Scramble?
15L G40 Balladeer (Axis) vs Variance (Allies +14)
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I wasn’t cheating, sigh. :roll:
I thought I bought it and then failed to place it when I clicked through to France’s turn by mistake. Just doin too much at once. Sorry for that.The Gibralter guys came off the US transports.
I understand it ain’t cheating, but could be explained like that. And yea, I got that, weird that the transports work so bad ^^
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OK cool. Sorry again for the confusion.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 bombers and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
4 bombers moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Volgograd to Bryansk
3 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Northern Italy to Spain
Germans take Spain from Neutral_True
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
2 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 1 artillery placed in Ukraine
Germans undo move 2.
2 armour and 1 artillery placed in Volgograd
3 armour placed in Ukraine
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 armour placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (4 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 5 transports moved from 35 Sea Zone to 36 Sea Zone
4 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 42 Sea Zone
5 artilleries and 5 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
5 mech_infantrys moved from Kweichow to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Caroline Islands
Battle in Tsinghai
Japanese attack with 2 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese win, taking Caroline Islands from Americans, taking Tsinghai from Chinese with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 5 mech_infantrys
Casualties for Chinese: 1 fighter and 10 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 5 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Japanese win, taking Java from Americans with 5 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from Philippines to 33 Sea Zone
3 armour moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi
2 bombers moved from Tsinghai to KweichowPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Russia to Afghanistan
1 fighter moved from India to Afghanistan
4 infantry moved from West India to Afghanistan
1 infantry moved from Greece to Turkey
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber and 1 infantry moved from Iraq to Persia
4 artilleries and 3 infantry moved from Iraq to Turkey
1 fighter moved from Egypt to Turkey
1 fighter moved from 98 Sea Zone to TurkeyCombat - British
Battle in Afghanistan
British attack with 4 fighters and 4 infantry
Germans defend with 4 infantry and 1 mech_infantry
British win, taking Afghanistan from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Morocco
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Turkey
British attack with 4 artilleries, 2 fighters and 4 infantry
Neutral_True defend with 8 infantry
1 infantry owned by the British and 4 artilleries owned by the British retreated to Greece
Neutral_True win with 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - British
4 fighters moved from Afghanistan to India
1 bomber moved from Persia to Greece
3 infantry moved from Trans-Jordan to Syria
1 aaGun and 3 infantry moved from Alexandria to 98 Sea Zone
1 aaGun, 1 carrier, 3 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Turkey to Greece
2 fighters moved from 97 Sea Zone to 91 Sea Zone
1 fighter moved from Turkey to 97 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
6 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-JordanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 airfield and 1 factory_minor placed in GreeceTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
USA almost fotgot bolckers around Hawaii :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 mech_infantrys moved from Northern Italy to Spain
1 infantry moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
4 fighters moved from Southern Italy to Spain
1 armour and 1 mech_infantry moved from Tunisia to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Italians win, taking Morocco from British with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Spain
Italians attack with 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys
British defend with 8 infantry; Americans defend with 1 armour and 1 artillery
retreated to Spain
Americans win with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is -42
Casualties for British: 1 infantry
Casualties for Italians: 3 fighters, 1 infantry and 3 mech_infantrysNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Iraq from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Italians to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Spain to Southern Italy
2 infantry moved from Albania to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Romania to Northern Italy
1 fighter moved from Spain to France
1 artillery moved from Tunisia to Libya
1 infantry moved from Caucasus to Turkey
Italians take Turkey from Neutral_True
2 artilleries moved from Caucasus to Northwest PersiaPlace Units - Italians
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,2,6,4
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs -
Rather extreme backfire in Spain :(
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Yeah Spain was bad. USA lost a lot taking it too. cursed Spain
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 fighter moved from New South Wales to South Australia
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 armour moved from Novgorod to Bryansk
1 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 artillery moved from Volgograd to Rostov
5 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to France
7 infantry moved from Sweden to Norway
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
3 infantry moved from Switzerland to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 fighters and 1 tactical_bomber moved from Bryansk to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Bryansk to CaucasusPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 62 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour and 1 mech_infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 fighters and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 mech_infantry moved from Central Mongolia to Kansu
1 armour moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Kansu
2 bombers moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
5 artilleries and 4 infantry moved from Java to 42 Sea Zone
5 artilleries, 2 carriers, 2 fighters, 4 infantry, 2 tactical_bombers and 5 transports moved from 42 Sea Zone to 38 Sea Zone
5 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Burma
3 armour moved from Kweichow to Burma
2 fighters and 2 tactical_bombers moved from Shensi to Burma
1 mech_infantry moved from Sikang to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Kansu to Burma
3 mech_infantrys moved from Tsinghai to Sikang
1 fighter and 2 tactical_bombers moved from Philippines to Burma
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 destroyer moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 79 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
Out-produced on all fronts, Allies will inevitably lose. I could bounce fighters around for a few turns but its hopeless. I am going to call this one and post it. GG balladeer.
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Out-produced on all fronts, Allies will inevitably lose. I could bounce fighters around for a few turns but its hopeless. I am going to call this one and post it. GG balladeer.
GG and thanks for playing. It’s kinda tough on the European front to keep it all together right now, but the Japanse are growing so fast they’ll be able to help in middle east / africa soon, so I agree, it’s (too) tough for the allies. Thanks for playing, was a nice game!





