Scramble?
15L G40 Balladeer (Axis) vs Variance (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 mech_infantrys moved from Northern Italy to Spain
1 infantry moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
4 fighters moved from Southern Italy to Spain
1 armour and 1 mech_infantry moved from Tunisia to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Italians win, taking Morocco from British with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Spain
Italians attack with 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys
British defend with 8 infantry; Americans defend with 1 armour and 1 artillery
retreated to Spain
Americans win with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is -42
Casualties for British: 1 infantry
Casualties for Italians: 3 fighters, 1 infantry and 3 mech_infantrysNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Iraq from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Italians to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Spain to Southern Italy
2 infantry moved from Albania to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Romania to Northern Italy
1 fighter moved from Spain to France
1 artillery moved from Tunisia to Libya
1 infantry moved from Caucasus to Turkey
Italians take Turkey from Neutral_True
2 artilleries moved from Caucasus to Northwest PersiaPlace Units - Italians
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,2,6,4
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs -
Rather extreme backfire in Spain :(
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Yeah Spain was bad. USA lost a lot taking it too. cursed Spain
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 fighter moved from New South Wales to South Australia
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 armour moved from Novgorod to Bryansk
1 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 artillery moved from Volgograd to Rostov
5 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to France
7 infantry moved from Sweden to Norway
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
3 infantry moved from Switzerland to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 fighters and 1 tactical_bomber moved from Bryansk to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Bryansk to CaucasusPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 62 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour and 1 mech_infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 fighters and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 mech_infantry moved from Central Mongolia to Kansu
1 armour moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Kansu
2 bombers moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
5 artilleries and 4 infantry moved from Java to 42 Sea Zone
5 artilleries, 2 carriers, 2 fighters, 4 infantry, 2 tactical_bombers and 5 transports moved from 42 Sea Zone to 38 Sea Zone
5 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Burma
3 armour moved from Kweichow to Burma
2 fighters and 2 tactical_bombers moved from Shensi to Burma
1 mech_infantry moved from Sikang to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Kansu to Burma
3 mech_infantrys moved from Tsinghai to Sikang
1 fighter and 2 tactical_bombers moved from Philippines to Burma
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 destroyer moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 79 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
Out-produced on all fronts, Allies will inevitably lose. I could bounce fighters around for a few turns but its hopeless. I am going to call this one and post it. GG balladeer.
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Out-produced on all fronts, Allies will inevitably lose. I could bounce fighters around for a few turns but its hopeless. I am going to call this one and post it. GG balladeer.
GG and thanks for playing. It’s kinda tough on the European front to keep it all together right now, but the Japanse are growing so fast they’ll be able to help in middle east / africa soon, so I agree, it’s (too) tough for the allies. Thanks for playing, was a nice game!





