Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League General Discussion Thread
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It’s just Germany buying mostly bombers from the beginning of the game
Maybe somebody will give you a link
Watch bmnielsen’s games as Axis to see how it’s done -
It’s just Germany buying mostly bombers from the beginning of the game
Maybe somebody will give you a link
Watch bmnielsen’s games as Axis to see how it’s doneMaybe I should try Dark Skies and apply it with my other favourite strategy…
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This came up in my game tonight, and I wanted to share it with everybody.
Since Triple A does nothing to identify pro-neutrals that have already been attacked (so can be flown over and into), I realized there is a great way to force it to identify them.
If it is a pro-Allied territory, change control of it to Dutch. Infantry stays neutral, but it is easy to see that it is an Allied territory now. Since the Dutch can never possibly have money or income, it works.
I don’t have a great idea for pro-Axis yet, but somebody will think of something -
Or, don’t, and pull a nasty (cheap?) move on your opponent as the neutral that is no longer neutral looks like a neutral still, even though it’s not. I know that’s hard to understand, but it sounds cool so I’m leaving it :lol:
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Oh, and don’t wait. Use edit mode to change a pro-Allied neutral to Dutch right now. Interesting color :-D
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I learn so much from this thread. :-D
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I am sooo happy :-D
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Once again, I ask if the USSR moves into US occupied Korea but the USSR is still neutral w/Japan but at war with Germany, then Japan cannot attack Korea with out DOW vs Russia? Right? And the fact that Japan can attack the US but not Soviet troops in triple a is a bug?
Thanks
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Once again, I ask if the USSR moves into US occupied Korea but the USSR is still neutral w/Japan but at war with Germany, then Japan cannot attack Korea with out DOW vs Russia? Right? And the fact that Japan can attack the US but not Soviet troops in triple a is a bug?
Thanks
Yes, Japan must declare war on the USSR because you always have to be at war with all land powers you are attacking - territory controller and unit owners
You can NEVER attack only some units on a land territory according to the rules - Triple A screws that up, yes
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With league growing, maybe we should talk about the league rules.
I’d suggest changing the language in Rule 5 from a 72 hour turn time to a 96 hour turn time. I might resent it if I was bumped after 72 hours but probably less after 96 hours. 5 days (120) might also be worth discussing.
Thorny issue. 72 hours is plenty for a France/Anzac turn but inadequate for a USA/China/UK turn.
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With league growing, maybe we should talk about the league rules.
I’d suggest changing the language in Rule 5 from a 72 hour turn time to a 96 hour turn time. I might resent it if I was bumped after 72 hours but probably less after 96 hours. 5 days (120) might also be worth discussing.
Thorny issue. 72 hours is plenty for a France/Anzac turn but inadequate for a USA/China/UK turn.
Obvious answer is different times for different powers.
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Maybe 72 hours for Russia/Italy/Franceanzac. 120 hours for Germany, Japan, USA/China/UK.
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Problem with that is sometimes Russia and Italy turns require long-term planning. So I might want 96 hours on those too.
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Good suggestion, Zhukov, and we will re-consider every line of the league rules at the end of the league year.
I am not aware of any complaints from anyone who’s been bumped to a loss. In my observations, when people give 72 hour bumps they are usually warranted. Most players even after recording a win due to bumps will voluntarily continue playing the game and change the official result if they end up losing.But that said, I think the official limits deserve another look. Myself, I’m not sure about the 9 day rule. 4 bumps takes 12 days. I think the single absence bump should be like 14 days. Anybody else have thoughts on the subject?
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Most players even after recording a win due to bumps will voluntarily continue playing the game and change the official result if they end up losing.
That is, in the event their bumped opponent returns and wishes to continue playing.
No one likes to be bumped, or bumped to a loss, if they wanted to play and just weren’t able or whatever, so we are very sensitive to this issue and would listen to protests. On the other hand, of course, the bump rule is there to protect us all against abuses.
No one ever claims a win due to a single 9 day absence anyway. Many players wait about 3-4 weeks of absence before claiming a win.
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A question about the rules, it isn’t allowed not to place your purchased units when you can right?
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Right. And if you accidentally bought more units than you can place, you are refunded your money for the excess units.
Do you have access to the rulebook? I can provide it for you if you don’t.
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No its just that my opponent suddenly places units he bought in previous rounds. He didnt place thema cause they would have been killer easily
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Yeah, you can’t do that
I actually don’t see it stated in the rulebook, but Krieghund, the rulebook in the flesh, has said you must place all units that you can place.I see also the rulebook says complexes are never destroyed, but this isn’t true. Any time a complex in China is captured by the Allies, it is destroyed.
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It IS pretty clear from the rulebook that there can’t be carryover of units from round to round, however, as it mandates the refund of excess units purchased.





