Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League General Discussion Thread
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Class act, and very well said
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Take a deep breath and a day or two off
Like some of the other rules, like what you can do when you send a sub into a fleet with destroyers in non-com, it does go both ways and there are often ways to deal with it.
Maybe you need to work on taking Norway back first. Just trying to help
Wait, subs can move into enemy fleets with destroyers in noncombat?
Yes, this kind of rocked the boat when Krieghund dropped this bomb on us
The big implication is that you can send subs into an enemy fleet that has destroyers in it, and force the opponent to choose between sinking the subs, or ignoring them and operating the transports as normal. If they sink the subs, then it is impossible for the transports in the fleet to pick up units and move them in non-com.Can be effective, but often means throwing away subs…. The attacked player can still load transports and move them if they are doing an amphibious assault, and of course the attacked player can always ignore the subs - just have to endure some convoy dice. But then the subs are in a forward position… it’s within the rules, and best to know about this one and not get blind-sided!!
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Oh, also if the defender sinks the subs and wants to move part of his fleet away in order to avoid the combat, then he has the disadvantage of having to move his ships in the combat movement phase, before seeing the results of all his combat dice!!
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Oh, so destroyers stop subs from moving through them in noncombat, but doesn’t stop subs from moving into them…I guess that’s implied by “However,
if a submarine enters a sea zone containing an enemy
destroyer, it must end its movement there.” -
I guess
Surprised a lot of us
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Is there a way to edit the number of kamikazes Japan has?
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I don’t think so - I use game notes in the view menu to note the actual number when there is an edit
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Congratulations to Axis-dominion who has recorded his 40th game of the year.
No one is in the 30’s.
There are 7 in the 20’s
It’s cool knowing so many gamers are enjoying themselves in this year’s league
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thank you! definitely has been a very fun year of gaming so far.
and thank you for making it all happen!
Congratulations to Axis-dominion who has recorded his 40th game of the year.
No one is in the 30’s.
There are 7 in the 20’s
It’s cool knowing so many gamers are enjoying themselves in this year’s league
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I’m pleased to see that alot of TripleA live lobby players are now competing in the league. Speaking for myself, I find PBF is a better fit for Global better than live. In my experiences playing Global live on the Triplea lobby, it was taxing to play an entire game in one sitting. A good game typically takes 5 hours at least. One can always use save and play the game over the course of several sittings, but in my experience, unless a game is highly competitive at the time of a save, the game is rarely resumed.
For those active in the TripleA lobby, is Global still being played on the lobby, or has the majority of the action migrated over here?
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I’m pleased to see that alot of TripleA live lobby players are now competing in the league. Speaking for myself, I find PBF is a better fit for Global better than live. In my experiences playing Global live on the Triplea lobby, it was taxing to play an entire game in one sitting. A good game typically takes 5 hours at least. One can always use save and play the game over the course of several sittings, but in my experience, unless a game is highly competitive at the time of a save, the game is rarely resumed.
For those active in the TripleA lobby, is Global still being played on the lobby, or has the majority of the action migrated over here?
There used to be a lot of good G40 players in the lobby, but that number started dwindling about 8 months ago which is part of the reason why I joined the league.
I haven’t had much trouble continuing saves in the lobby, you just need to find opponents that are online often enough. A live lobby game can be very enjoyable as well.
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I’m pleased to see that alot of TripleA live lobby players are now competing in the league. Speaking for myself, I find PBF is a better fit for Global better than live. In my experiences playing Global live on the Triplea lobby, it was taxing to play an entire game in one sitting. A good game typically takes 5 hours at least. One can always use save and play the game over the course of several sittings, but in my experience, unless a game is highly competitive at the time of a save, the game is rarely resumed.
For those active in the TripleA lobby, is Global still being played on the lobby, or has the majority of the action migrated over here?
There used to be a lot of good G40 players in the lobby, but that number started dwindling about 8 months ago which is part of the reason why I joined the league.
I haven’t had much trouble continuing saves in the lobby, you just need to find opponents that are online often enough. A live lobby game can be very enjoyable as well.
Cool. When I finish up all my current games I’ll probably take break from the league for a while, and hopefully hop on for an occasional live game on my off days. I’ll keep an eye out for you. My aliases are “BirdofPrey” and/or “OneEmpire”.
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Same name as on here.
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How exactly are tiers determined?
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Please read the 2015 league rules, then ask if you still have questions
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“The top 8 players in the league by PPG, who have completed at least 8 games, will be eligible to play for League Champion.”
i like the above rule very much, as it helps prevent the situation where a player who just barely got ranked, but happens to have a slightly higher PPG, qualify over me. after all, i’m vested at over 40 games!
some of you are in danger of not qualifying btw, ahem, gamer and me1945!
i have a question, though. if 8 games is what it takes to qualify, then why are you tracking the 10+ game rankings? you have a column that says “10+ gm Rank”–why track this, when you should be tracking the 8+ game ranking? seems like either the league rules are in error, or the column needs to be changed to “8+ gm Rank”
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10 games is arbitrary, and remember 10 games is required to play best of 5
I start tracking playoff standing separately when we get within about 2 months of the finish line. -
Anyone successfully using latest tripple a 1807?
I uploaded, and all I get are errors when I try to do anything. The error log keeps telling me there is no dice server.
To wit:
triplea.engine.version.bin:1.8.0.7
java.lang.IllegalStateException: No dice server folder:/Volumes/TripleA/Triplea.app/Contents/Resources/Java/dice_servers
at games.strategy.engine.random.PropertiesDiceRoller.loadFromFile(PropertiesDiceRoller.java:41)
at games.strategy.engine.framework.startup.ui.PBEMSetupPanel.loadDiceServer(PBEMSetupPanel.java:162)
at games.strategy.engine.framework.startup.ui.PBEMSetupPanel.loadAll(PBEMSetupPanel.java:149)
at games.strategy.engine.framework.startup.ui.PBEMSetupPanel.<init>(PBEMSetupPanel.java:91)
at games.strategy.engine.framework.startup.mc.SetupPanelModel.showPBEM(SetupPanelModel.java:41)
at games.strategy.engine.framework.startup.ui.MetaSetupPanel$2.actionPerformed(MetaSetupPanel.java:141)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2028)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2351)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:273)
at java.awt.Component.processMouseEvent(Component.java:6414)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3275)
at java.awt.Component.processEvent(Component.java:6179)
at java.awt.Container.processEvent(Container.java:2084)
at java.awt.Component.dispatchEventImpl(Component.java:4776)
at java.awt.Container.dispatchEventImpl(Container.java:2142)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4618)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4279)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4209)
at java.awt.Container.dispatchEventImpl(Container.java:2128)
at java.awt.Window.dispatchEventImpl(Window.java:2492)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:690)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:687)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)</init> -
Yes, I just got prompted to update and did the update
Quick test, it is working perfectly so far. Checked out the “undo all” button. Looking forward to not getting logged out on each post to the forum.
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Unit Bidding:
“2) The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
3) In the instance there are units from more than one country in a territory or sea zone, only one nation will be permitted to place a bid unit there. � I.e. Egypt has ANZAC and British units present at start of the game, either ANZAC or England may place a bid unit in Egypt, but not both.”I’m confused about these two rules for unit bidding. :?
what, where, when, how and why :?





