15L G40 Balladeer (Axis) v Odonis (allies +16)

  • '18 '16 '15

    Since it’s very clear after the China attack that you were gonna stack Yunnan, I’d rather keep an AA instead of an infantry (giving me 50% chance of shooting down an airplane).

    I’m not quite sure how to handle that however.

    Maybe it’s best to keep the dice, but add 3 rolls at a 1 for the airplanes. Then the question of the 1 infantry that shot too much in round 1: we could reroll 1 die, if that’s a hit, nothing changes, if that’s a miss, you get 1 added infantry.
    We both get a chance that we were better off then we are in the battle (if your airplane dies, it still fires some shots, if my infantry dies it still gets a chance to shoot).

    Or do you have a better idea of how to handle this?

  • '20 '19 '18 '15 '13

    Ok, sounds good, I’ll roll below:

    DiceRolls: 3@1; Total Hits: 03@1: (5, 3, 4)

    INF

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '20 '19 '18 '15 '13

    So, based on the result, I get one added infantry.

    Sorry bout that, thought it was an obvious max defence, but see your point.

  • '18 '16 '15

    @Odonis:

    So, based on the result, I get one added infantry.

    Sorry bout that, thought it was an obvious max defence, but see your point.

    No problem, that’s what happens with those 3 USA/China/UK turns after eachother. Sadly, no 1’s :-(

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Italians win, taking Tobruk from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 4 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 armour moved from Bessarabia to Romania
                1 bomber moved from Ukraine to Romania
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 18 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun, 1 fighter and 2 infantry moved from Queensland to South Australia
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from 91 Sea Zone to Gibraltar

    Turn Complete - French

  • '20 '19 '18 '15 '13

    During the ANZAC move, I pressed submerge instead of remain. You also have the option to defend against my Sub, do you want to? If so, and you win, you can edit your transport back in.

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 bomber moved from Germany to Western Germany
                10 artilleries and 11 mech_infantrys moved from Eastern Poland to Belarus
                8 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                1 tactical_bomber moved from Germany to Southern Italy
                1 mech_infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in France
                2 fighters placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 4.
                1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '18 '16 '15

    @Odonis:

    During the ANZAC move, I pressed submerge instead of remain. You also have the option to defend against my Sub, do you want to? If so, and you win, you can edit your transport back in.

    Nah, I’ll let the transport go  :cry:

  • '20 '19 '18 '15 '13

    Remind me how you were able to take Amur without triggering the Mongolia pact, and activating the Russian infantry?

    Was this a system error?

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 mech_infantrys moved from Russia to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Western Ukraine

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 mech_infantrys moved from Russia to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Italians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    retreated to Western Ukraine
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Russia
                3 aaGuns moved from Bryansk to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Volgograd to Tambov
                1 aaGun moved from Vologda to Russia
                2 aaGuns and 17 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Shensi to Szechwan

    Place Units - Russians
                4 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • '18 '16 '15

    @Odonis:

    Remind me how you were able to take Amur without triggering the Mongolia pact, and activating the Russian infantry?

    Was this a system error?

    Nope, you made it possible :)
    In Rus 3 you attacked Suiyuyan with 2 mech infantry from Russia. When Russia attacks Japan bordering Mongolia, the Mongolians stop supporting the Russians…

  • '20 '19 '18 '15 '13

    Ah, that makes sense then. Stupid me!

  • '18 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                2 bombers, 4 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone

  • '18 '16 '15

    Scramble from midway?

  • '20 '19 '18 '15 '13

    scramble!

  • '18 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

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