@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
2 carriers moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from 44 Sea Zone to Java
2 bombers moved from Siam to Java
2 fighters and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 tactical_bomber moved from Suiyuyan to French Indo China
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Sikang to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Chahar to Kweichow
Combat - Japanese
Battle in Dutch New Guinea
Battle in French Madagascar
Battle in New Guinea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking French Madagascar from French, taking New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 aaGun moved from Chahar to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
2 carriers, 2 destroyers and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Hopefully I’m making a better showing in this game! I try to come up with new and exciting strategies, and I think I found one! :-)
I think it’s got real possibilities. Especially coupled with such strong Japan play.
I like the versatility of the transports north of Turkey. I can hit a LOT of places from there. And it saves me from having to buy a factory for Egypt & Turkey, factories I sometimes lose in other games because you can never deploy enough there.
And linking up with Japan in the Middle East is always hot!
Although I foresee China be mostly liberated in the next several turns. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Hawaiian Islands to 49 Sea Zone
1 fighter moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
4 submarines moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Venezuela to Southeast Mexico
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in 49 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Italians with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to 54 Sea Zone
2 bombers moved from 49 Sea Zone to Queensland
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
5 transports moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
2 carriers, 2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Kenya to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 62 Sea Zone to 54 Sea Zone
Saw that Japanese transport down by Madagascar after I started my turn - so I’m changing my buy to
2 Inf, 1 Ftr
and
3 Inf, 1 Art
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
2 carriers, 2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Kenya to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 62 Sea Zone to 54 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to Gibraltar
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 2 artilleries
EDIT: Adding units owned by British to Union of South Africa: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
2 carriers, 2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Kenya to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 62 Sea Zone to 54 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to Gibraltar
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 2 artilleries
EDIT: Adding units owned by British to Union of South Africa: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 28 to 27
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Southern Italy to Gibraltar
1 armour and 2 mech_infantrys moved from Southern France to Gibraltar
5 artilleries and 1 infantry moved from Spain to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 5 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 1 harbour; Americans defend with 1 armour, 3 artilleries and 8 infantry
retreated to Gibraltar
British win with 1 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Americans: 7 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Gibraltar to Spain
Place Units - Italians
1 armour and 2 mech_infantrys placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,5,2,5,3,4
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Romania to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Ukraine
2 artilleries and 7 infantry moved from Eastern Poland to Belarus
4 infantry moved from Romania to 100 Sea Zone
11 infantry moved from Romania to Bessarabia
4 artilleries and 9 infantry moved from Sweden to Finland
2 fighters moved from Western Germany to Gibraltar
1 armour moved from Portugal to Gibraltar
2 infantry and 2 mech_infantrys moved from Spain to Gibraltar
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Gibraltar
Germans attack with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 fighter and 1 harbour; Americans defend with 1 armour, 3 artilleries and 1 infantry
retreated to Gibraltar
British win with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 11 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bessarabia from Russians with 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Battle in Finland
Germans attack with 4 artilleries and 9 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine from Russians, taking Finland from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Gibraltar to Spain
1 aaGun moved from Spain to Normandy Bordeaux
2 infantry moved from Western Germany to France
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Turkey to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
8 infantry moved from Caucasus to Turkey
4 infantry moved from 100 Sea Zone to Turkey
2 infantry moved from Romania to Bessarabia
2 aaGuns moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
6 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 armour placed in France
1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Sweden
1 armour placed in Western Germany
2 artilleries and 8 infantry placed in Romania
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 100 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,6,4,3,2,3,1
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 artilleries and 4 infantry moved from Karelia to Finland
1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Novgorod to Finland
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Western Ukraine to Ukraine
2 artilleries and 1 infantry moved from Rostov to Ukraine
2 armour and 15 mech_infantrys moved from Volgograd to Caucasus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 2 armour and 15 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Caucasus from Germans with 2 armour and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 4 artilleries and 9 infantry
Russians win, taking Finland from Germans with 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 4 artilleries and 9 infantry
Casualties for Russians: 4 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Finland to Novgorod
2 fighters moved from Finland to Novgorod
2 aaGuns moved from Karelia to Novgorod
6 mech_infantrys moved from Archangel to Novgorod
4 mech_infantrys moved from Russia to Volgograd
1 aaGun moved from Rostov to Caucasus
1 aaGun, 5 artilleries and 24 infantry moved from Rostov to Bryansk
5 infantry moved from Tsinghai to Shensi
2 aaGuns and 9 infantry moved from Kansu to Shensi
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 artilleries and 4 infantry moved from Karelia to Finland
1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Novgorod to Finland
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Western Ukraine to Ukraine
2 artilleries and 1 infantry moved from Rostov to Ukraine
2 armour and 15 mech_infantrys moved from Volgograd to Caucasus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 2 armour and 15 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Caucasus from Germans with 2 armour and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 4 artilleries and 9 infantry
Russians win, taking Finland from Germans with 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 4 artilleries and 9 infantry
Casualties for Russians: 4 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Finland to Novgorod
2 fighters moved from Finland to Novgorod
2 aaGuns moved from Karelia to Novgorod
6 mech_infantrys moved from Archangel to Novgorod
4 mech_infantrys moved from Russia to Volgograd
1 aaGun moved from Rostov to Caucasus
1 aaGun, 5 artilleries and 24 infantry moved from Rostov to Bryansk
5 infantry moved from Tsinghai to Shensi
2 aaGuns and 9 infantry moved from Kansu to Shensi
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun, 5 artilleries and 24 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun, 5 artilleries and 24 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Eastern Persia to West India
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Marshall Islands
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Java to 45 Sea Zone
1 bomber moved from Java to 45 Sea Zone
1 fighter moved from Java to Dutch New Guinea
2 infantry moved from New Guinea to Dutch New Guinea
1 armour and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Britain
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Jehol
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Malaya to Shan State
1 infantry moved from Yunnan to French Indo China
2 battleships and 3 carriers moved from 46 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in New Britain
Battle in Dutch New Guinea
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Midway from Americans, taking New Britain from ANZAC, taking Dutch New Guinea from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Alaska
Non Combat Move - Japanese
5 carriers, 5 destroyers, 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 bombers moved from 45 Sea Zone to Iwo Jima
1 aaGun moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - Japanese
2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Japanese collect 64 PUs (4 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 49 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 harbour, 1 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 bomber moved from Queensland to 47 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 cruiser
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 49 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
1 bomber moved from 47 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to Hawaiian Islands
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 64 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 submarines moved from 93 Sea Zone to 94 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone
2 artilleries moved from 64 Sea Zone to Southeast Mexico
1 transport moved from 89 Sea Zone to 64 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
1 infantry placed in Eastern United States
9 submarines placed in 10 Sea Zone
1 harbour placed in Central America
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 artillery, 2 carriers, 2 destroyers, 3 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Mozambique
Combat - British
Battle in 125 Sea Zone
British attack with 2 carriers, 2 destroyers and 2 transports; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Non Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern France to Gibraltar
Italians take Gibraltar from British
1 armour and 1 mech_infantry moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
1 infantry moved from British Somaliland to Italian Somaliland
Combat - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tunisia
Non Combat Move - French
Turn Complete - French