Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2015 League General Discussion Thread
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Will look tomorrow, as I need to to to work, but thank you.
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I am good with house rules myself, they usually fix defects perceived by the players.
As for Russo/Japanese treaty we had one back in the day that Japan and Russia just couldn’t be at war - PERIOD. Â This was back in classic though.
Maybe Mongolia would be better with the following conditions:
- Â Each Mongolian territory is worth 1 IPC to Russia as long as Japan has not taken it at any point during the game. Â (When Mongolia is activated of course!)
- Â China may enter and exit Mongolian territories if, and only if, Mongolia has been activated for one side or the other.
- Â Mongolian territories are always worth 1 IPC to China
That might be enough deterrent for Japan.
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I do like the idea of no Japan-Russia war because there was insignificant conflict between the two during WWII. However, that means USA can count on Russian territories for landing places, and Amur being only 2 spaces from Z6 is huge.
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Treat Russia like impassible zones for allied troops on the Pacific map, that should suffice to close that loophole.
Unless you really want to allow for Japan to invade Russia, and I see an argument for that, but you can just make it so that Russia is impassible until Japan declares war on Russia then Russia immediately gets Mongolia as above and Allied forces are allowed to use Russian territories provided they are at war with Japan. (That would be territories that are Russian on the Pacific map.)
If it feels like I am trying to close loopholes as you open them, I am. Not saying AT ALL that this is a well thought out suggestion, just a suggestion.
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Yeah, no, that’s good stuff. Reminds me that I had thought of another idea with Russia some time ago.
NO ALLIED UNITS allowed in any part of Russia at any time. Because they pretty much weren’t during the war.
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Maybe with the caveat that allied units are allowed on Russian soil if the Russian capitol is in the control, or has been in the control at some time, of an Axis power during that game.
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Ah, right, of course.
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So when are you going to school me in new battle strategy in this game, Gamer? Eh?
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Well, I’m embroiled in 4 conflicts right now and my opponents can tell you I haven’t moved in several days….
I recommend you check out a couple of my games and learn from others’ pain :-DAt some point I’m going to move whole hog into my house-ruled game and leave this one behind me… :-o
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Well, I’m embroiled in 4 conflicts right now and my opponents can tell you I haven’t moved in several days….
I recommend you check out a couple of my games and learn from others’ pain :-DAt some point I’m going to move whole hog into my house-ruled game and leave this one behind me… :-o
Hahahahahah
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See, everyone’s afraid to play the girl. lol
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perfect example of my aa/interceptor curse….so far in my game with artofwar, i’m 1/23 on hitting his air attacks or something very close to that, and he was hitting something like 50%, and this one turn i went in with 4 bombers on 4 separate raids, and he nailed 3 of them!!!
like seriously wtf can i do about this??
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this is very hard to do, because i really love this game, but considering how bad my aa luck has been, i’m letting all my opponents know here that i will be taking a month break from the game. i can’t continue like this. i know it’s my negative thoughts influencing it, as i actually played out (“rehearsed”) those 4 bombing raids THREE times just for fun to see how they’d go if i didn’t feel any pressure to succeed, and sure enough ALL three times i got away without a single lost bomber. but then when i played the turn for real, BAM! 3 out of 4 bombers destroyed.
i think a break is the only way to shake this off…gamer, is it within the league rules for me to take a break without conceding any games?
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i’m not having any particularly bad luck in regular battles, neither small or large. i do sometimes feel my convoys are not as successful as they should be, but it’s nothing that really stands out. but man oh man the aa/interceptor curse is really bad…it just strikes me as totally not normal.
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i’m not having any particularly bad luck in regular battles, neither small or large. i do sometimes feel my convoys are not as successful as they should be, but it’s nothing that really stands out. but man oh man the aa/interceptor curse is really bad…it just strikes me as totally not normal.
I feel your pain axis. That’s coming from a guy that almost never rolls up and almost always rolls down. :-o
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i think a break is the only way to shake this off…gamer, is it within the league rules for me to take a break without conceding any games?
Rule 5e mentions a “predetermined vacation”
For sure, if your opponents agree to it, you can take a break. You need to get them to agree in writing in your game thread if you want assurance. If an opponent does not agree to give you a vacation, let us know and we’ll go from there.
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i think a break is the only way to shake this off…gamer, is it within the league rules for me to take a break without conceding any games?
Rule 5e mentions a “predetermined vacation”
For sure, if your opponents agree to it, you can take a break. You need to get them to agree in writing in your game thread if you want assurance. If an opponent does not agree to give you a vacation, let us know and we’ll go from there.
OK great, I posted to each game thread as you advised, with the exception of two of my games. I will just continue playing out my game with Soulblighter, since it’s been going at a super snail’s pace anyway and I have an overwhelming advantage to the point where bad aa/interceptor luck wouldn’t matter LOL, and I need to claim a win in my game with sethenewb as he hasn’t shown in weeks and without any notice whatsoever.
Just not sure what to do about my playoff game with Roboto? We’re due to start soon.
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Ask Roboto if he’ll agree to some kind of low luck AA. Not sure how the Triple A low luck AA works, but I think you should play a version of low luck like where if you send out 4 different bombers on 4 different missions, you can’t get hit more than once.
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So no, please don’t delay the playoff game. Otherwise, I recommend playing weaker players to build your confidence, and so that even if you get very poor dice you can still win.
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Ask Roboto if he’ll agree to some kind of low luck AA.� Not sure how the Triple A low luck AA works, but I think you should play a version of low luck like where if you send out 4 different bombers on 4 different missions, you can’t get hit more than once.
ohh that’s a great idea. i’ll see what he thinks!