Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League General Discussion Thread
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The league is for individual 1v1 play
Feel free to play any kind of game you want, including teams, in the play boardgames section -
i recommend keeping v1.8.0.5 of triplea around and using it for a turn that you know you’re going to do a significant naval battle that you think there’s a chance you’d retreat. that’s what i am going to do, at least until this is patched up.
OK, it’s happened to me now.
I attacked a battleship/transport with destroyer/cruiser and after I whiffed in the first round and got hit back (I’m getting used to this…. :p) I probably would have retreated, but it never gave me a chance. My cruiser hit then, so I’m just like, screw it. But I will be prepared for this possibility in the future…Everyone, be warned! New version of Triple A might take away your chance to retreat in a naval battle!
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Interesting…. the rankings have auto-balanced now and doesn’t look top-heavy
There are more in tier 4 than tier E. 1 is about the same as 3. -
At this stage, I bet any active player changing tiers just throws the entire thing outta whack.
And getting back to the idea of France going first, I am very much behind this. And I also am a fan of Gamerman’s house rules (I was one of the two playtesters).
But letting France go first, with no other changes, might be enough to bring real balance to the force. Uh, I mean game.
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I don’t know about throwing it out of whack - more often it throws it IN to whack…
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@Shin:
And I also am a fan of Gamerman’s house rules (I was one of the two playtesters).
I’m glad for the support - maybe when interest begins to drop off for 2nd edition I’ll be there to provide a fresh alternative
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Thinking about the France first idea -
I think you need to prohibit any movement of any units. So it’s just a purchase of 19 to Paris. If you allow the French to move, they can move 4 more units into Paris, the boats in 93 can get away or ram into an Italian fleet to soften it for the UK, the infantry in Syria gets a 1 turn head start, and the destroyer in 70…. Also the player has the option to evacuate the cruiser from 110, and the French fighter on London could bolster Paris also.I think that’s really bad, right? That would unbalance the game in the other direction. But if you just say that France can’t move anything, then you basically have a 19 bid to Paris.
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The best move would probably be to attack 96 with the French destroyer and cruiser.
This isn’t a 19 bid, it’s like a 50 bid, if you allow the French to non-com stuff. 11 more units to Paris?!
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Yay, the naval retreat bug is fixed already! New version of Triple A!
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The best move would probably be to attack 96 with the French destroyer and cruiser.
This isn’t a 19 bid, it’s like a 50 bid, if you allow the French to non-com stuff. 11 more units to Paris?!
You could let France have a combat and NCM, but not build anything new. Let France go first but with $0 at the start of their turn.
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If France can do combat, it can try for a 60% shot on Holland or just take North Italy and kill the Italian bomber (as well as the stuff in 96).
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If France can do combat, it can try for a 60% shot on Holland or just take North Italy and kill the Italian bomber (as well as the stuff in 96).
True, but then Germany gets to take Paris so easily that they could seriously invade Russia G1 and roll into Moscow G5ish.
There are some nice aspects to letting France go first but not building anything:
- French cruiser going from z110 to z112 will mean Germany can’t sink both z110 and z111 without big air losses
- Sinking z96 makes Taranto possible without a bid sub in z98
- If Paris fighter goes to Scotland or Egypt, then Germany can take Paris with land units only and have just tanks/mechs left -
Sorry, one more:
- Paris fighter and cruiser sink z96, and the z93 destroyer goes to z104 to block subs. That way a German attack on z110 would have to be all air. -
Right - so if you let France move stuff before G1, people will make all kinds of terrible moves :-P :-D
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Freedom to choose I guess :-)
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Given that we already know a 19 bid isn’t enough, why not let France go hog wild? Give them a full turn. See if that does anything to balance.
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Yeah, that’s what I’m saying. If you do that, you will find the Axis need a bid. You heard it here first :-)
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Hey, to each his own and the name of the game is fun and you can do whatever your opponent agrees with,
it’s just me personally, one of the great things about this game is how Germany pounds Paris at the beginning of the game and gets 66-70 IPC’s to spend on G2. Enough players have already been burned and had their game wrecked on G1 by a dicing in Paris, I think that will get a lot worse if you’re adding ELEVEN more units to Paris before G1. Actually, I KNOW it will be a lot worse.
It’s not a 19 bid. Not even close
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Hey, has anyone figured out how to edit bombing damage with TripleA? When I go to edit the “change bombing dmg” tab isn’t accessible.
For some reason the program isn’t/wasn’t adding +2 to the dmg in PBEM mode and now I have to go back and edit it.
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Never mind, I figured it out. Just have to click on the factory and then click “change unit bombing damage”.





