Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2015 League General Discussion Thread
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I hear ya Mallery
Play Boardgames section…
Playing top players is a privilege, not a right. And even if their PPG wouldn’t actually go down, it’s still a lot of time and energy to devote to a game that will not raise it… And it shouldn’t raise it. I know people talk ELO and all that, but I have some experience with that too. I don’t think your rating should raise at all from beating someone a lot worse than you. It proves nothing.
Sorry, not going to go through a bunch of gymnastics to remove the built-in penalty for playing someone much, much weaker
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#alltiersmatter
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Congratulations on logging several wins so far this year, and reaching the next tier! I think you’re there to stay!
Cool thing about the tiers…… sense of accomplishment when you reach a higher level, right?
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Congratulations on logging several wins so far this year, and reaching the next tier! I think you’re there to stay!
Cool thing about the tiers…… sense of accomplishment when you reach a higher level, right?
I guess we know why you are adding tiers… :wink:
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just too much space above 4.50
I’m getting plenty of sense of accomplishment with 5 and hopefully soon 6 playoff victories in 2 years :wink:
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Lets see if we can keep it at 5 :-P
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It’s a hot game!
If you weren’t aware, the championship game is being played daily right now, is in round 11, and is living up to the hype! (Of which there was none) -
Triple A still has limited instances of the naval retreat bug. I posted a bug ticket on the appropriate website.
I attacked a lone sub with destroyer/fighter and after round 1 it immediately rolled round 2 dice without prompting for retreat option. Now normally in this kind of battle you would never want to retreat anyway, but I wonder what other instances (probably involving subs only) this will happen.
You’ve been warned
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Hmm 91.1% Axis win ratio in tier E…
For what it’s worth Gamer I think you are underestimating Axis-dominion or overestimating tier E. But I do agree that subjectiveness needs to be minimized in a ranking system. I don’t see a perfect solution to future PAAs though.
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And uh why is there one more Allied win than Axis loss in the grand total?
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I always catch those within a couple of days.
Did you not look at the data for opponents by tiers for Axis-dominion? To me it’s obvious he’s upper tier 1. Anyway, it’s purely numbers. Underestimating Axis-dominion? Maybe. And maybe you’re underestimating me. I am bearing down on a repeat title that requires 3 playoff wins each year against the top players to achieve, and I was never really in trouble in any of those 6 games. No disrespect to any of my opponents.
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Thanks for pointing it out - it was from when I was undoing JWW’s result against Pherman - I didn’t change a 3 to a 2. Like I said, I would have caught it soon enough, but thanks
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For what it’s worth Gamer I think you are underestimating Axis-dominion or overestimating tier E.
And I think you’re underestimating tier E. Maybe you just don’t think highly enough about your own skills
I don’t see a perfect solution to future PAAs though.
You don’t need to, but thanks. That’s what I’m here for :-D
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I always catch those within a couple of days.
Did you not look at the data for opponents by tiers for Axis-dominion? To me it’s obvious he’s upper tier 1. Anyway, it’s purely numbers. Underestimating Axis-dominion? Maybe. And maybe you’re underestimating me. I am bearing down on a repeat title that requires 3 playoff wins each year against the top players to achieve, and I was never really in trouble in any of those 6 games. No disrespect to any of my opponents.
Yeah I did look, but after the recent changes even I could be considered as ‘‘preying’’ on tier 2s since I have 15 games tier 2 and under.
Maybe you only won the playoffs because I wasn’t in them :wink:. Just joking, it’s of course possible that I’m underestimating you and/or tier E.
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Yeah I did look, but after the recent changes even I could be considered as ‘‘preying’’ on tier 2s since I have 15 games tier 2 and under.
No, this is good, because this is what some people complain about - that you can’t get a game with a tier E. You played 15 yourself. I’m preying on 2 right now - nothing wrong with that - just don’t expect a sky high PPG, you know?
Maybe you only won the playoffs because I wasn’t in them :wink:. Just joking, it’s of course possible that I’m underestimating you and/or tier E.
:-) Thank you, I really appreciate that. Maybe we will face off in the playoffs. I might be in 2 playoffs at the same time :oops: because I had to let the Zhukov game go for about a month when I was in busy season. He even bumped me :lol:
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ghost, just a warning!
if you lose to gamer, you will fall down to tier 1, and guess what gamer would say. yep, you guess it:
there has been a correction, and you never deserved to be a tier E to begin with. you are now where you always really belonged, which is a high tier 1.
:lol: :lol: :lol: :lol: :lol:
and that would also mean that gamer is playing in the championship against a tier 1……how cool is that?
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of course, i consider it absurd that ghost would be anything but an E. but this is just another horrendous consequence of PAA :lol:
ghost, just a warning!
if you lose to gamer, you will fall down to tier 1, and guess what gamer would say. yep, you guess it:
there has been a correction, and you never deserved to be a tier E to begin with. you are now where you always really belonged, which is a high tier 1.
:lol: :lol: :lol: :lol: :lol:
and that would also mean that gamer is playing in the championship against a tier 1……how cool is that?
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And Ghost would be 5-4.
Before that game is finished, which might not even be by 10/31 which would make your point invalid, Ghost could very well have another result come in.
Look, we all get that you’re bummed that the rankings shook out again with an avalanche effect and you’re not as high as you think you should be. I also get that’s it’s enjoyable to make your case. But enough, already. JWW tried to help you out by giving up his win with Pherman. Ripple effects can happen when seemingly insignificant members record game results - could be someone you weren’t even aware was in the league.
I’m not sure why I’m even entertaining your complaints and jabs at this point. I’m just following the league rules as established a year ago, and no one had a problem with the forfeit rules until now.
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JWW was right, it’s just a game and it’s all about having fun, and this is not fun. This is whining after being disappointed, and you don’t like your label of high tier 1, that is assigned to you by the math.
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just giving ghost an extra incentive to make sure he doesn’t lose haha ok ok, i will stop now. you’re right, i have made my point only too clear, and it’s time to move on.
btw i decided to resume my game with souL after all.
And Ghost would be 5-4.
Before that game is finished, which might not even be by 10/31 which would make your point invalid, Ghost could very well have another result come in.
Look, we all get that you’re bummed that the rankings shook out again with an avalanche effect and you’re not as high as you think you should be. I also get that’s it’s enjoyable to make your case. But enough, already. JWW tried to help you out by giving up his win with Pherman. Ripple effects can happen when seemingly insignificant members record game results - could be someone you weren’t even aware was in the league.
I’m not sure why I’m even entertaining your complaints and jabs at this point. I’m just following the league rules as established a year ago, and no one had a problem with the forfeit rules until now.





