Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2015 League General Discussion Thread
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one thing is certain: I also ask myself the same question, on a lower level. There must be something compelling.
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PS: Didnt mean judgement calls, just him being 9th by PPG!
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@alexgreat:
PS: Didnt mean judgement calls, just him being 9th by PPG!
Thanks, just didn’t want anyone getting the wrong idea! I just moderate and compile, I don’t play kingmaker!
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@alexgreat:
although I admit Axis wont take it lightly if someone will relegate him to 9th. in the end ;)
ah, haha it’s ok, really, i’ll still be a&a friends with that certain someone!
while i’ll admit (again) that i had sorta made it a personal goal to achieve the highest tier this season, and wasn’t happy about the shakeout event, really i am ok with it. i had gotten over it shortly after it happened and after we all agreed it needs to be fixed. all is good :-)
as far as the playoffs, i honestly didn’t have it as one of my targets, at least not until gamer got me all fired up and had me feeling like i need to prove myself haha but i’m also ok with not making it. again all is good (although i must say the idea of sneaking in just to knock out Juan is quite appealing!)
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if allies attack iraq and it fails, can axis now land planes there during ncm?
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if allies attack iraq and it fails, can axis now land planes there during ncm?
That’s right. It works this way with all neutrals. When they’re attacked, they join the other side, so are friendly territories to the other side
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if allies attack iraq and it fails, can axis now land planes there during ncm?
That’s right. It works this way with all neutrals. When they’re attacked, they join the other side, so are friendly territories to the other side
ok good to know! thank you
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Yeah, feel free to land UK aircraft on Yugoslavia after a G1 hit and run :-D
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as the 2015 season is winding down, will games carry over to 2016 or any 2015 leftovers just effectively vanish?
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All games always carry over - no league games are ever lost
Soon I will be taking signups for post-season playoffs -
All playoff games will also count for 2016
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For the 9-16 ranked playoffs you dont need 8 games necessarily, right?
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I think Gamerman has said 4. Is only 8 for the top tier.
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Under rule 3c of the PUBLIC league playoff rules…… :-)
“Any players who have completed 4 or more games, and who did not qualify for the League Champion Playoff may sign up to enter the additional league playoffs. These playoffs will also start with 8 players each, and will be seeded by PPG (with byes or play-in games as necessary)”
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Under rule 3c of the PUBLIC league playoff rules…… :-)
“Any players who have completed 4 or more games, and who did not qualify for the League Champion Playoff may sign up to enter the additional league playoffs. These playoffs will also start with 8 players each, and will be seeded by PPG (with byes or play-in games as necessary)”
So only eight people can only enter the playoffs that are for people other than the League Champion Playoffs?
Or people play eight players and then one out of the eight people advances to next round? -
No, no, there are multiple additional playoffs as necessary, as dictated by the number of signups. Each one is independent. On the Ranking spreadsheet, look for another sheet/tab for the 2014 playoffs where you can see. We had 3 total playoffs last year. bmnielsen and soulblighter each won their 8-man playoffs.
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Under rule 3c of the PUBLIC league playoff rules…… :-)
“Any players who have completed 4 or more games, and who did not qualify for the League Champion Playoff may sign up to enter the additional league playoffs. These playoffs will also start with 8 players each, and will be seeded by PPG (with byes or play-in games as necessary)”
So only eight people can only enter the playoffs that are for people other than the League Champion Playoffs?
Or people play eight players and then one out of the eight people advances to next round?At this point, there are more elite players participating in the league than ever before. So now it seems possible that the best player in the league could fail to make it into the Top 8. Maybe we should switch to a 16-person tournament for the league championships (next year, if not this year). We’d just have to make it clear ahead of time that the league championship playoff is potentially a 4-6 month commitment (given that it would go 4 rounds).
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Uh, thanks to the two of us, the championship game is still being played, 1 year later. If you can’t crack the top 8, I don’t think you deserve a shot at the title, no
Chain is only as strong as its weakest link, and with 8 matches in the first round instead of 4, that would slow it way down. If it took as a year this time, adding another 8 would probably add at LEAST 6 months.
Thanks for the input
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Uh, thanks to the two of us, the championship game is still being played, 1 year later. If you can’t crack the top 8, I don’t think you deserve a shot at the title, no
Chain is only as strong as its weakest link, and with 8 matches in the first round instead of 4, that would slow it way down. If it took as a year this time, adding another 8 would probably add at LEAST 6 months.
Thanks for the input
Well, it would only be one added game. Then again, I just noticed that one of the semifinals took 7½ months to play 15 rounds. That averages to one round every two weeks. So I guess your assessment would be correct. ;)
I like the idea of the top 25% being able to qualify, maybe even more. Too bad we can’t go with that idea of 4 flights of 4 people playing each other (3 games total), followed by a final flight of 4. That would only be two rounds deep, so it would actually be quicker than the 3 played now, and also more thorough. A single elimination knockout for a dice game is a bit much. Even chess tournaments are rarely done that way…. :wink:
Then again, that part doesn’t affect my life. But it would lead to less in-season manipulations to get to the final eight by a few choice players…
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Please explain flight of 4. I could probably figure it out, but you could just tell me
I already admitted that Zhukov and my game was long, due to both of us. I was in my busy season at work. As you mentioned, they’re single elimination games. Heavyweights playing each other. I don’t expect these games to be as fast as regular season or casual games.
College football has a lot of luck in it, too. Out of over 120 teams, 4 make it to the playoff for the national championship. I estimate that only about 10% of games are lost because of luck and 10% won because of luck, in all my experience. It’s not like the previous versions. Skill and tactics and strategy matters more in G40 than in any previous A&A.
Everyone with 4+ games can have a taste of exciting single elimination post-season playoff action.
The bigger the bracket, the bigger mismatches you have. #1 against #16 instead of #1 against #8. See NCAA basketball tourney of 64 teams. Blowouts all over the place and #1 like never loses to #16 (there are 4 number 1’s and 4 number 16’s)I still like 8 for our championship. Almost all of the 8 are legitimate title contenders. I wouldn’t say the same for top 16.
Dizz points out the luck in the game. This is one of my reasons why it should only be top 8. Less chance of a lesser player getting lucky and knocking off a top player.
JuanSpain would need lottery-jackpot luck to win the championship. I’ve played him twice about a year ago, so I think I know.
Needing 3 games to win and 8 games to get in pretty much ensures a worthy champion.More games and more playoff action is always attractive, I agree. My solution is to multiple playoffs and allow basically everyone who wants to, to participate.





