, round 4 : 2/6 hits
Carthage roll dice for 1 spearman in Capua, round 4 : 0/1 hits
1 spearman owned by the Carthage lost in Capua
RomanRepublic win, taking Capua from Carthage with 2 legionaires and 4 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Battle in Narbo
RomanRepublic attack with 2 ballistas and 2 legionaires
Carthage defend with 2 swordmen
RomanRepublic roll dice for 2 ballistas and 2 legionaires in Narbo, round 2 : 1/4 hits
Carthage roll dice for 2 swordmen in Narbo, round 2 : 1/2 hits
1 swordman owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Narbo
RomanRepublic roll dice for 2 ballistas and 1 legionaire in Narbo, round 3 : 2/3 hits
Carthage roll dice for 1 swordman in Narbo, round 3 : 0/1 hits
1 swordman owned by the Carthage lost in Narbo
RomanRepublic win, taking Narbo from Carthage with 2 ballistas and 1 legionaire remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 legionaire
Casualties for Carthage: 2 swordmen
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 11 velitess
Neutral defend with 3 archers, 3 axemen and 4 swordmen
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 11 velitess in Patavium, round 2 : 2/19 hits
Neutral roll dice for 3 archers, 3 axemen and 4 swordmen in Patavium, round 2 : 2/10 hits
2 axemen owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 9 velitess in Patavium, round 3 : 3/17 hits
Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 2/8 hits
1 axeman owned by the Neutral, 2 swordmen owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 7 velitess in Patavium, round 4 : 4/15 hits
Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 4 : 2/5 hits
2 archers owned by the Neutral, 2 swordmen owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 5 velitess in Patavium, round 5 : 5/13 hits
Neutral roll dice for 1 archer in Patavium, round 5 : 1/1 hits
1 archer owned by the Neutral and 1 velites owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from Neutral with 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitess remaining. Battle score for attacker is 16
Casualties for Neutral: 3 archers, 3 axemen and 4 swordmen
Casualties for RomanRepublic: 7 velitessNon Combat Move - RomanRepublic
2 cavalrys moved from Roma to Capua
7 legionaires and 10 velitess moved from Arretium to GenuaPlace Units - RomanRepublic
1 ballista, 1 legionaire and 2 velitess placed in Messana
1 cavalry, 1 legionaire and 1 velites placed in Roma
1 city placed in Genua
1 bireme and 1 trireme placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 72 PUs; end with 74 PUs totalTerritory Summary for RomanRepublic :
Roma : 1 cavalry, 1 city, 1 legionaire and 1 velites
Verona : 1 flag, 1 city
Aleria : 1 flag
Messana : 2 ballistas, 1 city, 5 forts, 10 legionaires, 2 onagers and 8 velitess
Mediolanum : 1 flag
Narbo : 1 flag, 2 ballistas and 1 legionaire
Massilia : 1 flag
Capua : 2 cavalrys, 2 legionaires and 4 velitess
SZ 20 : 1 bireme
SZ 28 : 6 biremes and 5 triremes
SZ 25 : 2 triremes
Lilybaeum : 1 flag, 1 velites
Genua : 1 flag, 1 city, 7 legionaires and 10 velitess
Patavium : 1 flag, 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitessProduction/PUs Summary :
Carthage : 80 / 95
RomanRepublic : 72 / 74
GreekCityStates : 12 / 0
Macedonia : 63 / 88
Egypt : 33 / 33
Seleucid : 71 / 71
Parthia : 32 / 33
Numidia : 26 / 26 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Combat Move - GreekCityStates
7 slingerss moved from Sardis to SZ 68
1 slingers moved from Rhodos to SZ 66
4 biremes, 7 slingerss and 3 triremes moved from SZ 68 to SZ 69
7 slingerss moved from SZ 69 to ThessalonicaCombat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 4 biremes and 3 triremes
Macedonia defend with 1 trireme
GreekCityStates roll dice for 4 biremes and 3 triremes in SZ 69, round 2 : 2/7 hits
Macedonia roll dice for 1 trireme in SZ 69, round 2 : 0/1 hits
1 trireme owned by the Macedonia lost in SZ 69
GreekCityStates win with 4 biremes and 3 triremes remaining. Battle score for attacker is 12
Casualties for Macedonia: 1 trireme
Battle in Thessalonica
GreekCityStates attack with 7 slingerss
Macedonia defend with 6 cavalrys, 1 city and 2 hoplites
GreekCityStates roll dice for 7 slingerss in Thessalonica, round 2 : 0/7 hits
Macedonia roll dice for 6 cavalrys and 2 hoplites in Thessalonica, round 2 : 2/8 hits
2 slingerss owned by the GreekCityStates lost in Thessalonica
GreekCityStates roll dice for 5 slingerss in Thessalonica, round 3 : 2/5 hits
Macedonia roll dice for 6 cavalrys and 2 hoplites in Thessalonica, round 3 : 3/8 hits
3 slingerss owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Thessalonica
GreekCityStates roll dice for 2 slingerss in Thessalonica, round 4 : 0/2 hits
Macedonia roll dice for 4 cavalrys and 2 hoplites in Thessalonica, round 4 : 2/6 hits
2 slingerss owned by the GreekCityStates lost in Thessalonica
Macedonia win with 4 cavalrys and 2 hoplites remaining. Battle score for attacker is -6
Casualties for Macedonia: 2 cavalrys
Casualties for GreekCityStates: 7 slingerssNon Combat Move - GreekCityStates
1 bireme, 1 slingers and 1 trireme moved from SZ 66 to SZ 68
1 slingers moved from SZ 68 to SardisTurn Complete - GreekCityStates
Territory Summary for GreekCityStates :
SZ 69 : 4 biremes and 3 triremes
SZ 68 : 1 bireme and 1 trireme
Sardis : 1 flag, 1 slingers
Messana : 2 cavalrys, 3 hoplites and 3 slingerss
Rhodos : 1 cityProduction/PUs Summary :
Carthage : 80 / 95
RomanRepublic : 72 / 74
GreekCityStates : 12 / 0
Macedonia : 63 / 88
Egypt : 33 / 33
Seleucid : 71 / 71
Parthia : 32 / 33
Numidia : 26 / 26 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Macedonia
Macedonia buy 22 cavalrys; Remaining resources: 0 PUs;Combat Move - Macedonia
3 hoplites moved from Larissa to Dodona
2 peltastss moved from Larissa to Dodona
2 hoplites moved from Thessalonica to Pella
3 swordmen moved from Sarmizegetusa to Axiopolis
1 hoplite moved from Sarmizegetusa to Axiopolis
1 peltasts moved from Sarmizegetusa to Axiopolis
2 hoplites, 1 peltasts and 2 swordmen moved from Sarmizegetusa to Istropolis
2 cavalrys moved from Thessalonica to Istropolis
2 cavalrys moved from Thessalonica to Axiopolis
2 cavalrys moved from Larissa to Pella
2 cavalrys moved from Larissa to Philippopolis
1 hoplite moved from Athens to Larissa
2 swordmen moved from Athens to Larissa
2 cavalrys moved from Athens to Thessalonica
2 cavalrys moved from Corinth to Larissa
4 peltastss moved from Corinth to Athens
7 hoplites moved from Sparta to Corinth
3 swordmen moved from Sparta to Corinth
6 cavalrys moved from Sparta to AthensNon Combat Move - Macedonia
Place Units - Macedonia
6 cavalrys placed in Thessalonica
6 cavalrys placed in Larissa
7 cavalrys placed in Corinth
3 cavalrys placed in SpartaTurn Complete - Macedonia
Macedonia collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Egypt
Egypt buy 11 axemen; Remaining resources: 0 PUs;Combat Move - Egypt
1 archer moved from Paliurus to Cyrene
Egypt take Cyrene from NumidiaCombat - Egypt
Non Combat Move - Egypt
2 biremes and 2 triremes moved from SZ 60 to SZ 59
4 archers, 7 axemen, 3 chariots and 4 spearmen moved from Pharan to Memphis
2 chariots moved from Alexandria to Siwa
2 archers moved from Paraetonium to Siwa
2 archers and 2 spearmen moved from Alexandria to Paraetonium
2 axemen moved from Alexandria to MemphisPlace Units - Egypt
5 axemen placed in Memphis
6 axemen placed in AlexandriaTurn Complete - Egypt
Egypt collect 37 PUs; end with 37 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 6 archers, 1 axeman, 8 chariots and 1 spearman
Memphis : 6 archers, 15 axemen, 3 chariots, 1 city and 4 spearmen
Alexandria : 6 axemen and 1 city
Cyrene : 1 flag, 1 archer
SZ 59 : 2 biremes and 2 triremes
Paraetonium : 1 flag, 2 archers and 2 spearmen
Paliurus : 1 flag, 2 archers and 6 axemen
Pharan : 1 axemanProduction/PUs Summary :
Carthage : 80 / 95
RomanRepublic : 72 / 74
GreekCityStates : 12 / 0
Macedonia : 63 / 63
Egypt : 37 / 37
Seleucid : 71 / 71
Parthia : 32 / 33
Numidia : 22 / 26 -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 2 cavalrys, 1 city, 3 hoplites, 2 legionaires and 9 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
13 cataphracts and 8 legionaires moved from Seleucia to Ctesiphon
3 cataphracts, 3 cavalrys, 10 hoplites, 5 legionaires and 8 peltastss moved from Jerusalem to Pharan
2 hoplites moved from Pergamum to Sardis
1 cavalry moved from Tarsus to Sardis -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 2 cavalrys, 1 city, 3 hoplites, 2 legionaires and 9 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
13 cataphracts and 8 legionaires moved from Seleucia to Ctesiphon
3 cataphracts, 3 cavalrys, 10 hoplites, 5 legionaires and 8 peltastss moved from Jerusalem to Pharan
2 hoplites moved from Pergamum to Sardis
1 cavalry moved from Tarsus to SardisCombat - Seleucid
Battle in Pharan
Seleucid attack with 3 cataphracts, 3 cavalrys, 10 hoplites, 5 legionaires and 8 peltastss
Egypt defend with 1 axeman
Seleucid win, taking Pharan from Egypt with 3 cataphracts, 3 cavalrys, 10 hoplites, 5 legionaires and 8 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Sardis
Seleucid attack with 1 cavalry and 2 hoplites
GreekCityStates defend with 1 slingers
Seleucid win, taking Sardis from GreekCityStates with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 2
Casualties for GreekCityStates: 1 slingers
Battle in Ctesiphon
Seleucid attack with 13 cataphracts and 8 legionaires
Parthia defend with 3 archers, 3 cataphracts, 4 cavalrys, 1 city, 3 horsearchers and 6 spearmen
Seleucid win, taking Ctesiphon from Parthia with 11 cataphracts remaining. Battle score for attacker is 39
Casualties for Seleucid: 2 cataphracts and 8 legionaires
Casualties for Parthia: 3 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 6 spearmenNon Combat Move - Seleucid
1 hoplite, 1 legionaire and 1 peltasts moved from Hatra to Seleucia
3 peltastss moved from Edessa to Hatra
7 peltastss moved from Sidon to Jerusalem
10 peltastss moved from Antioch to Sidon
1 cataphract and 1 cavalry moved from Tarsus to Sidon
1 peltasts moved from Antioch to Sidon
1 hoplite moved from Tarsus to AntiochPlace Units - Seleucid
1 city placed in Sidon
1 cataphract, 2 cavalrys, 3 hoplites and 2 legionaires placed in Jerusalem
5 peltastss placed in Edessa
4 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 86 PUs; end with 86 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Parthia
Parthia buy 7 archers; Remaining resources: 5 PUs;Combat Move - Parthia
1 cataphract moved from Persepolis to EcbatanaNon Combat Move - Parthia
1 bireme moved from SZ 86 to SZ 85Place Units - Parthia
7 archers placed in PersepolisTurn Complete - Parthia
Parthia collect 25 PUs; end with 30 PUs totalTerritory Summary for Parthia :
SZ 85 : 1 bireme
Susa : 1 spearman
Ecbatana : 1 cataphract
Gazaca : 1 flag
Persepolis : 7 archers and 1 cityProduction/PUs Summary :
Carthage : 80 / 95
RomanRepublic : 72 / 74
GreekCityStates : 5 / 0
Macedonia : 63 / 63
Egypt : 36 / 37
Seleucid : 86 / 86
Parthia : 25 / 30
Numidia : 22 / 26 -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Numidia
Numidia buy 3 archers, 2 cavalrys and 2 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
2 spearmen moved from Berenice to Cyrene
1 cavalry moved from Berenice to Cyrene -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Numidia
Numidia buy 3 archers, 2 cavalrys and 2 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
2 spearmen moved from Berenice to Cyrene
1 cavalry moved from Berenice to CyreneCombat - Numidia
Battle in Cyrene
Numidia attack with 1 cavalry and 2 spearmen
Egypt defend with 1 archer
Numidia win, taking Cyrene from Egypt with 1 cavalry and 1 spearman remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Numidia: 1 spearmanNon Combat Move - Numidia
4 cavalrys moved from Leptis Magna to Berenice
2 archers and 8 spearmen moved from Oea to Leptis Magna
7 cavalrys moved from Zama to Thenae
2 cavalrys moved from Cirta to Capsa
3 spearmen and 1 swordman moved from Cirta to Theveste
1 swordman moved from Auzia to Cirta
2 biremes moved from SZ 38 to SZ 40Place Units - Numidia
3 archers and 1 spearman placed in Leptis Magna
2 cavalrys and 1 spearman placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 7
Purchase Units - Carthage
Carthage buy 2 biremes, 9 cavalrys, 1 hoplite, 1 trireme and 2 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
1 spearman moved from Caralis to SZ 26
1 bireme and 1 spearman moved from SZ 26 to SZ 24
1 spearman moved from SZ 24 to Aleria
Carthage take Aleria from RomanRepublic
2 spearmen moved from Caralis to SZ 26
1 warelephant moved from Caralis to SZ 32
2 warelephants moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
2 spearmen moved from Carthago to SZ 32
1 bireme, 1 hoplite, 2 spearmen, 3 triremes and 3 warelephants moved from SZ 32 to SZ 36
1 spearman moved from Thapsus to SZ 36
1 hoplite, 3 spearmen and 3 warelephants moved from SZ 36 to Lilybaeum
6 biremes and 7 triremes moved from SZ 35 to SZ 34
2 biremes and 2 spearmen moved from SZ 26 to SZ 33
2 spearmen moved from SZ 33 to Lilybaeum
2 hoplites, 10 spearmen, 2 swordmen and 3 warelephants moved from Syracuse to Lilybaeum
2 biremes moved from SZ 22 to SZ 20
3 cavalrys moved from Barcino to Narbo
2 swordmen moved from Barcino to Narbo
6 cavalrys moved from Pax Julia to Scallabis
1 spearman moved from Salmantica to Scallabis -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 7
Purchase Units - Carthage
Carthage buy 2 biremes, 9 cavalrys, 1 hoplite, 1 trireme and 2 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
1 spearman moved from Caralis to SZ 26
1 bireme and 1 spearman moved from SZ 26 to SZ 24
1 spearman moved from SZ 24 to Aleria
Carthage take Aleria from RomanRepublic
2 spearmen moved from Caralis to SZ 26
1 warelephant moved from Caralis to SZ 32
2 warelephants moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
2 spearmen moved from Carthago to SZ 32
1 bireme, 1 hoplite, 2 spearmen, 3 triremes and 3 warelephants moved from SZ 32 to SZ 36
1 spearman moved from Thapsus to SZ 36
1 hoplite, 3 spearmen and 3 warelephants moved from SZ 36 to Lilybaeum
6 biremes and 7 triremes moved from SZ 35 to SZ 34
2 biremes and 2 spearmen moved from SZ 26 to SZ 33
2 spearmen moved from SZ 33 to Lilybaeum
2 hoplites, 10 spearmen, 2 swordmen and 3 warelephants moved from Syracuse to Lilybaeum
2 biremes moved from SZ 22 to SZ 20
3 cavalrys moved from Barcino to Narbo
2 swordmen moved from Barcino to Narbo
6 cavalrys moved from Pax Julia to Scallabis
1 spearman moved from Salmantica to ScallabisCombat - Carthage
Battle in Narbo
Carthage attack with 3 cavalrys and 2 swordmen
RomanRepublic defend with 2 ballistas and 1 legionaire
Carthage win, taking Narbo from RomanRepublic with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 ballistas and 1 legionaire
Casualties for Carthage: 1 swordman
Battle in Scallabis
Carthage attack with 6 cavalrys and 1 spearman
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
Carthage win, taking Scallabis from Neutral with 3 cavalrys remaining. Battle score for attacker is 0
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Casualties for Carthage: 3 cavalrys and 1 spearman
Battle in Lilybaeum
Carthage attack with 3 hoplites, 15 spearmen, 2 swordmen and 6 warelephants
RomanRepublic defend with 1 velites
Carthage win, taking Lilybaeum from RomanRepublic with 3 hoplites, 15 spearmen, 2 swordmen and 6 warelephants remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in SZ 20
Carthage attack with 2 biremes
RomanRepublic defend with 1 bireme
RomanRepublic win with 1 bireme remaining. Battle score for attacker is -14
Casualties for Carthage: 2 biremesNon Combat Move - Carthage
1 hoplite, 3 spearmen and 1 swordman moved from Thapsus to Thenae
1 swordman moved from Leptis Magna to Berenice
4 cavalrys moved from Corduba to Scallabis
1 hoplite moved from Corduba to Carthago Nova
2 hoplites moved from Pax Julia to Emerita AugustaPlace Units - Carthage
5 cavalrys placed in Corduba
4 cavalrys, 1 hoplite and 2 warelephants placed in Carthago
2 biremes and 1 trireme placed in SZ 36Turn Complete - Carthage
Carthage collect 92 PUs; end with 92 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 7
Purchase Units - RomanRepublic
RomanRepublic buy 2 ballistas, 1 bireme, 4 cavalrys, 1 fort, 2 legionaires, 1 trireme and 5 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitess moved from Patavium to Veldidena
2 cavalrys, 2 legionaires and 4 velitess moved from Capua to Croton
1 cavalry moved from Roma to Croton
1 bireme moved from SZ 20 to SZ 21
1 velites moved from Genua to SZ 21
1 trireme moved from SZ 25 to SZ 24
1 trireme moved from SZ 25 to SZ 21
1 velites moved from Genua to SZ 21
2 velitess moved from SZ 21 to Aleria
1 velites moved from Messana to Syracuse
RomanRepublic take Syracuse from CarthageCombat - RomanRepublic
Battle in Aleria
RomanRepublic attack with 2 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 2 velitess in Aleria, round 2 : 0/2 hits
Carthage roll dice for 1 spearman in Aleria, round 2 : 0/1 hits
RomanRepublic roll dice for 2 velitess in Aleria, round 3 : 0/2 hits
Carthage roll dice for 1 spearman in Aleria, round 3 : 0/1 hits
RomanRepublic roll dice for 2 velitess in Aleria, round 4 : 0/2 hits
Carthage roll dice for 1 spearman in Aleria, round 4 : 0/1 hits
RomanRepublic roll dice for 2 velitess in Aleria, round 5 : 1/2 hits
Carthage roll dice for 1 spearman in Aleria, round 5 : 1/1 hits
1 velites owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Aleria
RomanRepublic win, taking Aleria from Carthage with 1 velites remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 velites
Casualties for Carthage: 1 spearman
Battle in Veldidena
RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitess
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitess in Veldidena, round 2 : 7/12 hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits
1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 velites owned by the RomanRepublic lost in Veldidena
RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 3 velitess remaining. Battle score for attacker is 4
Casualties for Neutral: 1 axeman and 1 swordman
Casualties for RomanRepublic: 1 velites
Battle in SZ 24
RomanRepublic attack with 1 trireme
Carthage defend with 1 bireme
RomanRepublic roll dice for 1 trireme in SZ 24, round 2 : 1/1 hits
Carthage roll dice for 1 bireme in SZ 24, round 2 : 0/1 hits
1 bireme owned by the Carthage lost in SZ 24
RomanRepublic win with 1 trireme remaining. Battle score for attacker is 7
Casualties for Carthage: 1 bireme
Battle in Croton
RomanRepublic attack with 3 cavalrys, 2 legionaires and 4 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 3 cavalrys, 2 legionaires and 4 velitess in Croton, round 2 : 4/9 hits
Carthage roll dice for 1 spearman in Croton, round 2 : 1/1 hits
1 velites owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Croton
RomanRepublic win, taking Croton from Carthage with 3 cavalrys, 2 legionaires and 3 velitess remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 velites
Casualties for Carthage: 1 spearmanNon Combat Move - RomanRepublic
1 legionaire and 1 velites moved from Roma to Arretium
7 legionaires and 8 velitess moved from Genua to MassiliaPlace Units - RomanRepublic
1 ballista, 1 fort, 1 legionaire and 1 velites placed in Messana
4 cavalrys placed in Genua
1 ballista, 1 legionaire and 1 velites placed in Verona
3 velitess placed in Roma
1 bireme and 1 trireme placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 75 PUs; end with 75 PUs totalTerritory Summary for RomanRepublic :
Veldidena : 1 flag, 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 3 velitess
Croton : 3 cavalrys, 2 legionaires and 3 velitess
Arretium : 1 legionaire and 1 velites
Roma : 1 city and 3 velitess
Verona : 1 flag, 1 ballista, 1 city, 1 legionaire and 1 velites
Aleria : 1 flag, 1 velites
Messana : 3 ballistas, 1 city, 6 forts, 11 legionaires, 2 onagers and 8 velitess
Mediolanum : 1 flag
Massilia : 1 flag, 7 legionaires and 8 velitess
Syracuse : 1 flag, 1 velites
SZ 28 : 7 biremes and 6 triremes
SZ 24 : 1 trireme
SZ 21 : 1 bireme and 1 trireme
Genua : 1 flag, 4 cavalrys and 1 city
Patavium : 1 flagProduction/PUs Summary :
Carthage : 79 / 92
RomanRepublic : 75 / 75
GreekCityStates : 5 / 0
Macedonia : 63 / 63
Egypt : 32 / 37
Seleucid : 86 / 86
Parthia : 25 / 30
Numidia : 26 / 26 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 7
Non Combat Move - GreekCityStates
1 trireme moved from SZ 68 to SZ 67
1 bireme moved from SZ 68 to SZ 67
4 biremes and 3 triremes moved from SZ 69 to SZ 68Turn Complete - GreekCityStates
Territory Summary for GreekCityStates :
SZ 67 : 1 bireme and 1 trireme
SZ 68 : 4 biremes and 3 triremes
Messana : 2 cavalrys, 3 hoplites and 3 slingerss
Rhodos : 1 cityProduction/PUs Summary :
Carthage : 79 / 92
RomanRepublic : 75 / 75
GreekCityStates : 5 / 0
Macedonia : 63 / 63
Egypt : 32 / 37
Seleucid : 86 / 86
Parthia : 25 / 30
Numidia : 26 / 26 -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 7
Purchase Units - Macedonia
Macedonia buy 3 biremes, 1 cavalry, 1 peltasts and 3 triremes; Remaining resources: 0 PUs;Combat Move - Macedonia
2 cavalrys, 2 hoplites, 1 peltasts and 2 swordmen moved from Istropolis to Tyras
2 cavalrys, 1 hoplite, 1 peltasts and 3 swordmen moved from Axiopolis to Nicopolis
3 hoplites and 2 peltastss moved from Dodona to Apollonia
6 cavalrys and 4 peltastss moved from Athens to Corinth
3 cavalrys moved from Sparta to Corinth
2 hoplites moved from Pella to Salonae
2 cavalrys moved from Pella to Salonae
2 cavalrys moved from Philippopolis to Salonae
2 cavalrys moved from Thessalonica to Apollonia
2 cavalrys moved from Thessalonica to Salonae
2 cavalrys moved from Thessalonica to Apollonia
2 cavalrys moved from Thessalonica to Nicopolis
2 cavalrys moved from Larissa to Apollonia -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 7
Purchase Units - Macedonia
Macedonia buy 3 biremes, 1 cavalry, 1 peltasts and 3 triremes; Remaining resources: 0 PUs;Combat Move - Macedonia
2 cavalrys, 2 hoplites, 1 peltasts and 2 swordmen moved from Istropolis to Tyras
2 cavalrys, 1 hoplite, 1 peltasts and 3 swordmen moved from Axiopolis to Nicopolis
3 hoplites and 2 peltastss moved from Dodona to Apollonia
6 cavalrys and 4 peltastss moved from Athens to Corinth
3 cavalrys moved from Sparta to Corinth
2 hoplites moved from Pella to Salonae
2 cavalrys moved from Pella to Salonae
2 cavalrys moved from Philippopolis to Salonae
2 cavalrys moved from Thessalonica to Apollonia
2 cavalrys moved from Thessalonica to Salonae
2 cavalrys moved from Thessalonica to Apollonia
2 cavalrys moved from Thessalonica to Nicopolis
2 cavalrys moved from Larissa to ApolloniaCombat - Macedonia
Battle in Apollonia
Macedonia attack with 6 cavalrys, 3 hoplites and 2 peltastss
Neutral defend with 1 archer and 4 swordmen
Macedonia win, taking Apollonia from Neutral with 5 cavalrys and 3 hoplites remaining. Battle score for attacker is 12
Casualties for Macedonia: 1 cavalry and 2 peltastss
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Tyras
Macedonia attack with 2 cavalrys, 2 hoplites, 1 peltasts and 2 swordmen
Neutral defend with 1 archer and 2 cavalrys
Macedonia win, taking Tyras from Neutral with 2 hoplites and 2 swordmen remaining. Battle score for attacker is 2
Casualties for Macedonia: 2 cavalrys and 1 peltasts
Casualties for Neutral: 1 archer and 2 cavalrys
Battle in Salonae
Macedonia attack with 6 cavalrys and 2 hoplites
Neutral defend with 3 axemen and 1 swordman
Macedonia win, taking Salonae from Neutral with 3 cavalrys and 2 hoplites remaining. Battle score for attacker is 1
Casualties for Macedonia: 3 cavalrys
Casualties for Neutral: 3 axemen and 1 swordman
Battle in Nicopolis
Macedonia attack with 4 cavalrys, 1 hoplite, 1 peltasts and 3 swordmen
Neutral defend with 1 archer and 2 swordmen
Macedonia win, taking Nicopolis from Neutral with 4 cavalrys, 1 hoplite and 3 swordmen remaining. Battle score for attacker is 10
Casualties for Macedonia: 1 peltasts
Casualties for Neutral: 1 archer and 2 swordmenNon Combat Move - Macedonia
6 cavalrys, 1 hoplite and 2 swordmen moved from Larissa to DelphiPlace Units - Macedonia
3 biremes and 3 triremes placed in SZ 50
1 cavalry and 1 peltasts placed in SpartaTurn Complete - Macedonia
Macedonia collect 75 PUs; end with 75 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 7
Purchase Units - Egypt
Egypt buy 8 archers and 1 spearman; Remaining resources: 2 PUs;Combat Move - Egypt
3 axemen moved from Paliurus to CyreneCombat - Egypt
Battle in Cyrene
Egypt attack with 3 axemen
Numidia defend with 1 cavalry and 1 spearman
Egypt roll dice for 3 axemen in Cyrene, round 2 : 1/3 hits
Numidia roll dice for 1 cavalry and 1 spearman in Cyrene, round 2 : 1/2 hits
1 axeman owned by the Egypt and 1 cavalry owned by the Numidia lost in Cyrene
Egypt roll dice for 2 axemen in Cyrene, round 3 : 1/2 hits
Numidia roll dice for 1 spearman in Cyrene, round 3 : 1/1 hits
1 spearman owned by the Numidia and 1 axeman owned by the Egypt lost in Cyrene
Egypt win, taking Cyrene from Numidia with 1 axeman remaining. Battle score for attacker is 1
Casualties for Egypt: 2 axemen
Casualties for Numidia: 1 cavalry and 1 spearmanNon Combat Move - Egypt
2 archers and 2 spearmen moved from Paraetonium to Siwa
6 axemen moved from Alexandria to MemphisPlace Units - Egypt
8 archers placed in Memphis
1 spearman placed in AlexandriaTurn Complete - Egypt
Egypt collect 36 PUs; end with 38 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 8 archers, 1 axeman, 8 chariots and 3 spearmen
Memphis : 14 archers, 21 axemen, 3 chariots, 1 city and 4 spearmen
Alexandria : 1 city and 1 spearman
Cyrene : 1 flag, 1 axeman
SZ 59 : 2 biremes and 2 triremes
Paraetonium : 1 flag
Paliurus : 1 flag, 2 archers and 3 axemenProduction/PUs Summary :
Carthage : 79 / 92
RomanRepublic : 75 / 75
GreekCityStates : 5 / 0
Macedonia : 75 / 75
Egypt : 36 / 38
Seleucid : 86 / 86
Parthia : 25 / 30
Numidia : 22 / 26





