15L G40 Balladeer (Axis) vs Variance (Allies +14)

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                3 mech_infantrys moved from Northern Italy to Spain
                1 infantry moved from Southern France to Spain
                1 bomber moved from Southern Italy to Spain
                4 fighters moved from Southern Italy to Spain
                1 armour and 1 mech_infantry moved from Tunisia to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                    Italians win, taking Morocco from British with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry
                Battle in Spain
                    Italians attack with 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys
                    British defend with 8 infantry; Americans defend with 1 armour and 1 artillery
                    retreated to Spain
                    Americans win with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is -42
                    Casualties for British: 1 infantry
                    Casualties for Italians: 3 fighters, 1 infantry and 3 mech_infantrys

    Non Combat Move - Italians
                    Turning on Edit Mode
                    EDIT: Changing ownership of Iraq from British to Italians
                    EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Caucasus: 1 mech_infantry
                EDIT: Adding units owned by Italians to Iraq: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Spain to Southern Italy
                2 infantry moved from Albania to Yugoslavia
                5 infantry moved from Northern Italy to Yugoslavia
                2 mech_infantrys moved from Romania to Northern Italy
                1 fighter moved from Spain to France
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Caucasus to Turkey
                      Italians take Turkey from Neutral_True
                2 artilleries moved from Caucasus to Northwest Persia

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,2,6,4
                Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs

  • '18 '16 '15

    Rather extreme backfire in Spain :(

  • '17 '16 '15 '14 '12

    Yeah Spain was bad.  USA lost a lot taking it too.  cursed Spain

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 fighter moved from New South Wales to South Australia
                1 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                2 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 armour moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                1 armour moved from Novgorod to Bryansk
                1 armour moved from Volgograd to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                1 artillery moved from Volgograd to Rostov
                5 artilleries and 6 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Northern Italy to France
                7 infantry moved from Sweden to Norway
                2 infantry moved from Finland to Norway
                1 infantry moved from Finland to Karelia
                3 infantry moved from Switzerland to Northern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 fighters and 1 tactical_bomber moved from Bryansk to Yugoslavia
                2 mech_infantrys moved from Western Germany to Yugoslavia
                3 mech_infantrys moved from Bryansk to Caucasus

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 artilleries placed in Normandy Bordeaux
                2 artilleries and 1 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                3 artilleries placed in Volgograd
                3 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 62 PUs (2 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour and 1 mech_infantry moved from Smolensk to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 fighters and 1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                1 tactical_bomber moved from Archangel to Russia

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 9 PUs total

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Central Mongolia to Kansu
                1 armour moved from Timguska to Olgiy
                      Japanese take Olgiy from Russians
                1 armour moved from Olgiy to Kansu
                2 bombers moved from Kweichow to Kansu
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
                2 fighters moved from 33 Sea Zone to 31 Sea Zone
                2 fighters moved from 33 Sea Zone to 30 Sea Zone

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 31 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                5 artilleries and 4 infantry moved from Java to 42 Sea Zone
                5 artilleries, 2 carriers, 2 fighters, 4 infantry, 2 tactical_bombers and 5 transports moved from 42 Sea Zone to 38 Sea Zone
                5 artilleries and 4 infantry moved from 38 Sea Zone to Burma
                1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Burma
                3 armour moved from Kweichow to Burma
                2 fighters and 2 tactical_bombers moved from Shensi to Burma
                1 mech_infantry moved from Sikang to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                2 bombers moved from Kansu to Burma
                3 mech_infantrys moved from Tsinghai to Sikang
                1 fighter and 2 tactical_bombers moved from Philippines to Burma
                1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Japan to French Indo China
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 armour placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 79 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

  • '17 '16 '15 '14 '12

    Out-produced on all fronts, Allies will inevitably lose.  I could bounce fighters around for a few turns but its hopeless.  I am going to call this one and post it.  GG balladeer.

  • '18 '16 '15

    @variance:

    Out-produced on all fronts, Allies will inevitably lose.  I could bounce fighters around for a few turns but its hopeless.  I am going to call this one and post it.  GG balladeer.

    GG and thanks for playing. It’s kinda tough on the European front to keep it all together right now, but the Japanse are growing so fast they’ll be able to help in middle east / africa soon, so I agree, it’s (too) tough for the allies. Thanks for playing, was a nice game!

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