@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
15L hobo (axis) vs whackamatt (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea ZonePlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,6
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
5 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Romania to Eastern Poland
4 armour moved from Poland to Eastern Poland
5 artilleries and 14 infantry moved from Poland to Baltic States
7 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
2 armour moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from 111 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
2 bombers and 2 tactical_bombers moved from Western Germany to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 armour, 4 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
6 artilleries and 8 infantry moved from Scotland to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone -
scramble orders for uk
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
5 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Romania to Eastern Poland
4 armour moved from Poland to Eastern Poland
5 artilleries and 14 infantry moved from Poland to Baltic States
7 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
2 armour moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from 111 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
2 bombers and 2 tactical_bombers moved from Western Germany to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 armour, 4 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
6 artilleries and 8 infantry moved from Scotland to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 10 artilleries, 4 bombers, 2 fighters, 16 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 10 artilleries, 4 bombers, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Germans: 2 fighters and 11 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 armour, 4 fighters, 13 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 5 artilleries and 14 infantry
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Baltic States from Russians with 5 artilleries and 12 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Eastern Poland
Germans attack with 7 armour and 5 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 7 armour and 5 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
4 infantry moved from Bulgaria to Romania
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Scotland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
4 mech_infantrys moved from Northern Italy to Romania
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Scotland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to FinlandPlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 50 PUs (3 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Norway: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
4 armour, 1 artillery and 8 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
6 infantry moved from Karelia to Finland
3 armour moved from Russia to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 4 armour, 1 artillery and 14 infantry
Germans defend with 4 infantry
Russians win, taking Finland from Germans with 4 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Karelia to FinlandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yenisey
1 artillery moved from Yakut S.S.R. to Yenisey
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 21 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 21 Sea Zone to Guam
2 fighters moved from Japan to Guam
2 bombers moved from Kiangsu to Guam
1 battleship and 1 cruiser moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 3 infantry moved from Szechwan to Shensi -
scramble orders and ool for guam, I assume bombers go first and use best defense
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no scramble, bombers go first
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yenisey
1 artillery moved from Yakut S.S.R. to Yenisey
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 21 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 21 Sea Zone to Guam
2 fighters moved from Japan to Guam
2 bombers moved from Kiangsu to Guam
1 battleship and 1 cruiser moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 3 infantry moved from Szechwan to ShensiCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 transports
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Guam
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 3 bombers, 5 fighters and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 3 artilleries, 2 bombers, 2 fighters and 3 infantry
Casualties for Americans: 3 bombers, 5 fighters and 1 tactical_bomber
Battle in Shensi
Japanese attack with 2 artilleries and 3 infantry
Russians defend with 1 armour
Japanese win, taking Shensi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Yenisey
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yakut S.S.R. to Yenisey
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 44 Sea Zone to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea ZonePlace Units - Japanese
3 fighters placed in Kiangsu
1 fighter, 3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber
EDIT: Turning off Edit Mode -
not sure if my japanese dice rolls could be any worse :?
luckily things are better in europe :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 submarines moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Wake Island to 34 Sea Zone
1 bomber moved from Wake Island to Caroline Islands
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from Western United States to New GuineaCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 aaGuns and 2 infantryNon Combat Move - Americans
1 bomber moved from Caroline Islands to New Guinea
1 bomber moved from 34 Sea Zone to New Guinea
2 aaGuns, 1 armour, 2 infantry and 4 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United States
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 armour moved from Kwangtung to Kiangsi
1 aaGun and 1 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 armour moved from India to Eastern Persia
1 aaGun moved from Burma to Yunnan
1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 fighter moved from Persia to IndiaPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
UK_Pacific collect 19 PUs (6 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 tactical_bomber
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
1 infantry moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
4 infantry moved from Romania to Bessarabia
1 bomber moved from Trans-Jordan to Bessarabia
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour and 1 infantry
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kenya
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 artillery and 3 infantry
1 armour owned by the Italians retreated to Ethiopia
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Egypt
1 armour moved from Romania to Eastern Poland
1 bomber moved from Bessarabia to Greece
1 aaGun and 2 artilleries moved from Yugoslavia to Romania
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 fighter and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to EgyptPlace Units - Italians
1 factory_minor placed in Iraq
2 infantry placed in Southern France
1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
1 infantry moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
4 infantry moved from Romania to Bessarabia
1 bomber moved from Trans-Jordan to Bessarabia
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour and 1 infantry
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kenya
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 artillery and 3 infantry
1 armour owned by the Italians retreated to Ethiopia
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Egypt
1 armour moved from Romania to Eastern Poland
1 bomber moved from Bessarabia to Greece
1 aaGun and 2 artilleries moved from Yugoslavia to Romania
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 fighter and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to EgyptPlace Units - Italians
1 factory_minor placed in Iraq
2 infantry placed in Southern France
1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 1 factory_minor
EDIT: Adding units owned by Italians to Egypt: 1 factory_minor
EDIT: Turning off Edit Mode -
use second post, had to rethink after my continued horrid dicing :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 4 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 33 Sea Zone
1 battleship and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_AlliesPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
French take Anglo Egyptian Sudan from Italians
2 infantry moved from Libya to TobrukCombat - French
Non Combat Move - French
Turn Complete - French





