Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League General Discussion Thread
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It was Alpha2, yes. It goes to Russia or Japan, depending on who violated it.
Yes, I am creating a houseruled game to right all the wrongs that I perceive :-D
Including eliminating ANZAC -
So Mongolia is a normal true neutral, so Japan can’t put it in play by itself merely by attacking forbidden territories.
Houserule spreadsheet is here https://docs.google.com/spreadsheets/d/1ujxn3r0e5sekcVPS8CbkH3KByB1iVrNJimiwA3e_BiI/edit#gid=2
Discussion is in stickied thread, league section
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Will look tomorrow, as I need to to to work, but thank you.
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I am good with house rules myself, they usually fix defects perceived by the players.
As for Russo/Japanese treaty we had one back in the day that Japan and Russia just couldn’t be at war - PERIOD. Â This was back in classic though.
Maybe Mongolia would be better with the following conditions:
- Â Each Mongolian territory is worth 1 IPC to Russia as long as Japan has not taken it at any point during the game. Â (When Mongolia is activated of course!)
- Â China may enter and exit Mongolian territories if, and only if, Mongolia has been activated for one side or the other.
- Â Mongolian territories are always worth 1 IPC to China
That might be enough deterrent for Japan.
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I do like the idea of no Japan-Russia war because there was insignificant conflict between the two during WWII. However, that means USA can count on Russian territories for landing places, and Amur being only 2 spaces from Z6 is huge.
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Treat Russia like impassible zones for allied troops on the Pacific map, that should suffice to close that loophole.
Unless you really want to allow for Japan to invade Russia, and I see an argument for that, but you can just make it so that Russia is impassible until Japan declares war on Russia then Russia immediately gets Mongolia as above and Allied forces are allowed to use Russian territories provided they are at war with Japan. (That would be territories that are Russian on the Pacific map.)
If it feels like I am trying to close loopholes as you open them, I am. Not saying AT ALL that this is a well thought out suggestion, just a suggestion.
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Yeah, no, that’s good stuff. Reminds me that I had thought of another idea with Russia some time ago.
NO ALLIED UNITS allowed in any part of Russia at any time. Because they pretty much weren’t during the war.
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Maybe with the caveat that allied units are allowed on Russian soil if the Russian capitol is in the control, or has been in the control at some time, of an Axis power during that game.
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Ah, right, of course.
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So when are you going to school me in new battle strategy in this game, Gamer? Eh?
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Well, I’m embroiled in 4 conflicts right now and my opponents can tell you I haven’t moved in several days….
I recommend you check out a couple of my games and learn from others’ pain :-DAt some point I’m going to move whole hog into my house-ruled game and leave this one behind me… :-o
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Well, I’m embroiled in 4 conflicts right now and my opponents can tell you I haven’t moved in several days….
I recommend you check out a couple of my games and learn from others’ pain :-DAt some point I’m going to move whole hog into my house-ruled game and leave this one behind me… :-o
Hahahahahah
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See, everyone’s afraid to play the girl. lol
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perfect example of my aa/interceptor curse….so far in my game with artofwar, i’m 1/23 on hitting his air attacks or something very close to that, and he was hitting something like 50%, and this one turn i went in with 4 bombers on 4 separate raids, and he nailed 3 of them!!!
like seriously wtf can i do about this??
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this is very hard to do, because i really love this game, but considering how bad my aa luck has been, i’m letting all my opponents know here that i will be taking a month break from the game. i can’t continue like this. i know it’s my negative thoughts influencing it, as i actually played out (“rehearsed”) those 4 bombing raids THREE times just for fun to see how they’d go if i didn’t feel any pressure to succeed, and sure enough ALL three times i got away without a single lost bomber. but then when i played the turn for real, BAM! 3 out of 4 bombers destroyed.
i think a break is the only way to shake this off…gamer, is it within the league rules for me to take a break without conceding any games?
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i’m not having any particularly bad luck in regular battles, neither small or large. i do sometimes feel my convoys are not as successful as they should be, but it’s nothing that really stands out. but man oh man the aa/interceptor curse is really bad…it just strikes me as totally not normal.
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i’m not having any particularly bad luck in regular battles, neither small or large. i do sometimes feel my convoys are not as successful as they should be, but it’s nothing that really stands out. but man oh man the aa/interceptor curse is really bad…it just strikes me as totally not normal.
I feel your pain axis. That’s coming from a guy that almost never rolls up and almost always rolls down. :-o
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i think a break is the only way to shake this off…gamer, is it within the league rules for me to take a break without conceding any games?
Rule 5e mentions a “predetermined vacation”
For sure, if your opponents agree to it, you can take a break. You need to get them to agree in writing in your game thread if you want assurance. If an opponent does not agree to give you a vacation, let us know and we’ll go from there.
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i think a break is the only way to shake this off…gamer, is it within the league rules for me to take a break without conceding any games?
Rule 5e mentions a “predetermined vacation”
For sure, if your opponents agree to it, you can take a break. You need to get them to agree in writing in your game thread if you want assurance. If an opponent does not agree to give you a vacation, let us know and we’ll go from there.
OK great, I posted to each game thread as you advised, with the exception of two of my games. I will just continue playing out my game with Soulblighter, since it’s been going at a super snail’s pace anyway and I have an overwhelming advantage to the point where bad aa/interceptor luck wouldn’t matter LOL, and I need to claim a win in my game with sethenewb as he hasn’t shown in weeks and without any notice whatsoever.
Just not sure what to do about my playoff game with Roboto? We’re due to start soon.
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Ask Roboto if he’ll agree to some kind of low luck AA. Not sure how the Triple A low luck AA works, but I think you should play a version of low luck like where if you send out 4 different bombers on 4 different missions, you can’t get hit more than once.





