thank you gamer, I do appreciate the clarification on this rule, and the encouragement to work around it.
unfortunately, it’s sort of a chicken and egg situation: i need to be able to load my tps in order to take Norway, but i can’t do that with this rule. if i try a different approach (i.e., go deeper into the pocket to first land in finland, etc.), it’d just be too significant of a delay and loss of position …it’s just not feasible. it’s stupid really.
there are enough little silly rules here and there that get me upset now and then, but I’m usually able to get over them. this one however really takes the cake. it’s bad enough that dropping a dd can prevent an amphib to begin with, but i’m more open to accepting this, and i can see how it can be a great delay tactic. but to be able to do this over and over again so long as the tps remain in those zones is aweful. i have to say it’s highest on my deal-breaking rules.
later this evening when i have some time, i will post my resignation of all my current games and take a break from A&A for some time.
only way i’ll consider playing again is without this rule where loading is also blocked. but i’m not gonna ask my opponents for this mod while in the middle of the game. it’s something that should be agreed upon before starting a game.