Scramble?
15L G40 Balladeer (Axis) vs Variance (Allies +14)
-
Soviet sub attacked your destroyer, cruiser, trasport in z110 and scored a hit. Who sinks first, destroyer or cruiser?
Destroyer dies.
-
OK Taranto round 2.
a
Rolls: 2@3, 4@4; Total Hits: 12@3,: (5, 6)4@4: (4, 6, 6, 6)
d
Rolls: 1@3; Total Hits: 11@3: (3) -
I took off a tac from Tobruk, but you can obviously swap that for a fighter if you prefer.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 fighter and 1 tactical_bomber moved from Novgorod to Yenisey
1 aaGun, 4 artilleries, 1 fighter and 16 infantry moved from Novgorod to Belarus
2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
4 mech_infantrys moved from Russia to UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tobruk: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 fighters and 4 tactical_bombers moved from Jehol to Chahar
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to HunanCombat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Manchuria to Jehol
2 fighters moved from Manchuria to Amur
2 fighters moved from Manchuria to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 4 tactical_bombers moved from Chahar to Kwangsi
1 infantry moved from Paulau Island to 34 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 16 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - British
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from Malta to Egypt
1 fighter moved from British Somaliland to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Shan State to Burma
5 infantry moved from India to Burma
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 85 Sea ZonePlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 factory_minor placed in Egypt
1 destroyer placed in 106 Sea Zone
British undo move 4.
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 bomber and 3 fighters moved from Southern Italy to Greece
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from BritishCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 3 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Greece to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
2 armour moved from Romania to Eastern Poland
2 artilleries and 1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to South Australia
1 infantry moved from Shan State to Burma
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to TobrukCombat - French
Battle in Tobruk
French attack with 1 infantry
Germans defend with 2 fighters and 1 tactical_bomber
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
-
almost forgot the ANZAC blocker.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 5 infantry moved from Romania to Bessarabia
3 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
3 armour, 4 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Baltic StatesCombat - Germans
Battle in Western Ukraine
Germans attack with 3 armour, 4 artilleries and 18 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 armour, 4 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
3 aaGuns moved from Eastern Poland to Western Ukraine
10 artilleries and 2 infantry moved from Germany to Poland
6 mech_infantrys moved from Western Germany to Poland
2 armour moved from Southern France to Yugoslavia
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 90 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Tobruk to Alexandria
1 tactical_bomber moved from Western Germany to AlexandriaPlace Units - Germans
1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
10 artilleries placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Whoops lol, I totally meant to buy 10 mech infantry, but I bought 10 artillery. Would you mind if there were 10 mech instead of artillery in Germany? If it’s ok to you, I can edit those in in the Japanese turn.
Sorry again about that!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
2 artilleries and 2 infantry moved from Belarus to Baltic States
2 artilleries and 2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern PolandCombat - Russians
Battle in Karelia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 2 armour
Russians win, taking Eastern Poland from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
3 aaGuns, 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Yakut S.S.R. to Buryatia
1 fighter, 2 infantry and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
1 infantry moved from Russia to Bryansk
4 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Novgorod to ArchangelPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
Whoops lol, I totally meant to buy 10 mech infantry, but I bought 10 artillery. Would you mind if there were 10 mech instead of artillery in Germany? If it’s ok to you, I can edit those in in the Japanese turn.
Sorry again about that!
Can I assume you agree, since you didn’t answer?
-
Yeah that’s OK. I fixed it for you
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Amur to 16 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 4 infantry
Battle in Malaya
Battle in Borneo
Battle in Kwangtung
Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Java
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win, taking Java from Dutch with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 armour moved from Sakha to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from Hopei to Anhwe
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Siam to French Indo China
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Hunan to KweichowPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
6 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total





