Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2015 League General Discussion Thread
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Does anyone else run into the problem of the save games being too big to post around round 10 or so? Is there any way the forum settings could allow for bigger attachments?
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Yes, I’ve had that problem before, Shin Ji.
I got an early release patch update from Veqryn a little while back that seemed to have fixed the problem. Maybe this update is not ready for everyone yet? You might want to ask Veq.
Meanwhile, 1 option is to edit a new map to your current game situation to get it small again. Calcs and loading it up will be faster again, so there are benefits.
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One thing I’ve noticed is that the history maintains the file for repeated edits (say, in non-com, where you may go back and forth with a move 10 times, the history seems to keep track of all 10 of these mind changes?!). So, in comparing file sizes, some of my games are twice as large at others for the same turn. Are there other reasons that the files sizes get large (other than the obvious), and do we all need to wait until that patch is official before we start using it?
Of course, another option is to extend the board limit past the 1.536 MB as it currently stands, but I’m not sure how much that would solve the problem.
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Veq mentioned in the XDAP thread that the next stable version should be out by mid-december. He made a thread with the new version here if you want to try it: http://www.axisandallies.org/forums/index.php?topic=34574
In the past it hasn’t been possible to load old savegames in the new version, so it probably won’t help for existing bloated savegame files.
There is a workaround that isn’t really practical for each turn, but could be used when posting the final file after the game is over.
The .tsvg file is an archive of the raw game file compressed in gzip format, which doesn’t give great compression ratios, and TripleA doesn’t use the most aggressive options when compressing to avoid it taking forever to save. So if you extract the raw game file and compress it using either a more aggressive gzip compression or another compression algorithm entirely, it will get much smaller, to the point where it should be postable to the forum.
I’m willing to assist with this as long as I don’t get bombarded with requests :) If you have a completed game where you’d like the final save file converted and uploaded, send me a PM and I’ll see what I can do.
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Fantastic, nielsen, thank you on behalf of the league
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Onze hoop in bange dagen.
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A month later, I remember a tweak I was going to make to the league rules.
This year I think we need a new tier, above tier 1. This will primarily benefit those playing these elite players, but there is also a small residual benefit to everyone, as it will raise PPG across the board a little.
The highest possible PPG has been 6.00, since you earn 6 points for beating a tier 1.
The tier cutoffs have been 1.50, 2.50, and 3.50.
Last year, we actually had 5 players who averaged 4.50 or above. I think it’s proper to give players who play these elite players more credit than playing a tier 1, so it is time for a new tier.Elite status (tier E) will be used from now on, in the 2015 league, for players with 4+ games (or who ended the season last year at 4.50 or above, until getting to 4 games in 2015) who average 4.50 or above.
It logically follows that losing to an elite player will net you 3 points (instead of 2) and beating an elite gets you 7 (instead of 6). So it will now be possible to average above 6.00 and up to 7.00.
I’m going to make the changes now.
Jennifer, if you don’t mind, it would be great if you could edit the league rules for this, thanks.
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PM them to me. My main comp is down with a busted screen (laptop) and will be 2-4 weeks before I get it back. (Stupid family!) If you PM me, I’ll get it added in when I have time. (Hopefully won’t be an issue before Jan 1!)
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Gamer, Jenn, where can I pick the winter champion trophy?? :-D
In other relevant leagues in the world, like the Spain “fútbol” league, newspapers talk about this these days (when players rest for Christmas). :mrgreen:
More titles will be tough once Bmnielsen reaches 4 games soon I think…Merry Christmas everyone!! and a superb 2015!!
PD: including happy A&A gaming experiences, KILL KILL KILL
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Thanks, Juan, glad you’re still around :-P
I plan on taking Bmnielsen down a peg, so don’t worry too much.
No one can stop you from self-proclaiming “A&A.org league champion winter 2014-2015” under your name and sign :lol:
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Gamer, Jenn, where can I pick the winter champion trophy?? :-D
Well, you can’t. You see, bmnielsen currently has you beat in both Gamer’s rankings and mine…. just sayin’! ;)
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Yeah, winter’s not over yet
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You can have the December 15 trophy, if it existed… :lol:
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1,2,3,4 seeds all advance in the major playoff
2,4 seeds have advanced in the 2nd playoff
1,2,3,5 seeds advanced in the 3rd playoff, and 5 upset 1 in the 2nd roundThe predictive value of the ranking system continues to amaze me…
I wonder how the remaining games will play out -
man, it’s tough to take down the axis against a strong player….
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And yet people continue to try… :lol:
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And yet people continue to try… :lol:
I know this isn’t the thread for this but it seems so odd that liberating France by the allies is such a negative for the them. IMHO, it is a major flaw in the game.
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Not as big a negative as it might appear. I’ve liberated it multiple times
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Does anyone know if there are any conflicts between starting a game in TripleA version 1_8_0_3 and updating to the new version 1_8_0_5? I just wanted to make sure there were no issues before changing versions during a game – that or I’ll just use the old version for the old games, but sometimes remembering which is which is way too complicated for me…
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i switched mid-games and so far no issues whatsoever.