e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League General Discussion Thread
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excellent, thank you gamer!
Scrambling would stop you from unloading from an ally’s transport, unless you have your own air and/or naval power in the zone in the combat move to attack any air that could be scrambled.
Scrambling alone does stop unloading from an ally’s transport if you have no such air/naval power, yes. Triple A is wrong about a lot of things - see my list. https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
The issue you are referring to is item 16f on my listMost of the items on my list have been added to the Triple A game notes by the developer.
West India belongs to India just like Malaya, Borneo, and Hong Kong, so UK cannot take control of West India when India is down. Any other Allied power may, however. From what you are saying, Triple A would be right on the West India control issue.
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Would an allied bid that includes an airfield in java be legal?
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According to the default bidding rules, it wouldn’t, since the allies don’t already have a unit there.
But I think pretty much anything is allowed if you clear it with your opponent first (i.e. before the bidding starts), and I don’t see any reason why this would be an exception.
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That’s right - the “rules”, or default settings are not restrictive - just meant to be helpful.
Make sure your opponent agrees with you on your bidding parameters beforehand - if he does, pretty much anything goes
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That’s right - the “rules”, or default settings are not restrictive - just meant to be helpful.
Make sure your opponent agrees with you on your bidding parameters beforehand - if he does, pretty much anything goes
Is the nuclear warfare upgrade allowed :P?
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Sure is - just need agreement beforehand
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That’s right - the “rules”, or default settings are not restrictive - just meant to be helpful.
Make sure your opponent agrees with you on your bidding parameters beforehand - if he does, pretty much anything goes
Is the nuclear warfare upgrade allowed :P?
Is that the one where you grab the table and flip it over, and storm out of the house crying?
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@Cmdr:
That’s right - the “rules”, or default settings are not restrictive - just meant to be helpful.
Make sure your opponent agrees with you on your bidding parameters beforehand - if he does, pretty much anything goes
Is the nuclear warfare upgrade allowed :P?
Is that the one where you grab the table and flip it over, and storm out of the house crying?
Not sure :P. I just saw the upgrade on this site and it looks interesting. Then again the idea of gargantua using nuclear warfare in this game is not something we should hope ever happens.
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… Then again the idea of gargantua using nuclear warfare in this game is not something we should hope ever happens.
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… Then again the idea of gargantua using nuclear warfare in this game is not something we should hope ever happens.
That looks like gargantua’s new avatar :P.
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New player here!
I am trying to figure out exactly how the bidding system works in the league, but I can’t seem to find it.
I know that a bidding system is used to determine the Allied player and that the bid is the number of additional IPCs worth of units that the allies place before the game starts. What I don’t know is how does it work.
I am guessing that you start bidding down. Like player A bids 21 and then player B can bid 20 or give player A the allies with a +21 bid. It continues until on player gives the other the allies. Is this how it works? (I think that or something similar was used at a gaming convention I attended 20 years or so ago.)
Is that how it works? If so how to you determine who bids first? Is the bidding done by pm? email? forum (I doubt this because I haven’t seen posts where players are bidding back and forth)?
Thanks in advance for your help!
Buckman!
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Bid system depends. Sometimes players start with a bid for the allies and the other either agrees or counters with a lower allied bid. In my case I just ask what the opponent wants and tend to go along with it.
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buckman, yes you pretty much have it.
Can agree who bids first, or roll for it.
Often done by private message, but sometimes in a forumYou can bid up or down - most bid down.
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I have noticed that most of the games played in the league are with normal dice rather than low luck. Why is that? My guess would have been that most players would want to play a league game without the chance of wild dice determining the winning of a game, but it doesn’t seem to hold with most games using normal dice. Is there something that I am missing?
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I have noticed that most of the games played in the league are with normal dice rather than low luck. Why is that? My guess would have been that most players would want to play a league game without the chance of wild dice determining the winning of a game, but it doesn’t seem to hold with most games using normal dice. Is there something that I am missing?
although at times we really hate the dice, it really does make for a funner and more exciting game
also, LL makes air blitzes far too effective
one other thing, dice can give hope if you’re in a bad position :)
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I have noticed that most of the games played in the league are with normal dice rather than low luck. Why is that? My guess would have been that most players would want to play a league game without the chance of wild dice determining the winning of a game, but it doesn’t seem to hold with most games using normal dice. Is there something that I am missing?
i think in hell, everyone is forced to play LL.
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:-) I’m in agreement with the others, and would add that in all my experience, few games are actually decided by the dice. And you win some, you lose some (by the dice)
But since you bring it up, I think I’m going to get my opponents to agree to no convoy dice rolls, but do the Alpha2 method. Getting shafted on both my convoy rolls that miss and my opponent’s rolls that rip me, is really annoying.
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:-) I’m in agreement with the others, and would add that in all my experience, few games are actually decided by the dice. And you win some, you lose some (by the dice)
But since you bring it up, I think I’m going to get my opponents to agree to no convoy dice rolls, but do the Alpha2 method. Getting shafted on both my convoy rolls that miss and my opponent’s rolls that rip me, is really annoying.
nooooooooooooooooo dont do it gamer!
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? It’s not LL, it’s just going back to Alpha2 method for convoy damage, which was the standard for G40 for quite some time. There are enough dice rolling in this game without adding huge fluctuations for convoy rolls.
It’s an annoyance that reduces my enjoyment of the game, so I’m going to remove it.
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Would you tell me what Alpha2 suggested? I missed that.





