Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2015 League General Discussion Thread
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I didn’t mean an old response to the FAQ thread. I responded to your question today in the FAQ thread, and I was directing you to go see that.
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I didn’t mean an old response to the FAQ thread. I responded to your question today in the FAQ thread, and I was directing you to go see that.
AH, good. THanks!
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Can someone clarify the league rule for bidding placement for me? The rules clearly state that bids can only be placed in a territory or SZ that already has a unit from that power. However, I see several league games that start with an ANZAC infantry in New Guinea. What gives?
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It is not a league rule, it is a default.
That way, if players don’t agree, there is a standard. Also, players don’t have to specify the guidelines they want to play by every time, because there is a default.
Upon mutual agreement, players can play pretty much however they want - whatever house rules they want, for example.
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It is not a league rule, it is a default.
That way, if players don’t agree, there is a standard. Also, players don’t have to specify the guidelines they want to play by every time, because there is a default.
Upon mutual agreement, players can play pretty much however they want - whatever house rules they want, for example.
So if I want a game where each nation doesn’t have its own capital, but starts elsewhere. That is possible? :P
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Yes. Is that the craziest thing you could come up with ? :-)
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Is it not the rule/custom that if there is an “over roll” that you subtract from the dice results from the right?
Thanks
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That is the method many players use, but there is no rule or official statement. It should be established with your opponent.
Do you need a moderator?
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That is the method many players use, but there is no rule or official statement. It should be established with your opponent.
Do you need a moderator?
no, we worked it out under that rule. I just wanted to be sure I had it right.
Haven’t had to deal with an “over-roll” since the bad old battle map days. Can’t say I miss that old program. Can you imagine going back to moving all those little tiles!? :-P
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Yeah - but it did have it’s advantages. You could place the things exactly where you wanted them. Zone 89 still bugs me - how Triple A tucks the units away where they’re easy to miss…
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Question on rules gentlemen, may be easy for most of you, but it has been the first time that happened to me.
I attacked Russia in Italia 2, and placed german land troops together with them in G2 + german ships on SZ125 with Germany NOT declaring war to Russia.
Russia attacked the land territories and eliminated just the italians, now I have russian troops on the same land territory that Germany, but the land is owned by Russia. And Russia met the 5 extra IPC for Archangel.
Was Triple A acting correctly?
Thank you
Juan
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It’s a TripleA bug. You aren’t allowed to do a land attack on a territory containing friendly units, so the Russian move is illegal.
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You can’t invade a land territory without being at war with the territory owner and each owner of units there. You can do that at sea, but not land.
So in your situation, Russia cannot attack a territory with German units in it without declaring war on Germany. You can’t “eliminate just the Italians”, and you can never have Russian troops in the same territory as Germans after the combat phase :lol:
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Thank you both, I expected that answer but it is always good checking with you. I also think that Russia should not have met the extra 5 IPC.
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You can’t invade a land territory without being at war with the territory owner and each owner of units there. You can do that at sea, but not land.
So in your situation, Russia cannot attack a territory with German units in it without declaring war on Germany. You can’t “eliminate just the Italians”, and you can never have Russian troops in the same territory as Germans after the combat phase :lol:
I agree with Gamerman01 and bmnielsen, however, the diplomacy is not exactly logical.
If London is occupied by Germany Russia is allowed to declare war on Germany.
But if a territory originally owned by Russia is controlled by Italy, and Germany - while still at peace with Russia - sends units into that territory Russia is not allowed to act upon it? Pfff…
Either Germany should be forced to declare war on Russia before sending units into that Italian controlled territory or Russia should be allowed to declare war on Germany(if the German units still remain in that territory at the beginning of Russia´s turn).
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Dude, Russia can declare war on Germany no matter what Germany does, once Italy is at war with Russia. Russia can also declare on Italy if Russia is at war with Germany.
As far as a +5, Russia gets +5 if at war with either Euro-Axis, there is no German (or Italian) sub in 125, no Allies in Russia originals, and Russia controls Arch.
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lol… alright :roll:
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I just recall playing a game recently with no option to DOW with Russia
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and you can never have Russian troops in the same territory as Germans after the combat phase :lol:
They probably wouldn’t get along very well anyways :)
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OK… will someone please tell me how to read the marti results?
I know that having played over 200 games, you’d think I’d know how. But as far as I can tell there is no continuity between the results and the order of the units the marti email designates.
to wit:
XPAD2 Game 21 Dicer’s Creed vs Team Garl:Germans roll dice for 6 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2
Your dice are: 4,5,5,5,5,3,1,5,4,1
Have a nice day.You attribute the order of units to the dice going right from left, it would seem to say the roller got 5 hits.
You do it from the left, it would say you got 5 hits.
But in reality the roller only got 4.
:oops: :-P