TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Japanese take Rhodesia from British
Japanese take Tanganyika Territory from British
1 armour moved from Samara to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 2 mech_infantrys moved from Kansu to Kazakhstan
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 4 : 0/3 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 2/2 hits
2 mech_infantrys owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 5 : 0/2 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese roll dice for 1 armour in Kazakhstan, round 6 : 1/1 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 93 Sea Zone
2 battleships and 1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
1 armour moved from Shensi to Novosibirsk
5 fighters and 1 tactical_bomber moved from 39 Sea Zone to Trans-Jordan
3 carriers moved from 39 Sea Zone to 80 Sea Zone
3 submarines moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Union of South Africa
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,4,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,5,2,5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,3,3,5,3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2,5,2
Japanese collect 17 PUs (22 lost to blockades); end with 17 PUs total
Production/PUs Summary :
Germans : 50 / 75
Russians : 9 / 0
Japanese : 39 / 17
Americans : 55 / 84
Chinese : 17 / 23
British : 25 / 34
UK_Pacific : 14 / 11
Italians : 32 / 44
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0