@Oskar2KX no
Whackamatt (Axis) vs Shin Ji (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Kenya to Syria
1 armour moved from Ethiopia to Egypt
1 artillery and 2 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Iraq to Greece
British take Greece from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
4 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Norway to 110 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 artilleries, 1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Trans-Jordan to SyriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Northwest Persia to Persia
Germans take Persia from Russians
1 armour moved from Persia to Iraq
Germans take Iraq from Russians
1 artillery moved from Northwest Persia to Iraq
2 artilleries moved from Caucasus to Turkey
Germans take Turkey from Russians
1 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Romania to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Greece
1 artillery and 1 infantry moved from Romania to 100 Sea Zone
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Turkey
1 infantry moved from 100 Sea Zone to Turkey
1 artillery and 1 infantry moved from 100 Sea Zone to Turkey
3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Northern Italy to Southern France
1 infantry moved from Sweden to Norway
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to 125 Sea Zone
1 artillery and 5 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 armour and 2 mech_infantrys moved from Baltic States to Archangel
1 infantry moved from Belarus to ArchangelCombat - Germans
Battle in Greece
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour
Germans win, taking Greece from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Germans attack with 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
ANZAC defend with 5 infantry; British defend with 4 artilleries and 3 infantry; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 9 artilleries and 4 infantry remaining. Battle score for attacker is -25
Casualties for ANZAC: 2 infantry
Casualties for Germans: 3 artilleries and 11 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Norway
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 3 artilleries
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 3 artilleriesNon Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western GermanyPlace Units - Germans
3 infantry placed in France
1 armour placed in Western Germany
2 destroyers and 1 transport placed in 112 Sea Zone
6 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in Sweden
1 artillery and 1 infantry placed in Romania
1 artillery and 1 infantry placed in Volgograd
Germans undo move 2.
1 armour placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 infantry
EDIT: Adding units owned by Germans to Caucasus: 1 infantry
EDIT: Removing units owned by Germans from Russia: 2 infantry
EDIT: Adding units owned by Germans to Samara: 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
WOW. Southern France…just…WOW. I cannot catch a break.
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I was sure you were going to go for S Italy! I even left it mostly open for you. I figured with S France stacked to the skies you’d have to leave it alone.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
2 fighters moved from Syria to 100 Sea Zone
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 armour and 3 mech_infantrys moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Norway from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 100 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 carrier and 4 transports
Russians win with 1 fighter remaining. Battle score for attacker is 34
Casualties for Germans: 1 carrier and 4 transports
Casualties for Russians: 1 fighterNon Combat Move - Russians
1 fighter moved from 100 Sea Zone to Syria
1 infantry moved from Ulaanbaatar to Dzavhan
Russians take Dzavhan from MongoliansTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
2 fighters moved from Syria to 100 Sea Zone
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 armour and 3 mech_infantrys moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Norway from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 100 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 carrier and 4 transports
Russians win with 1 fighter remaining. Battle score for attacker is 34
Casualties for Germans: 1 carrier and 4 transports
Casualties for Russians: 1 fighterNon Combat Move - Russians
1 fighter moved from 100 Sea Zone to Syria
1 infantry moved from Ulaanbaatar to Dzavhan
Russians take Dzavhan from MongoliansTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shan State to French Indo China
1 infantry moved from Chahar to Buyant-Uhaa
2 infantry moved from Amur to Buyant-Uhaa
1 fighter moved from Japan to Buyant-Uhaa
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 40 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Philippines
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 infantry and 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Buyant-Uhaa to JeholPlace Units - Japanese
2 armour and 1 artillery placed in French Indo China
3 tactical_bombers placed in Shantung
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 armour, 2 fighters, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 25 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 1 infantry
Italians defend with 1 aaGun and 1 factory_major
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
2 carriers, 1 destroyer and 2 submarines moved from 101 Sea Zone to 64 Sea Zone
6 transports moved from 91 Sea Zone to 64 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
5 artilleries moved from Southern France to Northern Italy
3 artilleries and 5 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Spain to Northern Italy
1 armour moved from Spain to Northern Italy
2 artilleries and 8 infantry moved from Spain to Southern France
3 fighters moved from Queensland to 25 Sea Zone
1 fighter moved from 25 Sea Zone to MidwayPlace Units - Americans
1 armour and 2 mech_infantrys placed in Spain
3 armour placed in Southern Italy
3 armour placed in Southern France
2 fighters placed in Western United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 35 PUs;
British buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Egypt to Syria
1 fighter moved from Syria to West India
3 artilleries and 5 infantry moved from Normandy Bordeaux to Holland BelgiumNon Combat Move - British
2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
4 artilleries and 1 infantry moved from Southern France to Northern ItalyPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Italians
Turn Complete - Italians
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I think we can comfortably call the game at this point, unless you still think Japan can win by itself?
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ALready posted France. Italy is no more.
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I don’t really think the game is over. Not looking good for Germany, true, but they collected 103 ICs last round, and collectively, even without Italy, the Axis out-produced the Allies.
Unless you’re saying YOU are going to concede, I am still playing. :-P
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Also, don’t forget ANZAC.
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I didn’t, on either count. Like I said before, I already posted France.
Unless you mean that you plan to invade Anzac? I’ll admit that’s a possibility.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French





