Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League General Discussion Thread
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I get about 21%
OK, you’re right, I’m thinking of bids less than 23 stillStill, it’s a sacrifice to move the whole allied bid and Russian airforce minus 1 to Yunnan on R1. Even if you bring them back right away, they can’t get back to Moscow in 1 turn. Japan pounds Hunnan instead, and you can’t take it back, like normally you might have a shot, so you take a chance away from Japan to get diced, spreading between Hunan and Yunnan.
It’s not a bad idea, but I don’t think it’s revolutionary either. Russia needs her forces against Germany
So you’re taking nothing in the Europe board? That didn’t work so well in my league semi-final game. A sub in 98 and maybe something in 91 and maybe something in North Africa are extremely efficient bids. Fighter bids, not so much. It’s better to use bids on infantry and subs, in my opinion
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So Japan doesn’t get Yunnan and China can stack Szechwan. Russian planes go back to motherland long before Germans are at the gates. Meanwhile Japan is kind of buggered in China so USA can devote more to Atlantic side early on to put Germany on the defense.
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Not sure what the problem is with a “big” number for an Allied bid.� If both players are happy with the side they have, then mission accomplished.
there isn’t a problem and I agree w/your assessment. It just seems like the bid restrictions rules were implemented before we had, perhaps I should speak for myself, a real grasp at how unbalanced the game was….Contemplating this further, if we knew that the allies required a major (?) 20+ IPC injection onto the board to balance things, would we then choose to hamper the allies further w/a bid placement restriction?
Perhaps a 2-3 inf placement in YUN or Alex wouldn’t be an easier balance mechanism than scattering 20+ IPC’s worth of material around?
Even w/the 20+ restricted bid, we find ourselves rushing Russian troops into China, we also rush forces to EGY and try to stack USA air, French and even Russian troops & air! Aussie fighters to Moscow, Russian mech’s to Ethiopia! It’s kind of crazy and it is so far removed from the reality of the actual conflict…sorry, I can tell that I am really rambling now… :lol:
Anyways, I’m just thinking out loud, doesn’t matter to me one way or the other…I’ll go back to getting diced in my games. :-D Thanks for the soapbox.
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You bet - I really wish we’d hear more from players like you’re sharing with us now
I don’t think the Russians need to bolster China, except maybe with 12-18 of the starting Siberians.
I don’t think Egypt is half as important as most players think. I concede Egypt whether I’m Axis or Allies, pretty much every single game. My opponent always wants it worse than I do.I think 20 bid being big is old thinking. TUV is 1600-2000. Larry cut back how many aircraft from Japan from 1st edition? The rules changes that have taken place since first edition have had the effect of a 100+ bid toward the Axis, at LEAST. Most players I think love scattering units around the board - the 1 unit restriction allows for a lot more creativity and varied setups than if players were always dumping 3-4 infantry on Yunnan or something.
The bidding guidelines in the league rules are only that - guidelines. If you don’t like the restriction, I’m sure you will be able to convince most opponents to disregard that guideline and you can stack units with smaller bids.
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I think 20 bid being big is old thinking.
20 bid was HUGE in original A&A, and quite big in Revised or AA50. Now it’s not.
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I still contend that starting the game with France would almost balance out the entire imbalance….
Germany should at least have one other thing to worry about then a simple crush of Paris (no 98% battles needed, do the 100% one). Starting the game with a French turn (even as a “non-aggression” turn, meaning they can’t attack turn one – as many rules as this game has, that little addition wouldn’t be hard to remember) would solve lots of problems. Otherwise, sometimes I contemplate if 30 is enough of a bid with one unit per territory, but 12 may be overpowered if 4 inf can go in the same place.
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Great points, Dizz! That would be a 19 bid - so 6 more units to France. That’s probably too much, but I love the discussion
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That also allows France to get all her units in motion a turn earlier, which is really a pretty big advantage…… But I guess then you could have a small Axis bid
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Maybe players could just agree to add 2-3 infantry to Paris at game start, and bid from there
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If France went first (which would be COOL), I would move my French cruiser from z110 to z112, and move my fighter from Paris to z110 and land it on my new French carrier
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Has anyone ever played a game of Global in the League using Revised National Powers for Germany, USSR, Britain, Japan, and USA? Could be fun!
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I put a lot of work into an improved G40 that does pretty much that and much more, but got a little stalled out because too many games. One day I could finish it (it’s good enough to play right now though, and someone even set it up in Triple A) and it could be a very fun alternative.
Here is my spreadsheet. There are multiple sheets. Attached is the file, I think, for the startup map.
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I just tried opening it, and it looks just like the normal game…… I’m doing something wrong, or it doesn’t work with the new version, I don’t know, but check out the rules. Whenever I get done winning league championships :-P I can finish it off. I think it will be a great game.
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If France went first (which would be COOL), I would move my French cruiser from z110 to z112, and move my fighter from Paris to z110 and land it on my new French carrier
You know, I just checked my box, and 2nd edition comes with 2 French carriers, a couple of French Strat bombers, and lots of French tac bombers. For the next FTF game that I play, I think starting with France would be cool – and feasible with all of the pieces. :)
Gamer, has anyone been play testing your new G40 edition? Just curious how all of the new rules affect the balance and bidding so far.
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It’s only been played once, and I think it went pretty well.
It would be great if a few players would be interested in trying it out again. The balance is actually reasonable, I think - no doubt it’s off, but I don’t think it’s terrible.For those seeking a change of pace, my version would be a great option, if I do say so myself :oops:
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There’s something in Triple A - engine preferences -> run the map creator
Has tutorials and everything - surely there’s someone who would enjoy tinkering with that and setting up my version of G40….
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Not sure if a massive multiplayer league game has been attempted before.
But here goes.I’m looking to get a massive game going with these slots open:
Axis:
Germany- untaken
Japan- untaken
Italy- untakenAllies:
America - untaken
UK Atlantic Forces(Britain) - Untaken
UK Pacific Forces(India) - Untaken
Australia - Untaken
Russia - Untaken
France- Played by someone, most likely Britain.Who is interested? I’m not sure who would play what, but perhaps this game could not count towards peoples league average? Or if it did, I’m not sure how it would work. I’ve neved played a massive player A&A game before. I’m sure it would be fun.
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Not sure if a massive multiplayer league game has been attempted before.
But here goes.I’m looking to get a massive game going with these slots open:
Axis:
Germany- Boldfresh (i could probably make a move every few days)
Japan- untaken
Italy- untakenAllies:
America - untaken
UK Atlantic Forces(Britain) - Untaken
UK Pacific Forces(India) - Untaken
Australia - Untaken
Russia - Untaken
France- Played by someone, most likely Britain.Who is interested? I’m not sure who would play what, but perhaps this game could not count towards peoples league average? Or if it did, I’m not sure how it would work. I’ve neved played a massive player A&A game before. I’m sure it would be fun.
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Not sure if a massive multiplayer league game has been attempted before.
But here goes.I’m looking to get a massive game going with these slots open:
Axis:
Germany- untaken
Japan- untaken
Italy- untakenAllies:
America - untaken
UK Atlantic Forces(Britain) - Untaken
UK Pacific Forces(India) - Untaken
Australia - Untaken
Russia - Untaken
France- Played by someone, most likely Britain.Who is interested? I’m not sure who would play what, but perhaps this game could not count towards peoples league average? Or if it did, I’m not sure how it would work. I’ve neved played a massive player A&A game before. I’m sure it would be fun.
Why are you splitting the British players up?
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Not sure if a massive multiplayer league game has been attempted before.
But here goes.I’m looking to get a massive game going with these slots open:
Axis:
Germany- Boldfresh
Japan- untaken
Italy- untakenAllies:
America - untaken
UK - untaken
Australia - Untaken
Russia - MakeMaps
France- Played by someone, most likely Britain.Who is interested? I’m not sure who would play what, but perhaps this game could not count towards peoples league average? Or if it did, I’m not sure how it would work. I’ve neved played a massive player A&A game before. I’m sure it would be fun.
Why are you splitting the British players up?
Doesn’t have to split up. But I thought it would be near to have two generals for UK.





