I feel that the discussion about game balance often blur when they are probably multiple thread issues.
first, when talking about a bid the statements I usually read are like, “to balance the game, or to make both players happy they have an equal chance.”
a bid only balances the game between equal opponents The small amount bid, closing around 20 right now isn’t enough to allow a weak player to beat a strong one, because the game has so much money and so many starting units. Given equal opponents, the bid amount to the Allies takes some of the randomness out of the first round battles, giving the Allied player a better judge of how the board will look after round 1.
second, the fundamental game balance for a single play dice game OOB rules, 5+ human players a few beer and a dish of pretzels vs the online chess version played here is different. Dizzy and Karl have both raised, obliquely perhaps, the key difference between AnA Global and all other versions I have seen. (1) The Allies are on the clock, not the Axis and (2) The Axis have two ways of winning, completely independent of each other.
Three ideas:
Not taking away from the bid to fine tune a game, but from a poor players perspective, I’d like to allow the Allies to add +1 VC to the conditions on one board. This would give the Allied player more time to bring their financial power to play and reduce the urgency on one front.
Bid onto both boards, with a separate amount.
Give the Allied player an income bid, awarded to any power of their choice at the end of France’s move.
I dunno, everyone has ideas, I just feel that thinking bid as “game balance” isn’t the same thing and deserves a separate solution