Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2015 League General Discussion Thread
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FYI
Garg and Karl7 and a few other guys are doing a FAF game in Vancouver BC Nov 21. Should be epic!
Can we report the game as league game?
Kill Kill Kill!
This is actually a pretty serious matchup! All experts at the table, probably 400 games of Global experience alone. At a balling location!
Perhaps we’ll throw up a thread, and post mid game/live pics for the record!
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@Cmdr:
Also, Gamer and I are still hashing out the official changes to the rules for League year 2015, we should have them done soon (I hope!)
I can do my part right now, actually…
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@Cmdr:
Null Perspiration, Chummer!
Now I need to get my first game for 2015 (since I don’t think I actually finished a 2014 game…definitely not 8 games. lol.)
Oh yea, and I am SOOOO gunna be top player this year! (I vowed not to take a second job ever again…so I have time to play this year, and I get to remember what my kids look like, and I can like SLEEP, ya know, frivolous stuff!)
Jennifer,
If you are playing this year, than I have to put you on the hitlist… Once I clear up a few games, we have a score to settle.
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We may need a ruling on this - Kreighund says that when you buy more than you can legally place, you get to get a refund for any excess units, and you choose what is excess.
http://www.axisandallies.org/forums/index.php?topic=34783.new#new
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That rule has been in the rulebook for years, since 1st edition.
However, we need Krieghund to first clarify the ambiguity of whether you are allowed to intentionally over-buy.
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2015 League rules edited and sent back to Jennifer -
We’re getting closer to having the updated ground rules set, everyone
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FYI
Garg and Karl7 and a few other guys are doing a FAF game in Vancouver BC Nov 21.� Should be epic!
Can we report the game as� league game?
Kill Kill Kill!
This is actually a pretty serious matchup! All experts at the table, probably 400 games of Global experience alone. At a balling location!
Perhaps we’ll throw up a thread, and post mid game/live pics for the record!
I am going to wear my special German shirt!
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The motherland will NOT Fall!
Activate plan Z!
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Jennifer,
If you are playing this year, than I have to put you on the hitlist…Â Once I clear up a few games, we have a score to settle.
Mi’dear, I did not know you were a masochist. I suppose if you want a loss on your record this early in the season, I can oblige. :evil:
I will hold off and you can be my first victim! mwuhahahahaha!
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The motherland will NOT Fall!
Activate plan Z!
Z for “ZERO” resistance.
http://www.youtube.com/watch?v=Z42Hh20-7hM
More like Russian infantry that won’t die unless you shoot them in the head.
Or lots of dead Germans in Berlin/Europe…
Take your pic. :P
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In my current game against Balladeer, the Japanese have a TUV of 999. Which basically confirms my suspicions… I am truly evil :evil:
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Shouldn’t it be 666 then?
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According to G40 rules, if you can’t place all of your units, for whatever reason, during the place units phase, you get a cash refund and you get to choose which units are refunded.
Several different questions about this have been asked of Krieghund recently. He explained the history of Revised and AA50, and why it is now a cash refund (instead of carrying over to next turn as in AA50). Long story short, this system can be gamed hard, in somewhat rare instances.
It does not seem to me that the intent of the rule-writers was to allow for intentional over-buying and refunding. If I was playing you face to face, I would stop you in the buy phase if you were purchasing more than you could possibly place (however, there is no rule expressly against this).
The big advantage you can potentially get from over-buying, is that you can decide to refund certain units after seeing how the dice go. For example, buying carriers to make fighter/tac attacks legal. Another example is buying transports but only placing them if the threats to the new transports are succesfully neutralized.
I think it’s clear the intent of the rules is that you purchase units before you know how the dice are going to fall. This loophole allows you to effectively change your purchase after seeing your dice, which I think goes against the spirit of the game.
Default rule in league play is now officially this:
If you overpurchase, your OPPONENT will choose which units you are to refund.
This rule is needed for online play since normally a complete turn is finished before the opponent even sees it. In face to face play, the opponent would be with you phase by phase and would presumably stop you from purchasing more units than you could possibly place.If you and your opponent agree, you may play that over-purchasing is allowed.
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AWESOME ruling that makes complete sense – thanks Gamer!
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What’s going on around the league today?
We just had our first playoff result last night…
Looking forward to more game results to see how the standings start to shake out!
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What’s going on around the league today?
We just had our first playoff result last night…
Looking forward to more game results to see how the standings start to shake out!
What´s the issue with the standings?? I think they are just Ok :-D
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Lookin’ good, Juan
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I dunno, but I am starting to think the whole league is chicken. :P No one has bothered to issue a challenge to me in my PM for at least a year now. :evil:
Big bad girl scaring y’all off, huh?