15L Gargantua (Allies +6) vs Shin Ji (Axis)

  • Liaison TripleA '11 '10

    Howcome you aren’t playing in the XDAP tournament? You should enter.

  • '15

    I don’t like multi-player games.  Too slow.

    Plus, when it was starting up I had a ton of games going and a ton of work.  Now I’ve got a lot less of both.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Ukraine to Bessarabia
                2 fighters moved from Volgograd to Bessarabia
                3 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                3 infantry moved from Belarus to Baltic States
                2 fighters moved from Belarus to Baltic States

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 fighter moved from Bessarabia to Ukraine
                1 fighter moved from Bessarabia to Ukraine
                1 armour moved from Ukraine to Belarus
                1 armour moved from Volgograd to Ukraine
                3 artilleries moved from Bryansk to Belarus
                1 aaGun and 7 infantry moved from Smolensk to Belarus
                4 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Kazakhstan to Caucasus

    Place Units - Russians
                1 fighter placed in Volgograd
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

  • Liaison TripleA '11 '10

    People who get defeated in the tournament fall in to what is called “The Pits” and they fight for survival in there…

    Assuming a pit fighter survives, they will get a shot at the championship title for $300.

    Want to slip into the pits as an individual?

  • '15

    Sure!  If I can fight as an individual that would be fun.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 76 PUs;
                Japanese buy 3 artilleries, 2 carriers, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Shan State to 35 Sea Zone
                4 bombers moved from Shan State to Sikang
                4 bombers moved from Shan State to Shensi
                4 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Shensi
                1 armour moved from Szechwan to Sikang
                1 armour moved from Kweichow to Sikang
                1 armour moved from Chahar to Suiyuyan
                1 armour moved from Chahar to Shensi

  • '15

    Also gonna blitz West India.  Forgot to include that in the move.

  • Liaison TripleA '11 '10

    NP please do.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 76 PUs;
                Japanese buy 3 artilleries, 2 carriers, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of West India from UK_Pacific to Japanese
                EDIT: Turning off Edit Mode
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Shan State to 35 Sea Zone
                4 bombers moved from Shan State to Sikang
                4 bombers moved from Shan State to Shensi
                4 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Shensi
                1 armour moved from Szechwan to Sikang
                1 armour moved from Kweichow to Sikang
                1 armour moved from Chahar to Suiyuyan
                1 armour moved from Chahar to Shensi

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 4 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 armour and 4 bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 4 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 bombers moved from Shensi to India
                1 bomber moved from Sikang to India
                1 bomber moved from Sikang to India
                2 bombers moved from Sikang to India
                3 mech_infantrys moved from Kiangsu to Kweichow
                4 fighters and 3 tactical_bombers moved from Shan State to 6 Sea Zone
                2 carriers and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 44 Sea Zone to 39 Sea Zone
                1 bomber moved from 35 Sea Zone to Shan State

    Place Units - Japanese
                2 carriers and 1 transport placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                2 artilleries and 1 infantry placed in India
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

  • Liaison TripleA '11 '10

    LOL the damn Japanese are such a BEAST!

  • '15

    Yep!  It’s nice when they actually work.  Kinda a first for me.  I think that Aussie swipe worked out really well.

  • '15

    Also, in the pit fight, are Entek and WHack a team?  So me vs the two of them?

  • '15

    Ah, I see they are Prey to the Dice Gods.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from United Kingdom to Gibraltar
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Marshall Islands to 32 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 bombers and 2 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Java

    Non Combat Move - Americans
                1 mech_infantry moved from Western Australia to Queensland
                1 mech_infantry moved from Northern Territory to Queensland
                1 infantry moved from Northern Territory to South Australia
                1 artillery and 1 infantry moved from New South Wales to South Australia
                2 bombers moved from New South Wales to Caroline Islands
                1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 transports moved from 30 Sea Zone to 10 Sea Zone
                1 aaGun moved from Central United States to Western United States
                2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                2 submarines moved from 88 Sea Zone to 92 Sea Zone
                2 bombers moved from Gibraltar to British Guiana
                1 fighter moved from Western United States to 91 Sea Zone
                1 fighter moved from British Guiana to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 bombers, 3 fighters and 1 infantry placed in Western United States
                1 artillery and 1 infantry placed in Central United States
                1 transport placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Iraq to 97 Sea Zone
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                2 fighters moved from United Kingdom to 97 Sea Zone

  • Liaison TripleA '11 '10

    Scramble in Sz97?

  • '15

    Yes.  Full scramble.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - British
                British spend 5 on tech rolls
                    British rolls :  0/1 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Iraq to 97 Sea Zone
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                2 fighters moved from United Kingdom to 97 Sea Zone

    Combat - British
                Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Morocco
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 5 fighters and 2 submarines
                    Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 carrier and 1 destroyer
                        British roll dice for 2 submarines in 97 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 bomber, 1 carrier and 5 fighters in 97 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 :  2/7 hits
                        1 carrier owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                        British roll dice for 2 submarines in 97 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 bomber and 5 fighters in 97 Sea Zone, round 3 :  4/6 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 :  4/6 hits
                        1 destroyer owned by the Italians, 3 tactical_bombers owned by the Germans, 2 fighters owned by the British and 2 submarines owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 4 :  1/4 hits
                        Germans roll dice for 2 fighters in 97 Sea Zone, round 4 :  2/2 hits
                        2 fighters owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
                        British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 5 :  0/2 hits
                        Germans roll dice for 1 fighter in 97 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber in 97 Sea Zone, round 6 :  0/1 hits
                        Germans roll dice for 1 fighter in 97 Sea Zone, round 6 :  1/1 hits
                        1 bomber owned by the British lost in 97 Sea Zone
                    Germans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is -23
                    Casualties for Germans: 1 fighter and 3 tactical_bombers
                    Casualties for British: 1 bomber, 1 carrier, 5 fighters and 2 submarines
                    Casualties for Italians: 1 carrier and 1 destroyer
                Battle in Greece
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                3 aaGuns, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Persia

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 fighter placed in Egypt
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.725
            Median : 4.000
            Variance : 0.256
            Standard Deviation : 0.506
            Total rolls : 40

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.235
            Median : 3.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.087
            Median : 5.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - British
                British spend 5 on tech rolls
                    British rolls :  0/1 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Iraq to 97 Sea Zone
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                2 fighters moved from United Kingdom to 97 Sea Zone

    Combat - British
                Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Morocco
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 5 fighters and 2 submarines
                    Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 carrier and 1 destroyer
                        British roll dice for 2 submarines in 97 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 bomber, 1 carrier and 5 fighters in 97 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 :  2/7 hits
                        1 carrier owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                        British roll dice for 2 submarines in 97 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 bomber and 5 fighters in 97 Sea Zone, round 3 :  4/6 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 :  4/6 hits
                        1 destroyer owned by the Italians, 3 tactical_bombers owned by the Germans, 2 fighters owned by the British and 2 submarines owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 4 :  1/4 hits
                        Germans roll dice for 2 fighters in 97 Sea Zone, round 4 :  2/2 hits
                        2 fighters owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
                        British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 5 :  0/2 hits
                        Germans roll dice for 1 fighter in 97 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber in 97 Sea Zone, round 6 :  0/1 hits
                        Germans roll dice for 1 fighter in 97 Sea Zone, round 6 :  1/1 hits
                        1 bomber owned by the British lost in 97 Sea Zone
                    Germans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is -23
                    Casualties for Germans: 1 fighter and 3 tactical_bombers
                    Casualties for British: 1 bomber, 1 carrier, 5 fighters and 2 submarines
                    Casualties for Italians: 1 carrier and 1 destroyer
                Battle in Greece
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                3 aaGuns, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Persia

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 fighter placed in Egypt
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.725
            Median : 4.000
            Variance : 0.256
            Standard Deviation : 0.506
            Total rolls : 40

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.235
            Median : 3.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.087
            Median : 5.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

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