Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 armour and 2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 armour and 2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to Bulgaria
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 5 artilleries
Germans roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/6 hits
Russians roll dice for 5 artilleries in Slovakia Hungary, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 2/5 hits
Russians roll dice for 4 artilleries in Slovakia Hungary, round 3 : 1/4 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 4 : 0/4 hits
Russians roll dice for 2 artilleries in Slovakia Hungary, round 4 : 0/2 hits
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 5 : 2/4 hits
Russians roll dice for 2 artilleries in Slovakia Hungary, round 5 : 0/2 hits
2 artilleries owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 5 artilleries
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Western Germany
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
4 infantry placed in Germany
1 artillery placed in Germany
2 infantry placed in France
1 armour and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 35 PUs (1 lost to blockades); end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 2 times
6 was rolled 10 times
Average roll : 3.653
Median : 4.000
Variance : 2.146
Standard Deviation : 1.465
Total rolls : 49
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.421
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Novgorod to Poland
Russians take Poland from Germans
1 artillery and 2 mech_infantrys moved from Baltic States to Poland
2 mech_infantrys moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
1 mech_infantry moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Eastern Poland to Poland
3 mech_infantrys moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
1 bomber moved from Russia to Germany
Combat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Finland
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Finland, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Finland, round 3 : 4/5 hits
Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits
1 mech_infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 3/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 1/3 hits
2 armour owned by the Germans, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bulgaria
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
3 mech_infantrys moved from Volgograd to Tsinghai
2 mech_infantrys moved from Urals to Tsinghai
1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Russians
2 bombers placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 82 PUs
Territory Summary for Russians :
Tsinghai : 1 artillery, 1 infantry and 5 mech_infantrys
Yakut S.S.R. : 2 aaGuns and 13 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 2 armour and 1 mech_infantry
Slovakia Hungary : 1 flag, 1 artillery and 1 mech_infantry
Romania : 1 flag
Poland : 1 flag, 1 armour, 1 artillery and 8 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Poland : 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Bessarabia : 1 infantry
Russia : 1 airfield, 2 bombers and 1 factory_major
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 2 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 armour, 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 28 / 40
Russians : 47 / 82
Japanese : 47 / 55
Americans : 56 / 85
Chinese : 5 / 4
British : 34 / 39
UK_Pacific : 14 / 11
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.528
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.727
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.440
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
1 armour, 2 artilleries and 6 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Amur to Yakut S.S.R.
2 bombers moved from Kweichow to Yakut S.S.R.
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
1 armour, 2 artilleries and 6 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Amur to Yakut S.S.R.
2 bombers moved from Kweichow to Yakut S.S.R.
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Japanese retreated
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 13 infantry
AA fire in Yakut S.S.R. : 1/5 hits
1 fighter owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 7/13 hits
Russians roll dice for 2 aaGuns and 13 infantry in Yakut S.S.R., round 2 : 6/13 hits
5 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 3 : 4/7 hits
Russians roll dice for 8 infantry in Yakut S.S.R., round 3 : 3/8 hits
4 infantry owned by the Russians, 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yakut S.S.R.
retreated to Yakut S.S.R.
Russians win with 4 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 6 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 1/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
2 bombers, 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,3,5,5,3,2,1,3,3,2
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.505
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 105
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.556
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.821
Median : 4.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39
Russians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 3.038
Median : 3.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.556
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 fighters moved from 112 Sea Zone to Germany
2 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 30 Sea Zone to 35 Sea Zone
Combat - Americans
Kamikaze attacks to defend SZ 35?
Scramble to defend amphibious assault from SZ 112?
2 Kami’s on the BB
One on each CV
No scramble in 112
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 fighters moved from 112 Sea Zone to Germany
2 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 30 Sea Zone to 35 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,6
Battle in Denmark
Americans attack with 2 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 aaGun and 2 infantry
AA fire in Denmark : 0/2 hits
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Denmark, round 2 : 2/7 hits
Germans roll dice for 1 aaGun and 2 infantry in Denmark, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Denmark
Americans roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Denmark, round 3 : 1/7 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Germany
Americans attack with 4 fighters
Germans defend with 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
AA fire in Germany : 0/3 hits
Americans roll dice for 4 fighters in Germany, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Germany, round 2 : 2/5 hits
2 fighters owned by the Americans, 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Germany
retreated to Germany
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 2 fighters
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 2/7 hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans, 1 carrier owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 4 : 4/6 hits
Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 31
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier and 1 fighter
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 35 Sea Zone and was removed
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Denmark to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 artillery and 2 infantry placed in Normandy Bordeaux
3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Removing units owned by Americans from Philippines: 1 fighter
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Queensland : 2 infantry
Philippines : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 1 transport
26 Sea Zone : 1 flag, 1 carrier and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
54 Sea Zone : 1 carrier and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 fighter, 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Denmark : 1 flag, 2 armour, 1 artillery and 2 infantry
112 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 26 / 40
Russians : 47 / 82
Japanese : 49 / 48
Americans : 58 / 83
Chinese : 3 / 4
British : 34 / 39
UK_Pacific : 14 / 11
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.600
Median : 4.000
Variance : 0.609
Standard Deviation : 0.781
Total rolls : 65
Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.923
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Germans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
Average roll : 3.231
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 13
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.184
Standard Deviation : 0.429
Total rolls : 39
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 26 / 40
Russians : 47 / 82
Japanese : 48 / 48
Americans : 58 / 83
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 14 / 11
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 17 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.562
Median : 4.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 73
Japanese Combat
1 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.800
Median : 3.000
Variance : 1.786
Standard Deviation : 1.336
Total rolls : 15
Germans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
Average roll : 3.231
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 13
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.184
Standard Deviation : 0.429
Total rolls : 39
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 6 damage on 1 factory_major; Remaining resources: 37 PUs;
British buy 1 artillery, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
6 infantry moved from 114 Sea Zone to Germany
3 fighters moved from Normandy Bordeaux to Germany
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Germany
British attack with 3 fighters and 6 infantry
Germans defend with 1 artillery, 1 factory_major and 3 infantry
British roll dice for 3 fighters and 6 infantry in Germany, round 2 : 2/9 hits
Germans roll dice for 1 artillery and 3 infantry in Germany, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Germany
British roll dice for 3 fighters and 4 infantry in Germany, round 3 : 2/7 hits
Germans roll dice for 1 artillery and 1 infantry in Germany, round 3 : 2/2 hits
2 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Germany
British captures 40PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 4 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 94 Sea Zone
British win with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - British
2 fighters moved from 94 Sea Zone to Malta
2 artilleries moved from Southern France to Normandy Bordeaux
3 fighters moved from Germany to Poland
4 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
3 aaGuns and 3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 12 infantry moved from Shan State to Yunnan
1 artillery moved from Southern France to Normandy Bordeaux
Place Units - British
2 transports placed in 109 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 82 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 87 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to 94 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
Tsinghai : 1 fighter
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag, 1 mech_infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 2 fighters and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Normandy Bordeaux : 2 aaGuns and 3 artilleries
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Poland : 3 fighters
Germany : 1 flag, 1 factory_minor and 2 infantry
Holland Belgium : 1 flag, 1 artillery and 1 mech_infantry
94 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 2 transports
Eastern Persia : 1 flag, 4 mech_infantrys
114 Sea Zone : 3 transports
81 Sea Zone : 2 transports
Persia : 1 flag
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 18 / 0
Russians : 47 / 82
Japanese : 45 / 48
Americans : 58 / 83
Chinese : 4 / 5
British : 42 / 87
UK_Pacific : 17 / 15
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 31 times
4 was rolled 22 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.484
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 122
Null / Other
1 was rolled 2 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16
Japanese Combat
1 was rolled 2 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22
British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.348
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.184
Standard Deviation : 0.429
Total rolls : 39
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 6 damage on 1 factory_major; Remaining resources: 37 PUs;
British buy 1 artillery, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
6 infantry moved from 114 Sea Zone to Germany
3 fighters moved from Normandy Bordeaux to Germany
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Germany
British attack with 3 fighters and 6 infantry
Germans defend with 1 artillery, 1 factory_major and 3 infantry
British roll dice for 3 fighters and 6 infantry in Germany, round 2 : 2/9 hits
Germans roll dice for 1 artillery and 3 infantry in Germany, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Germany
British roll dice for 3 fighters and 4 infantry in Germany, round 3 : 2/7 hits
Germans roll dice for 1 artillery and 1 infantry in Germany, round 3 : 2/2 hits
2 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Germany
British captures 40PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 4 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 94 Sea Zone
British win with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - British
2 fighters moved from 94 Sea Zone to Malta
2 artilleries moved from Southern France to Normandy Bordeaux
3 fighters moved from Germany to Poland
4 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
3 aaGuns and 3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 12 infantry moved from Shan State to Yunnan
1 artillery moved from Southern France to Normandy Bordeaux
Place Units - British
2 transports placed in 109 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 82 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 87 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to 94 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
Tsinghai : 1 fighter
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag, 1 mech_infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 2 fighters and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Normandy Bordeaux : 2 aaGuns and 3 artilleries
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Poland : 3 fighters
Germany : 1 flag, 1 factory_minor and 2 infantry
Holland Belgium : 1 flag, 1 artillery and 1 mech_infantry
94 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 2 transports
Eastern Persia : 1 flag, 4 mech_infantrys
114 Sea Zone : 3 transports
81 Sea Zone : 2 transports
Persia : 1 flag
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 18 / 0
Russians : 47 / 82
Japanese : 45 / 48
Americans : 58 / 83
Chinese : 4 / 5
British : 42 / 87
UK_Pacific : 17 / 15
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 31 times
4 was rolled 22 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.484
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 122
Null / Other
1 was rolled 2 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16
Japanese Combat
1 was rolled 2 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22
British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.348
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.184
Standard Deviation : 0.429
Total rolls : 39
This one is all over, thanks for the game and my delayed play.
Maybe we can do another later.
I’ll go post the results
S.A.
Thanks for the game. I left a note on the Results board that the game was posted after the third bump some time ago. Let me know when you’d like to play again.
Will do another after a bit