Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Iraq to Bryansk
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Ukraine to Belarus
2 tactical_bombers moved from Western Ukraine to Belarus
4 bombers moved from Western Ukraine to Belarus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Ukraine to Belarus
2 tactical_bombers moved from Western Ukraine to Belarus
4 bombers moved from Western Ukraine to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Belarus to Western Ukraine
4 bombers moved from Belarus to Western Ukraine
2 tactical_bombers moved from Belarus to Western Ukraine
10 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
10 armour moved from Germany to Eastern Poland
4 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 armour moved from France to Southern Italy
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Western Germany
3 armour placed in Novgorod
5 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
3 infantry moved from Volgograd to Rostov
1 fighter moved from Bryansk to Rostov
2 fighters moved from Bryansk to Belarus
1 mech_infantry moved from Archangel to Bryansk
10 infantry moved from Russia to Bryansk
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 fighter moved from Rostov to Bryansk
2 aaGuns and 20 infantry moved from Vologda to Russia
Place Units - Russians
1 artillery, 7 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 47 PUs;
Japanese buy 1 artillery, 4 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Novosibirsk to Tsinghai
3 armour moved from Kiangsu to Kiangsi
1 armour moved from Manchuria to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 47 PUs;
Japanese buy 1 artillery, 4 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Novosibirsk to Tsinghai
3 armour moved from Kiangsu to Kiangsi
1 armour moved from Manchuria to Anhwe
Combat - Japanese
Battle in Kiangsi
Japanese attack with 3 armour
British defend with 2 mech_infantrys
Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 infantry
British defend with 1 armour
Japanese win, taking Hopei from Chinese with 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
2 armour and 1 infantry moved from Amur to Manchuria
1 artillery and 2 infantry moved from Yenisey to Timguska
1 aaGun moved from Jehol to Shantung
4 fighters moved from Japan to Kiangsu
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,5,5,1,3,4,6,4,4,2,4,5,3,5,6,5
Japanese collect 34 PUs (14 lost to blockades); end with 34 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Tunisia to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 armour, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Would you like to scramble off Japan?
Oh, and there should be one more Dst in that SZ. I’ll redo the move if you want to scramble. You don’t have any Kamis left.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Tunisia to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 armour, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Southern Italy
Americans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry; Italians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Italians win with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -33
Casualties for Italians: 2 infantry
Casualties for Americans: 2 bombers, 1 mech_infantry and 1 tactical_bomber
Battle in Korea
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to Midway
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 3 destroyers, 2 infantry, 7 submarines and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 2 Sea Zone to 15 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
3 transports moved from 95 Sea Zone to 92 Sea Zone
5 submarines moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Tunisia to Gibraltar
Place Units - Americans
2 artilleries, 1 fighter and 6 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
5 fighters moved from 95 Sea Zone to Southern Italy
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 armour moved from Kweichow to Kiangsi
1 armour moved from Kweichow to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Anhwe
1 bomber moved from Kwangsi to Anhwe
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - British
Battle in Southern Italy
British attack with 5 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry; Italians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British captures 17PUs while taking Italians capital
British win, taking Southern Italy from Italians with 5 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 29
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Italians: 2 armour, 1 artillery and 1 infantry
Battle in Anhwe
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour and 1 artillery
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 artillery
Battle in Celebes
Battle in Kiangsi
British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 armour
retreated to Kiangsi
Japanese win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 bomber and 1 fighter moved from Anhwe to Kwangsi
2 aaGuns moved from Yunnan to Kwangsi
6 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Caucasus to Bryansk
4 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 transports moved from 95 Sea Zone to 92 Sea Zone
5 fighters moved from Southern Italy to 95 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
I assumed no suicide scramble off Japan. If you’d like to roll it here, I’d be fine with that.
Ready to concede yet?
yup you win
Thanks! Good game. :-)