sure it’s arbitrary, but the 0% mod at least makes it proportionate, since it’s a threshold percentage. using your example of subs:
calc says:
1 ss vs 1 bb: 6% chance –> so it’s ok per our mod
1 ss vs 2 bb: 0% chance --> so it’s not ok
2 ss vs 2 bb: 1% chance --> so it’s back to ok…
it was relatively easy to overcome the 0% threshold, since the hostile fleet in this case is relatively small.
BUT now imagine instead that there are 10 bb. in this case, it’d require significantly more subs to raise it above the 0% threshold. in fact, a whopping 15 subs would be required, which could be a deal breaker for the attacker as it’d require substantially more to turn the hostile sz into a friendly one. it’s more of a commitment on the attacker, proportionate to the commitment by the defender. without the mod, the defender can have a GOD fleet yet it wouldn’t even matter, as the attacker can just commit a single sub. silly and completely unreasonable.
so this mod seems much more reasonable as it takes into account the relative size of the blocking fleet.
@DizzKneeLand33:
@rgp44:
We’ve established that the rules as written allow the attack, that’s one item down. The point axis dominion and I are making is that it is a loophole or “exploit” and it ought to be adjusted. To just say “that’s always been the rule” is not the point. Every out-of-the-box rule was “always the rule” until they were changed or adjusted and countless numbers of them have since the beginning. You should make an argument for why you think the rule is good. The 0% rule may be arbitrary but that doesn’t make it a bad idea, since many of you have argued that logic is not allowed in determining the rules I would suggest that all the rules are therefore arbitrary. I would prefer an arbitrary rule that is reasonable to a rule that is silly.
My comment that this has always been the rule is to those people who found it a surprise that this was the rule – I don’t know what was surprising about it.
It’s a good rule in combination with the other blocking rules (some described above) such as one destroyer holding back entire fleets and so forth. Is it good otherwise? No, but your 1% is more arbitrary than the “possible (however remote)” rule because the “possible (however remote)” is easily defined. Now, if you want to create a game where 1 infantry doesn’t hold back 50 blitzing tanks and so forth, by all means create it, and I’d love to play it. But some of these rule changes in recent times have been really game changing rules (not subtle, large, almost an entirely different game).
Why is 1% arbitrary? Because, does that mean in a particular example that I send 2 subs into the fleet stack instead of one, or 3? And, is that 1% cumulative – what if there are multiple battles involved and any one victory would allow the planes to land? Should it be 5%, a statistically non-significant outcome?
This is a league where people should be playing by substantially the same rules. Otherwise, I don’t see the point of the league, since every game seems to be played by different rules…