@barnee
Thank you - looks like that did the trick!
Another awesome game with entek 207BC
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 3
Purchase Units - Numidia
Numidia buy 2 archers and 2 cavalrys; Remaining resources: 6 PUs;Combat Move - Numidia
1 archer moved from Siga to Tingis
1 swordman moved from Siga to Volubilis
1 swordman moved from Siga to Banasa
1 swordman moved from Siga to Tingis
1 spearman moved from Siga to Volubilis
1 spearman moved from Siga to Banasa
1 spearman moved from Siga to Volubilis
1 spearman moved from Siga to Tingis
1 cavalry moved from Siga to Banasa
1 cavalry moved from Siga to Banasa
1 cavalry moved from Siga to Banasa
1 cavalry moved from Siga to Banasa
5 cavalrys moved from Siga to TingisCombat - Numidia
Battle in Tingis
Numidia attack with 1 archer, 5 cavalrys, 1 spearman and 1 swordman
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia win, taking Tingis from Neutral with 3 cavalrys remaining. Battle score for attacker is -4
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 1 archer, 2 cavalrys, 1 spearman and 1 swordman
Battle in Banasa
Numidia attack with 4 cavalrys, 1 spearman and 1 swordman
Neutral defend with 1 archer and 1 spearman
Numidia win, taking Banasa from Neutral with 4 cavalrys and 1 swordman remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 1 spearman
Battle in Volubilis
Numidia attack with 2 spearmen and 1 swordman
Neutral defend with 1 spearman
Numidia win, taking Volubilis from Neutral with 2 spearmen and 1 swordman remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearmanNon Combat Move - Numidia
6 archers, 6 cavalrys and 4 spearmen moved from Leptis Magna to Berenice
1 archer and 3 spearmen moved from Capsa to Thenae
2 biremes moved from SZ 31 to SZ 32Place Units - Numidia
2 archers and 2 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 26 PUs; end with 32 PUs total -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Carthage
Carthage buy 2 biremes, 5 cavalrys, 1 hoplite, 2 spearmen, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
3 cavalrys moved from Sabrata to Oea
1 cavalry moved from Thenae to Oea
2 biremes and 1 spearman moved from SZ 29 to SZ 30
5 cavalrys, 6 spearmen and 6 swordmen moved from Toletum to Tarraco
3 spearmen moved from Lilybaeum to Syracuse
1 warelephant moved from Lilybaeum to Syracuse
1 hoplite, 9 spearmen, 2 swordmen and 1 warelephant moved from Lilybaeum to Syracuse -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Carthage
Carthage buy 2 biremes, 5 cavalrys, 1 hoplite, 2 spearmen, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
3 cavalrys moved from Sabrata to Oea
1 cavalry moved from Thenae to Oea
2 biremes and 1 spearman moved from SZ 29 to SZ 30
5 cavalrys, 6 spearmen and 6 swordmen moved from Toletum to Tarraco
3 spearmen moved from Lilybaeum to Syracuse
1 warelephant moved from Lilybaeum to Syracuse
1 hoplite, 9 spearmen, 2 swordmen and 1 warelephant moved from Lilybaeum to SyracuseCombat - Carthage
Battle in Tarraco
Carthage attack with 5 cavalrys, 6 spearmen and 6 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage win, taking Tarraco from Neutral with 5 cavalrys, 4 spearmen and 6 swordmen remaining. Battle score for attacker is 15
Casualties for Neutral: 3 axemen and 3 swordmen
Casualties for Carthage: 2 spearmen
Battle in Syracuse
Carthage attack with 1 hoplite, 12 spearmen, 2 swordmen and 2 warelephants
RomanRepublic defend with 3 legionaires
Units damaged: 1 warelephant owned by the Carthage
Carthage win, taking Syracuse from GreekCityStates with 1 hoplite, 12 spearmen, 2 swordmen and 2 warelephants remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 3 legionaires
Battle in Oea
Carthage attack with 4 cavalrys
Neutral defend with 1 spearman
Carthage win, taking Oea from Neutral with 4 cavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearmanNon Combat Move - Carthage
1 swordman moved from Thenae to Sabrata
4 cavalrys moved from Carthago to Thenae
1 bireme and 2 triremes moved from SZ 32 to SZ 33
4 biremes and 3 triremes moved from SZ 34 to SZ 33
2 cavalrys, 2 hoplites and 1 spearman moved from Corduba to HispatisPlace Units - Carthage
2 biremes and 1 trireme placed in SZ 32
5 cavalrys placed in Corduba
1 hoplite, 2 spearmen and 1 warelephant placed in CarthagoTurn Complete - Carthage
Carthage collect 73 PUs; end with 73 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - RomanRepublic
RomanRepublic buy 1 cavalry, 3 legionaires, 1 onager and 10 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista and 4 legionaires moved from Verona to Mediolanum
1 cavalry moved from Genua to Mediolanum
1 velites moved from Aleria to SZ 21
1 bireme, 2 triremes and 1 velites moved from SZ 21 to SZ 24
1 velites moved from SZ 24 to Caralis
RomanRepublic take Caralis from Carthage
1 velites moved from Messana to Lilybaeum
RomanRepublic take Lilybaeum from Carthage
1 cavalry moved from Ariminum to MediolanumCombat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cavalrys and 4 legionaires
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys and 4 legionaires in Mediolanum, round 2 : 4/7 hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 2/5 hits
4 axemen owned by the Neutral and 2 cavalrys owned by the RomanRepublic lost in Mediolanum
RomanRepublic roll dice for 1 ballista and 4 legionaires in Mediolanum, round 3 : 1/5 hits
Neutral roll dice for 1 swordman in Mediolanum, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic win, taking Mediolanum from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is 8
Casualties for Neutral: 4 axemen and 1 swordman
Casualties for RomanRepublic: 2 cavalrysNon Combat Move - RomanRepublic
1 ballista, 4 legionaires, 1 onager and 7 velitess moved from Roma to Arretium
5 legionaires and 5 velitess moved from Capua to Roma
1 legionaire and 2 velitess moved from Croton to Capua
1 bireme moved from SZ 40 to SZ 35Place Units - RomanRepublic
3 velitess placed in Verona
1 legionaire, 1 onager and 2 velitess placed in Messana
1 cavalry, 2 legionaires and 5 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 65 PUs; end with 65 PUs totalTerritory Summary for RomanRepublic :
Arretium : 1 ballista, 4 legionaires, 1 onager and 7 velitess
Roma : 1 cavalry, 1 city, 7 legionaires and 10 velitess
Caralis : 1 flag, 1 velites
Verona : 1 flag, 1 city and 3 velitess
Aleria : 1 flag, 1 ballista
Messana : 1 city, 5 forts, 8 legionaires, 1 onager and 7 velitess
Mediolanum : 1 flag, 1 ballista and 4 legionaires
Capua : 1 legionaire and 2 velitess
SZ 35 : 1 bireme
SZ 28 : 4 biremes and 3 triremes
SZ 24 : 1 bireme and 2 triremes
Lilybaeum : 1 flag, 1 velites
Genua : 1 flagProduction/PUs Summary :
Carthage : 64 / 73
RomanRepublic : 65 / 65
GreekCityStates : 11 / 24
Macedonia : 51 / 52
Egypt : 32 / 33
Seleucid : 60 / 64
Parthia : 51 / 51
Numidia : 26 / 32 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer and 10 slingerss; Remaining resources: 0 PUs;Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer and 5 slingerss placed in Sparta
5 slingerss placed in Rhodos
Turning on Edit Mode
EDIT: Adding units owned by GreekCityStates to SZ 66: 4 biremes and 3 triremes
EDIT: Removing units owned by GreekCityStates from SZ 67: 4 biremes and 3 triremes
EDIT: Turning off Edit ModeTurn Complete - GreekCityStates
GreekCityStates collect 11 PUs; end with 11 PUs totalTerritory Summary for GreekCityStates :
Sparta : 7 archers, 1 city and 11 slingerss
SZ 66 : 4 biremes and 3 triremes
SZ 68 : 1 bireme and 1 trireme
Messana : 2 cavalrys, 3 hoplites and 3 slingerss
Rhodos : 1 city and 8 slingerssProduction/PUs Summary :
Carthage : 64 / 73
RomanRepublic : 65 / 65
GreekCityStates : 11 / 11
Macedonia : 51 / 52
Egypt : 32 / 33
Seleucid : 60 / 64
Parthia : 51 / 51
Numidia : 26 / 32 -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Macedonia
Macedonia buy 8 cavalrys, 1 city and 1 hoplite; Remaining resources: 0 PUs;Combat Move - Macedonia
1 cavalry, 1 hoplite, 5 peltastss and 2 swordmen moved from Odessus to Axiopolis
2 hoplites, 5 peltastss and 3 swordmen moved from Odessus to Istropolis -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Macedonia
Macedonia buy 8 cavalrys, 1 city and 1 hoplite; Remaining resources: 0 PUs;Combat Move - Macedonia
1 cavalry, 1 hoplite, 5 peltastss and 2 swordmen moved from Odessus to Axiopolis
2 hoplites, 5 peltastss and 3 swordmen moved from Odessus to IstropolisCombat - Macedonia
Battle in Axiopolis
Macedonia attack with 1 cavalry, 1 hoplite, 5 peltastss and 2 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Macedonia win, taking Axiopolis from Neutral with 1 hoplite and 2 swordmen remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 cavalry and 5 peltastss
Casualties for Neutral: 2 cavalrys and 3 swordmen
Battle in Istropolis
Macedonia attack with 2 hoplites, 5 peltastss and 3 swordmen
Neutral defend with 4 swordmen
Macedonia win, taking Istropolis from Neutral with 2 hoplites, 3 peltastss and 3 swordmen remaining. Battle score for attacker is 12
Casualties for Macedonia: 2 peltastss
Casualties for Neutral: 4 swordmenNon Combat Move - Macedonia
6 cavalrys moved from Larissa to Corinth
1 swordman moved from Thessalonica to Larissa
5 cavalrys moved from Thessalonica to AthensPlace Units - Macedonia
1 city placed in Corinth
3 cavalrys and 1 hoplite placed in Thessalonica
5 cavalrys placed in LarissaTurn Complete - Macedonia
Macedonia collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Egypt
Egypt buy 4 archers, 1 axeman and 2 chariots; Remaining resources: 2 PUs;Combat Move - Egypt
1 axeman moved from Paliurus to Cyrene
Egypt take Cyrene from Numidia
3 chariots moved from Alexandria to Siwa
2 archers, 7 axemen, 2 chariots and 4 spearmen moved from Memphis to Pharan
2 archers moved from Alexandria to Paraetonium
2 archers moved from Alexandria to Memphis
1 axeman moved from Alexandria to Paraetonium
1 axeman moved from Alexandria to Memphis
2 spearmen moved from Salamis to SZ 60
2 biremes, 2 spearmen and 2 triremes moved from SZ 60 to SZ 61
1 spearman moved from SZ 61 to Tarsus
Egypt take Tarsus from Seleucid
1 spearman moved from SZ 61 to Attalia
Egypt take Attalia from SeleucidCombat - Egypt
Battle in Pharan
Egypt attack with 2 archers, 7 axemen, 2 chariots and 4 spearmen
Seleucid defend with 1 hoplite and 2 legionaires
Egypt roll dice for 2 archers, 7 axemen, 2 chariots and 4 spearmen in Pharan, round 2 : 3/15 hits
Seleucid roll dice for 1 hoplite and 2 legionaires in Pharan, round 2 : 0/3 hits
1 hoplite owned by the Seleucid and 2 legionaires owned by the Seleucid lost in Pharan
Egypt win, taking Pharan from Seleucid with 2 archers, 7 axemen, 2 chariots and 4 spearmen remaining. Battle score for attacker is 13
Casualties for Seleucid: 1 hoplite and 2 legionairesNon Combat Move - Egypt
Place Units - Egypt
4 archers, 1 axeman and 2 chariots placed in AlexandriaTurn Complete - Egypt
Egypt collect 45 PUs; end with 47 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 2 archers, 5 chariots and 1 spearman
Memphis : 2 archers and 1 axeman
Alexandria : 4 archers, 1 axeman, 2 chariots and 1 city
SZ 61 : 2 biremes and 2 triremes
Cyrene : 1 flag, 1 axeman
Tarsus : 1 flag, 1 spearman
Paraetonium : 1 flag, 2 archers and 1 axeman
Paliurus : 1 flag, 3 archers and 6 axemen
Pharan : 2 archers, 7 axemen, 2 chariots and 4 spearmen
Attalia : 1 flag, 1 spearmanProduction/PUs Summary :
Carthage : 64 / 73
RomanRepublic : 65 / 65
GreekCityStates : 11 / 11
Macedonia : 56 / 56
Egypt : 45 / 47
Seleucid : 51 / 64
Parthia : 51 / 51
Numidia : 22 / 32 -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 cavalrys, 2 hoplites, 2 legionaires and 12 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
3 cataphracts, 3 cavalrys, 13 hoplites, 8 legionaires and 7 peltastss moved from Edessa to Hatra
1 cataphract and 2 cavalrys moved from Antioch to Tarsus
1 cataphract and 2 cavalrys moved from Antioch to Emesa
1 cavalry moved from Antioch to Emesa
8 cataphracts and 12 cavalrys moved from Antioch to Hatra
2 hoplites moved from Sardis to Attalia
2 hoplites moved from Sardis to Pergamum -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 cavalrys, 2 hoplites, 2 legionaires and 12 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
3 cataphracts, 3 cavalrys, 13 hoplites, 8 legionaires and 7 peltastss moved from Edessa to Hatra
1 cataphract and 2 cavalrys moved from Antioch to Tarsus
1 cataphract and 2 cavalrys moved from Antioch to Emesa
1 cavalry moved from Antioch to Emesa
8 cataphracts and 12 cavalrys moved from Antioch to Hatra
2 hoplites moved from Sardis to Attalia
2 hoplites moved from Sardis to PergamumCombat - Seleucid
Battle in Hatra
Seleucid attack with 11 cataphracts, 15 cavalrys, 13 hoplites, 8 legionaires and 7 peltastss
Parthia defend with 9 archers, 2 cataphracts, 3 cavalrys, 6 horsearchers and 19 spearmen
Seleucid win, taking Hatra from Parthia with 11 cataphracts, 9 hoplites and 8 legionaires remaining. Battle score for attacker is 61
Casualties for Seleucid: 15 cavalrys, 4 hoplites and 7 peltastss
Casualties for Parthia: 9 archers, 2 cataphracts, 3 cavalrys, 6 horsearchers and 19 spearmen
Battle in Emesa
Seleucid attack with 1 cataphract and 3 cavalrys
Parthia defend with 1 cataphract and 2 spearmen
Seleucid win, taking Emesa from Parthia with 1 cataphract and 3 cavalrys remaining. Battle score for attacker is 13
Casualties for Parthia: 1 cataphract and 2 spearmen
Battle in Attalia
Seleucid attack with 2 hoplites
Egypt defend with 1 spearman
Seleucid win, taking Attalia from Egypt with 1 hoplite remaining. Battle score for attacker is -2
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 hoplite
Battle in Tarsus
Seleucid attack with 1 cataphract and 2 cavalrys
Egypt defend with 1 spearman
Seleucid win, taking Tarsus from Egypt with 1 cataphract and 2 cavalrys remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearmanNon Combat Move - Seleucid
3 hoplites and 1 legionaire moved from Sidon to JerusalemPlace Units - Seleucid
1 cataphract, 1 cavalry, 1 hoplite, 1 legionaire and 4 peltastss placed in Jerusalem
1 cataphract, 1 cavalry, 1 hoplite, 1 legionaire and 1 peltasts placed in Edessa
7 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs total -
WOW! I see there is a couple new games I haven’t tried yet. if you still don’t mind playing another game after this one, want to check them out.
a new world at war and a 1940 one. well if you get a chance to check them out. I think they look fun. :mrgreen: -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Parthia
Parthia buy 3 archers, 3 cavalrys, 3 horsearchers and 3 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
2 cavalrys and 2 horsearchers moved from Persepolis to Seleucia
1 spearman moved from Persepolis to Susa
5 archers and 6 spearmen moved from Ctesiphon to SeleuciaNon Combat Move - Parthia
Place Units - Parthia
3 archers, 1 cavalry and 3 spearmen placed in Ctesiphon
2 cavalrys and 3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 42 PUs; end with 42 PUs totalTerritory Summary for Parthia :
SZ 86 : 1 bireme
Susa : 1 spearman
Seleucia : 1 flag, 9 archers, 1 cataphract, 4 cavalrys, 3 horsearchers and 6 spearmen
Ctesiphon : 3 archers, 1 cavalry, 1 city and 3 spearmen
Gazaca : 1 flag
Persepolis : 2 cavalrys, 1 city and 3 horsearchersProduction/PUs Summary :
Carthage : 64 / 73
RomanRepublic : 65 / 65
GreekCityStates : 11 / 11
Macedonia : 56 / 56
Egypt : 37 / 47
Seleucid : 68 / 68
Parthia : 42 / 42
Numidia : 22 / 32 -
WOW! I see there is a couple new games I haven’t tried yet. if you still don’t mind playing another game after this one, want to check them out.
a new world at war and a 1940 one. well if you get a chance to check them out. I think they look fun. :mrgreen:I’m game!
-
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Numidia
Numidia buy 1 archer, 1 cavalry, 1 city and 2 swordmen; Remaining resources: 1 PUs;Combat Move - Numidia
2 spearmen and 1 swordman moved from Volubilis to Auzia
4 cavalrys moved from Banasa to Auzia
3 cavalrys moved from Tingis to Auzia
1 swordman moved from Banasa to Siga
2 biremes moved from SZ 32 to SZ 36
2 spearmen moved from Berenice to Cyrene
1 cavalry moved from Berenice to Cyrene -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 4
Purchase Units - Numidia
Numidia buy 1 archer, 1 cavalry, 1 city and 2 swordmen; Remaining resources: 1 PUs;Combat Move - Numidia
2 spearmen and 1 swordman moved from Volubilis to Auzia
4 cavalrys moved from Banasa to Auzia
3 cavalrys moved from Tingis to Auzia
1 swordman moved from Banasa to Siga
2 biremes moved from SZ 32 to SZ 36
2 spearmen moved from Berenice to Cyrene
1 cavalry moved from Berenice to CyreneCombat - Numidia
Battle in Cyrene
Numidia attack with 1 cavalry and 2 spearmen
Egypt defend with 1 axeman
Numidia win, taking Cyrene from Egypt with 1 cavalry and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axemanNon Combat Move - Numidia
2 archers and 2 cavalrys moved from Leptis Magna to Berenice
2 archers and 8 spearmen moved from Thenae to SabrataPlace Units - Numidia
1 archer, 1 cavalry and 2 swordmen placed in Leptis Magna
1 city placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 27 PUs total -
TripleA Manual Gamesave Post for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Carthage
Carthage buy 1 bireme, 3 cavalrys, 1 hoplite, 5 spearmen, 2 swordmen, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 hoplite, 2 spearmen and 1 warelephant moved from Carthago to SZ 32
2 biremes and 1 spearman moved from SZ 30 to SZ 31
1 spearman moved from SZ 31 to Caralis
1 hoplite, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
2 spearmen moved from SZ 32 to Caralis
1 hoplite and 1 warelephant moved from SZ 33 to Lilybaeum
1 hoplite, 12 spearmen, 2 swordmen and 2 warelephants moved from Syracuse to Lilybaeum
2 cavalrys, 2 spearmen and 3 swordmen moved from Tarraco to Barcino
3 cavalrys, 2 spearmen and 3 swordmen moved from Tarraco to Cesaraugusta
1 cavalry, 1 hoplite and 1 spearman moved from Hispatis to Emerita Augusta
1 hoplite moved from Hispatis to Pax Julia
1 cavalry moved from Hispatis to Pax Julia
2 cavalrys moved from Corduba to Emerita Augusta
3 cavalrys moved from Corduba to Pax Julia
6 biremes and 7 triremes moved from SZ 33 to SZ 34
4 cavalrys moved from Oea to Berenice
1 swordman moved from Sabrata to Oea
4 cavalrys moved from Thenae to Oea -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 1 hoplite, 5 spearmen, 1 swordman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 hoplite, 2 spearmen and 1 warelephant moved from Carthago to SZ 32
1 hoplite, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
6 biremes and 7 triremes moved from SZ 33 to SZ 34
1 hoplite and 1 warelephant moved from SZ 33 to Lilybaeum
1 hoplite, 12 spearmen, 2 swordmen and 2 warelephants moved from Syracuse to Lilybaeum
2 spearmen moved from SZ 32 to Caralis
2 biremes and 1 spearman moved from SZ 30 to SZ 31
1 spearman moved from SZ 31 to Caralis
2 cavalrys, 2 spearmen and 3 swordmen moved from Tarraco to Cesaraugusta
3 cavalrys, 2 spearmen and 3 swordmen moved from Tarraco to Barcino
1 hoplite and 1 spearman moved from Hispatis to Emerita Augusta
1 hoplite moved from Hispatis to Pax Julia
2 cavalrys moved from Hispatis to Pax Julia
3 cavalrys moved from Corduba to Emerita Augusta
1 cavalry moved from Corduba to Pax Julia
1 cavalry moved from Corduba to Pax Julia
4 cavalrys moved from Oea to Berenice
1 swordman moved from Sabrata to Oea
4 cavalrys moved from Thenae to Oea -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 1 hoplite, 5 spearmen, 1 swordman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 hoplite, 2 spearmen and 1 warelephant moved from Carthago to SZ 32
1 hoplite, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
6 biremes and 7 triremes moved from SZ 33 to SZ 34
1 hoplite and 1 warelephant moved from SZ 33 to Lilybaeum
1 hoplite, 12 spearmen, 2 swordmen and 2 warelephants moved from Syracuse to Lilybaeum
2 spearmen moved from SZ 32 to Caralis
2 biremes and 1 spearman moved from SZ 30 to SZ 31
1 spearman moved from SZ 31 to Caralis
2 cavalrys, 2 spearmen and 3 swordmen moved from Tarraco to Cesaraugusta
3 cavalrys, 2 spearmen and 3 swordmen moved from Tarraco to Barcino
1 hoplite and 1 spearman moved from Hispatis to Emerita Augusta
1 hoplite moved from Hispatis to Pax Julia
2 cavalrys moved from Hispatis to Pax Julia
3 cavalrys moved from Corduba to Emerita Augusta
1 cavalry moved from Corduba to Pax Julia
1 cavalry moved from Corduba to Pax Julia
4 cavalrys moved from Oea to Berenice
1 swordman moved from Sabrata to Oea
4 cavalrys moved from Thenae to OeaCombat - Carthage
Battle in Emerita Augusta
Carthage attack with 3 cavalrys, 1 hoplite and 1 spearman
Neutral defend with 1 cavalry and 2 swordmen
Carthage win, taking Emerita Augusta from Neutral with 3 cavalrys and 1 hoplite remaining. Battle score for attacker is 9
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 spearman
Battle in Caralis
Carthage attack with 3 spearmen
RomanRepublic defend with 1 velites
Carthage win, taking Caralis from RomanRepublic with 3 spearmen remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in Lilybaeum
Carthage attack with 2 hoplites, 12 spearmen, 2 swordmen and 3 warelephants
RomanRepublic defend with 1 velites
Units damaged: 1 warelephant owned by the Carthage
Carthage win, taking Lilybaeum from RomanRepublic with 2 hoplites, 12 spearmen, 2 swordmen and 3 warelephants remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in Pax Julia
Carthage attack with 4 cavalrys and 1 hoplite
Neutral defend with 1 cavalry and 3 swordmen
1 hoplite owned by the Carthage retreated to Hispatis
Neutral win with 2 swordmen remaining. Battle score for attacker is -8
Casualties for Neutral: 1 cavalry and 1 swordman
Casualties for Carthage: 4 cavalrys
Battle in Barcino
Carthage attack with 3 cavalrys, 2 spearmen and 3 swordmen
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage win, taking Barcino from Neutral with 3 cavalrys, 1 spearman and 3 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Casualties for Carthage: 1 spearman
Battle in Cesaraugusta
Carthage attack with 2 cavalrys, 2 spearmen and 3 swordmen
Neutral defend with 3 cavalrys and 2 swordmen
Carthage win, taking Cesaraugusta from Neutral with 2 cavalrys, 1 spearman and 3 swordmen remaining. Battle score for attacker is 17
Casualties for Neutral: 3 cavalrys and 2 swordmen
Casualties for Carthage: 1 spearmanNon Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 32
1 warelephant placed in Carthago
4 cavalrys and 1 spearman placed in Corduba
1 hoplite, 4 spearmen and 1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 79 PUs; end with 79 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 1 bireme, 3 cavalrys, 2 legionaires, 1 onager, 1 trireme and 4 velitess; Remaining resources: 2 PUs;Combat Move - RomanRepublic
1 velites moved from Messana to Syracuse
GreekCityStates take Syracuse from Carthage
1 ballista and 4 legionaires moved from Mediolanum to Massilia
1 ballista moved from Aleria to SZ 24
1 ballista and 1 bireme moved from SZ 24 to SZ 20
1 ballista moved from SZ 20 to MassiliaCombat - RomanRepublic
Battle in Massilia
RomanRepublic attack with 2 ballistas and 4 legionaires
Neutral defend with 1 archer and 4 swordmen
RomanRepublic roll dice for 2 ballistas and 4 legionaires in Massilia, round 2 : 4/6 hits
Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits
4 swordmen owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Massilia
RomanRepublic roll dice for 2 ballistas and 2 legionaires in Massilia, round 3 : 2/4 hits
Neutral roll dice for 1 archer in Massilia, round 3 : 0/1 hits
1 archer owned by the Neutral lost in Massilia
RomanRepublic win, taking Massilia from Neutral with 2 ballistas and 2 legionaires remaining. Battle score for attacker is 12
Casualties for Neutral: 1 archer and 4 swordmen
Casualties for RomanRepublic: 2 legionairesNon Combat Move - RomanRepublic
1 ballista, 4 legionaires, 1 onager and 7 velitess moved from Arretium to Ariminum
2 triremes moved from SZ 24 to SZ 25
1 legionaire and 2 velitess moved from Capua to Roma
1 cavalry, 7 legionaires and 10 velitess moved from Roma to ArretiumPlace Units - RomanRepublic
1 ballista, 1 legionaire, 1 onager and 1 velites placed in Messana
2 cavalrys, 1 legionaire and 2 velitess placed in Roma
1 cavalry and 1 velites placed in Verona
1 bireme and 1 trireme placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 62 PUs totalTerritory Summary for RomanRepublic :
Arretium : 1 cavalry, 7 legionaires and 10 velitess
Roma : 2 cavalrys, 1 city, 2 legionaires and 4 velitess
Verona : 1 flag, 1 cavalry, 1 city and 4 velitess
Aleria : 1 flag
Messana : 1 ballista, 1 city, 5 forts, 9 legionaires, 2 onagers and 7 velitess
Mediolanum : 1 flag
Massilia : 1 flag, 2 ballistas and 2 legionaires
Syracuse : 1 velites
SZ 35 : 1 bireme
SZ 20 : 1 bireme
SZ 28 : 5 biremes and 4 triremes
SZ 25 : 2 triremes
Genua : 1 flag
Ariminum : 1 ballista, 4 legionaires, 1 onager and 7 velitessProduction/PUs Summary :
Carthage : 73 / 79
RomanRepublic : 60 / 62
GreekCityStates : 17 / 11
Macedonia : 56 / 56
Egypt : 33 / 47
Seleucid : 68 / 68
Parthia : 42 / 42
Numidia : 26 / 27 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - GreekCityStates
GreekCityStates buy 5 slingerss; Remaining resources: 1 PUs;Combat Move - GreekCityStates
7 slingerss moved from Rhodos to SZ 66
4 biremes, 7 slingerss and 3 triremes moved from SZ 66 to SZ 68
7 slingerss moved from SZ 68 to Sardis
GreekCityStates take Sardis from Seleucid
1 bireme and 1 trireme moved from SZ 68 to SZ 66Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
5 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 25 PUs totalTerritory Summary for GreekCityStates :
Sparta : 7 archers, 1 city and 16 slingerss
SZ 66 : 1 bireme and 1 trireme
SZ 68 : 4 biremes and 3 triremes
Sardis : 1 flag, 7 slingerss
Messana : 2 cavalrys, 3 hoplites and 3 slingerss
Rhodos : 1 city and 1 slingersProduction/PUs Summary :
Carthage : 73 / 79
RomanRepublic : 60 / 62
GreekCityStates : 24 / 25
Macedonia : 56 / 56
Egypt : 33 / 47
Seleucid : 61 / 68
Parthia : 42 / 42
Numidia : 26 / 27