I’m truly not sure a bid ever balances this game out. Almost all of the other Axis and Allies games can be balanced out, but this one just doesn’t look like it can be – is that what we are seeing? I mean, there comes a point where a bid just simply overpowers an area of the board, and I think why the bids are in the 20-30 range is because any more than that and one of the game theaters becomes almost completely broken.
Just to throw out an example, in 3rd edition (CD play), 21 was probably the most even bid. However, because someone could plant 7 units in Ukraine (“Power Europe”), it imbalanced the game to such an extent that two things happened. One, bids over 18 were rarely given (sometimes 20, which was still just 6 land units) – therefore at the top level the Allies always had a slight superiority that could not be completely balanced out (but unlike with Global, that was like a 52/48 advantage, so very slight iirc). But this type of bidding also allowed things like Power Africa or Power Asia – in essence, an entire game theater had to be changed to balance out the game.
Now, here is the difference with our league. Because the Axis only have to win on one board, I’m not sure the bid can balance everything out – Axis can just go “where they ain’t” so to speak. I don’t remember this problem with AA50 because the winning conditions were for the entire board. And this is true of all of the other Axis and Allies games that I can think of. So, instead of being able to get it close (such as a 52/48 spread), we will never be able to get it that close without having bidding parameters on both boards or other things that will just make the entire bidding process cumbersome.
Too bad we can play good ol’ AA50 in league anymore lol.
On another (and probably better) note, there is really an easy way of balancing out who bids last, and so forth. You do it blind. Did anyone here ever play 2nd edition PBEM at AAMC? You would submit your bid to the bunker without knowing your opponent’s bid, and the low bid “wins” Allies (back then the bid was for Axis). In the case of a tie, a virtual coin would be flipped for who gets what side. Would it be that hard for someone to program this process? I doubt it. But this would only be if everyone is on board. The true purpose is that you only get to bid once (so make it good!) per game, so no bidding down your opponent back and forth (which I find kind of annoying anyway).
To summarize, blind bidding via a “bunker” and having better bidding parameters are my suggestions for improvement. Changing the entire layout of the board and other rules just seems to be too much for a “league”, since again the purpose of league is to play a standardized game (imho, which is not shared by all).