Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2015 League General Discussion Thread
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AWESOME ruling that makes complete sense – thanks Gamer!
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What’s going on around the league today?
We just had our first playoff result last night…
Looking forward to more game results to see how the standings start to shake out!
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What’s going on around the league today?
We just had our first playoff result last night…
Looking forward to more game results to see how the standings start to shake out!
What´s the issue with the standings?? I think they are just Ok :-D
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Lookin’ good, Juan
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I dunno, but I am starting to think the whole league is chicken. :P No one has bothered to issue a challenge to me in my PM for at least a year now. :evil:
Big bad girl scaring y’all off, huh?
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I’m curious whether there’s interest in a ladder league competition in 2015. This would complement, not replace, Gamer’s ranking system.
What I have in mind is this. Anyone who wants to participate makes it known. All of the participants are then divided into groups of 4, based on Gamer’s PPG ranking. The highest ranked group is the “champion’s division” and whoever wins that, for the cycle, is the current champion. This allows some more competitive action in addition to the yearly playoff and an opportunity for those with bad luck in the playoffs to win some glory.
Each player would have 2 months (or perhaps 3 months) to play the other 3 players in their division. For extra long games, we can form a committee responsible for deciding who has won or is winning a particular game, for the purposes of the ladder.
At the end of the 2 (or 3) month period, the top player in the division moves up the ladder to the next division, and the bottom player moves down. The middle 2 stay in the division. Tiebreakers are decided by head-to-head matchups. With divisions of 4, tie-breakers shouldn’t be too much of a problem, because if 2 players go 2-1 then whoever won the head to head matchup wins the division.
I think this would help make Gamer’s PPG ratings more accurate as players with similar PPG would have incentive to play each other competitively.
The downside to ladder league systems (imho) is if one drops out, one is usually expected to start at or near the bottom when re-entering, and this can be a problem if alot of people are participating (meaning it could take several cycles before one gets to the top). However, with the advantage of having the PPG ratings, perhaps we could forget about moving up and down in terms of divisions based on the cycle results, and instead simply redraw the divisions every cycle based on the latest PPG of those wanting to participate in the cycle. This would allow people to participate, not participate, and then come back and participate again.
This is one way to go. Another way is to go is to introduce some round-robins or tournaments into the Spring/Summer play time, so competitive minded players can participate then instead of waiting for the Fall/Winter.
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@Cmdr:
I dunno, but I am starting to think the whole league is chicken. :P No one has bothered to issue a challenge to me in my PM for at least a year now. :evil:
Big bad girl scaring y’all off, huh?
Didn’t I recently give you about a 50 bid or something?
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@Cmdr:
I dunno, but I am starting to think the whole league is chicken. :P No one has bothered to issue a challenge to me in my PM for at least a year now. :evil:
Big bad girl scaring y’all off, huh?
Well we decided to spare you the embarrassment of losing and let you remain undefeated even if it means you won´t be able to play a single game :lol:
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@Cmdr:
I dunno, but I am starting to think the whole league is chicken. :P No one has bothered to issue a challenge to me in my PM for at least a year now. :evil:
Big bad girl scaring y’all off, huh?
Didn’t I recently give you about a 50 bid or something?
no but I’ll take it. :P
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Happy birthday, Boldfresh! :mrgreen:
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Happy birthday, Boldfresh! :mrgreen:
Ha thanks Gamer!
So now that you are older and wiser, are you trying to weasel out of your bid offer to me? wink
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I would have used the flashing lights, but they are apparently not available any more? :?
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Where can I find the league rankings and playoff brackets? I have enjoyed following some of these games and would like to see the big picture.
Thanks
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Great, Thomas, welcome!
In the league section of the website, look at the stickied threads. There is one with the standings/rankings where you can find the link.
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Thank you Gamerman. I must say I feel kind of silly. It was hiding in plain sight. :-D
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Does anyone else run into the problem of the save games being too big to post around round 10 or so? Is there any way the forum settings could allow for bigger attachments?
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Yes, I’ve had that problem before, Shin Ji.
I got an early release patch update from Veqryn a little while back that seemed to have fixed the problem. Maybe this update is not ready for everyone yet? You might want to ask Veq.
Meanwhile, 1 option is to edit a new map to your current game situation to get it small again. Calcs and loading it up will be faster again, so there are benefits.
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One thing I’ve noticed is that the history maintains the file for repeated edits (say, in non-com, where you may go back and forth with a move 10 times, the history seems to keep track of all 10 of these mind changes?!). So, in comparing file sizes, some of my games are twice as large at others for the same turn. Are there other reasons that the files sizes get large (other than the obvious), and do we all need to wait until that patch is official before we start using it?
Of course, another option is to extend the board limit past the 1.536 MB as it currently stands, but I’m not sure how much that would solve the problem.
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Veq mentioned in the XDAP thread that the next stable version should be out by mid-december. He made a thread with the new version here if you want to try it: http://www.axisandallies.org/forums/index.php?topic=34574
In the past it hasn’t been possible to load old savegames in the new version, so it probably won’t help for existing bloated savegame files.
There is a workaround that isn’t really practical for each turn, but could be used when posting the final file after the game is over.
The .tsvg file is an archive of the raw game file compressed in gzip format, which doesn’t give great compression ratios, and TripleA doesn’t use the most aggressive options when compressing to avoid it taking forever to save. So if you extract the raw game file and compress it using either a more aggressive gzip compression or another compression algorithm entirely, it will get much smaller, to the point where it should be postable to the forum.
I’m willing to assist with this as long as I don’t get bombarded with requests :) If you have a completed game where you’d like the final save file converted and uploaded, send me a PM and I’ll see what I can do.





