15L bonusbent(Axis) vs Bjergmose (Allies +12)

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Suiyuyan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma
                1 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                3 infantry placed in Hunan
                1 infantry placed in Szechwan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '18 '17 '16 '15 '13 '11 '10

    glemte lige at poste UK…og jeg skulle hilse fra Uncle Sam og takke italienerne pÃ¥ Gibraltar for deres gæstfrihed :roll:

    bonusbentL15.2.tsvg


  • Hehe… man kan jo ikke stole paa dem… de italienere


  • Men jeg havde saa heller ikke opfattelsen af, at du kunne angribe med saa meget. Ak ja.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Morocco
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                2 armour, 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 fighter and 1 infantry; French defend with 1 infantry
                    retreated to Morocco
                    French win with 1 armour and 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Tunisia
                1 artillery and 3 infantry moved from Libya to Tunisia
                1 aaGun moved from Slovakia Hungary to Eastern Poland

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • Kan vist godt afskrive Italien som en faktor i den resterende del af dette spil

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                1 aaGun moved from South Australia to Queensland
                1 fighter moved from Malaya to India

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '18 '17 '16 '15 '13 '11 '10

    I den oprindelige operation counter-Felix skulle USMC bare bløde fjenden op og Uk klare resten.


  • Her bliver UK saa helt overfloedig.


  • Japan har vel lov at ignorere dine ubaade?

  • '18 '17 '16 '15 '13 '11 '10

    Ja du må bare ikke angribe dem hvis du vil loade. De kalder det magicQ loophole. Så du kan rykke ud i combat move, men kan ikke loade i den zone de ligger i hvis du vil angribe dem. Det skulle være confirmed af krieghund. Og hvis du bliver liggende og angriber kan de jo ikke move bagefter.

  • '18 '17 '16 '15 '13 '11 '10

    ser ud til at jeg ikke har holdt mig opdateret  :roll:
    tjekker lige mine subs moves…stand by for new orders

    The latest FAQ clarifies that you may COMBAT MOVE whatever ships you want, away from a zone to avoid combat even if it’s not a hostile zone (only has subs/transports).

    HOWEVER, it is important to note that it is a combat move away from the zone to avoid combat, so just as if the zone were hostile (surface warships), you CANNOT load up transports unless they are doing an amphibious assault this turn, and since ships are moved in the combat movement phase, they cannot do anything in the non-combat movement phase (transports will not be able to load/unload in the non-combat movement phase)

    If you have any questions, please ask.
    League games are played by the rulebook and official FAQ/errata, and the official FAQ was amended recently for the unintended rulebook wording that only allowed you to make a combat move that did not result in combat (escaping combat) from HOSTILE sea zones so that you can now also escape combat in non-hostile sea zones.

    It should be noted that many of the implications of escaping combat still exist (If you noncom subs into an enemy fleet, they still won’t be able to attack your subs and also use the transports in non-com - can only make amphibious assaults with them).
    The only unintended portion of the rulebook per Krieghund, is the specification that the zone be HOSTILE.

  • '18 '17 '16 '15 '13 '11 '10

    nej subs ligger som beordret…proceed  :-D


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 bombers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 bombers and 1 fighter moved from Western Germany to Karelia
                1 mech_infantry moved from Norway to Karelia
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 tactical_bomber moved from Southern Italy to Bessarabia
                10 infantry moved from Poland to Baltic States
                10 artilleries moved from Poland to Baltic States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 bombers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 bombers and 1 fighter moved from Western Germany to Karelia
                1 mech_infantry moved from Norway to Karelia
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 tactical_bomber moved from Southern Italy to Bessarabia
                10 infantry moved from Poland to Baltic States
                10 artilleries moved from Poland to Baltic States

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bessarabia
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 10 artilleries and 10 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 6 bombers, 1 fighter, 8 infantry and 1 mech_infantry
                    Russians defend with 2 aaGuns, 2 artilleries and 8 infantry
                    Germans win, taking Karelia from Russians with 6 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter and 6 infantry
                    Casualties for Russians: 2 aaGuns, 2 artilleries and 8 infantry

    Non Combat Move - Germans
                5 infantry moved from Poland to Eastern Poland
                5 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries moved from Slovakia Hungary to Eastern Poland
                2 artilleries moved from Poland to Eastern Poland
                3 armour moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                6 bombers moved from Karelia to Eastern Poland
                3 armour moved from Poland to Baltic States
                3 mech_infantrys moved from Germany to Baltic States
                3 armour moved from Poland to Eastern Poland
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns moved from Poland to Eastern Poland
                2 infantry moved from Bulgaria to Romania
                1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                3 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 artillery moved from Western Germany to France
                1 transport moved from 112 Sea Zone to 126 Sea Zone

    Place Units - Germans
                1 infantry placed in France
                1 infantry placed in Western Germany
                2 bombers and 1 fighter placed in Western Germany
                2 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 infantry moved from Novgorod to Vyborg
                4 infantry moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 submarine moved from 125 Sea Zone to 126 Sea Zone
                1 fighter moved from Novgorod to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry and 1 mech_infantry
                    Russians win, taking Karelia from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                Battle in 126 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 transport
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vyborg from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 5 infantry moved from Belarus to Bryansk
                1 armour, 1 artillery and 7 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 5 infantry moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                6 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Karelia to Bryansk
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Shensi to Hopei
                1 armour moved from Suiyuyan to Novosibirsk

    Place Units - Russians
                2 infantry placed in Novgorod
                2 infantry placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
                Russians collect 34 PUs (2 lost to blockades); end with 34 PUs total


  • Hej Bjergmose

    Min tur kommer ud mandag. Havde haabet, jeg kunne naa det i dag, men fik ikke mulighed for det.

    bonusbent

  • '18 '17 '16 '15 '13 '11 '10

    Arh…du føler presset…fair nok :wink:


  • Tyskland og Italien er jo helt til rotterne, og Japan er ikke paa toppen heller, saa presset nok til at jeg ikke ville forhaste mig fredag morgen  :-)

    Har netop hentet save. Der kommer en tur ud inden saa forfaerdelig laenge.

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